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Trap.cs
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Trap.cs
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// Copyright (c) 2024 Trade Winds Studios (David Thielen)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using System.Diagnostics;
namespace CommonUtilities.Debug
{
/// <summary>
/// In debug mode, this will break into the debugger if breakOn is true.
/// </summary>
public static class Trap
{
/// <summary>
/// set to false to turn off all breaks.
/// </summary>
public static bool BreakOn = true;
/// <summary>
/// Break into the debugger (only for debug builds).
/// </summary>
public static void Break ()
{
#if DEBUG
if (BreakOn)
Debugger.Break();
#endif
}
/// <summary>
/// Break into the debugger (only for debug builds).
/// </summary>
/// <param name="break">Only break if this is true.</param>
public static void Break(bool @break)
{
#if DEBUG
if (@break && BreakOn)
Debugger.Break();
#endif
}
}
}