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MegaMech edited this page Jun 10, 2021 · 35 revisions

Karts drive through surface or drives on a wall

Kart's stick continuously to their current geographical object. Transferring to new geography requires the beginning of a new object parallel to the old object or an aerial maneuver (ex. a jump).

Examples:

This first example should work as a wall since it is perpendicular enough. However, this is not the best practice and can result in unknown behaviour. In the second example, the kart will likely drive through the wall.

perpendicular walls

This approach to geography is the best practice.

perpendicular walls

Index out of range error

Normally due to a triangle being too long. Try splitting the longest triangles into multiple triangles.

Scaling issues or missing geometry

In blender press CTRL+A and click Apply Transformations. Experiment checking Apply Transform in export settings.

Render conflict

In-game example:

render conflict

In-editor example:

editor conflict

Observe that two separate objects are overlapping each other. Solve this by adding more vertices to the objects and connecting the vertices together:

editor conflict
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