Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

lead_sit_sleep_write loophole is broken #117

Open
SurDno opened this issue Jul 11, 2020 · 3 comments
Open

lead_sit_sleep_write loophole is broken #117

SurDno opened this issue Jul 11, 2020 · 3 comments

Comments

@SurDno
Copy link
Contributor

SurDno commented Jul 11, 2020

In final game, the loophole is used only for Ashot (who is not moving at all, just sitting with one of his hands on the table and another on his knee), but it has been used for Valerian and Lebedev before (and might be used in mods based on SRP).

A quick workaround that is possible just for Ashot - replace loophole to lead_sit_sleep_mechanic. The only two states Ashot uses (or rather not uses) are idle and lookout, which are equal in both (according to GSC's leaked SDK documentation).
image

@Decane
Copy link
Owner

Decane commented Jul 12, 2020

How is it broken?

@SurDno
Copy link
Contributor Author

SurDno commented Jul 12, 2020

Oh yeah, I forgot to specify that. Ashot stays in the same place never moving and never uses lead_0_idle_0 and lead_0_sleep_idle_0 animations. Which he should use, according to SDK 0.6 docs.

If you somehow shoot him (by disabling the no weapon zone) and he tries to stand up from the stool he's sitting on, you'll see that there is no transition (furthermore proving his animation is broken). If you do the same to, say, Novikov, the transition will work fine.

And last but not least, his logic says that he should switch animations every other 14 seconds (from idle to lookout and back) and yet still nothing happens.

@SurDno
Copy link
Contributor Author

SurDno commented Jul 14, 2020

Here, I've made a video of broken transitions:
YouTube

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants