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Red Forest SOS signal quest didn't work and blocked main story progress #131
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Do you have a save from which to reproduce the auto-cancellation? There are only two ways that task should cancel:
That task isn't in any way a prerequisite for Forester's Limansk dialogue, however. All you need for that to be available are:
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I overwrote the quicksave with the bugged state and haven't been able to replicate the problem again despite trying several times. The Forester had the option to ask about him, but then the dialog path ended with no option to ask about Limansk. All I could ask him was about stash locations. And yes, the (tunnel explosion/Lebedev) cutscene had played long before then. How confident are we about that LuaJIT replacement? Is there any chance it has bugs parsing the scripts correctly? |
Anecdotally, pretty confident; I've been using it since 2014. Do you remember where you were / what you were doing when the SOS signal task got cancelled? The fact that you had received that task at all should have guaranteed that you would be able to ask Forester about Limansk (after asking him about who he is). The Limansk dialogue in question is red_forester_need_to_limansk, with availability conditions:
Very bizarre. |
It canceled about 30 seconds after I got it so I was standing near the bridge on the road. I didn't think much of it as I generally explore before doing the main objective. It was only after I was ready to continue I realized I had no quest marker. That it reverted to "find Strelok" probably implies the whole Forester quest arc somehow dropped off. |
Hi, I'm using 1.1.3-rc3 with the parts listed below. No other mods.
At the Red Forest the "respond to the SOS signal" quest appeared but then auto-canceled after a little while. The main quest reverted to "find Strelok". When I went to the spot where the bodies are supposed to be with the space anomaly PDA (as per a walkthrough), no bodies were there.
Also I couldn't progress the main story as the Forester wouldn't say anything about Limansk. I had to restart the level entry checkpoint and this time the SOS quest stayed active and the bodies were there for me to get the PDA.
Gamedata
Widescreen Patch
Alternative Ballistics
Improved LuaJIT Library
Less Frequent Emissions
No NPC Weapon Tossing Upon Death
Prefilled Stashes
Reasonable Machine Gun Nest Lethality
Sleeping Bag + No Intro Movies
Transparent Inventory + Smaller Inventory Grids
User Configuration Patch
Thank you.
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