Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Multiplayer, how to send cut-event even when cutFruitArea returns zero? #29

Open
DeckerMMIV opened this issue Aug 29, 2014 · 0 comments
Labels

Comments

@DeckerMMIV
Copy link
Owner

In multiplayer, the server's Cutter.updateTick() will only send a CutterAreaEvent to clients, if the Utils.cutFruitArea() returned a value greater than zero.

That poses a problem, as SoilMod's plugins for cutFruitArea could return zero due to low soil pH levels or other things, but the area was still cut (removed the foliage.)

An attempt at fixing this by returning a very small volume (0.0000001), just caused other and worse problems: http://fs-uk.com/forum/index.php?topic=163694.msg1096855#msg1096855

@DeckerMMIV DeckerMMIV added the bug label Aug 29, 2014
DeckerMMIV added a commit that referenced this issue Aug 29, 2014
Translation for issue #1.
#29 Removal of "force send CutterAreaEvent" due to it causing other
problems.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

1 participant