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In multiplayer, the server's Cutter.updateTick() will only send a CutterAreaEvent to clients, if the Utils.cutFruitArea() returned a value greater than zero.
That poses a problem, as SoilMod's plugins for cutFruitArea could return zero due to low soil pH levels or other things, but the area was still cut (removed the foliage.)
In multiplayer, the server's Cutter.updateTick() will only send a CutterAreaEvent to clients, if the Utils.cutFruitArea() returned a value greater than zero.
That poses a problem, as SoilMod's plugins for cutFruitArea could return zero due to low soil pH levels or other things, but the area was still cut (removed the foliage.)
An attempt at fixing this by returning a very small volume (0.0000001), just caused other and worse problems: http://fs-uk.com/forum/index.php?topic=163694.msg1096855#msg1096855
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