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audio.go
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// TODO: Large parts of this are probably broken. Find out what they are and fix them.
package sdl
import (
"errors"
"reflect"
"unsafe"
)
// #include <SDL.h>
//
// #include "audio.h"
import "C"
type AudioFormat C.SDL_AudioFormat
func (af *AudioFormat) c() *C.SDL_AudioFormat {
return (*C.SDL_AudioFormat)(unsafe.Pointer(af))
}
const (
AUDIO_MASK_BITSIZE = C.SDL_AUDIO_MASK_BITSIZE
AUDIO_MASK_DATATYPE = C.SDL_AUDIO_MASK_DATATYPE
AUDIO_MASK_ENDIAN = C.SDL_AUDIO_MASK_ENDIAN
AUDIO_MASK_SIGNED = C.SDL_AUDIO_MASK_SIGNED
)
func AUDIO_BITSIZE(x uint32) uint32 {
return uint32(C.AUDIO_BITSIZE(C.Uint32(x)))
}
func AUDIO_ISFLOAT(x uint32) uint32 {
return uint32(C.AUDIO_ISFLOAT(C.Uint32(x)))
}
func AUDIO_ISBIGENDIAN(x uint32) uint32 {
return uint32(C.AUDIO_ISBIGENDIAN(C.Uint32(x)))
}
func AUDIO_ISSIGNED(x uint32) uint32 {
return uint32(C.AUDIO_ISSIGNED(C.Uint32(x)))
}
func AUDIO_ISINT(x uint32) uint32 {
return uint32(C.AUDIO_ISINT(C.Uint32(x)))
}
func AUDIO_ISLITTLEENDIAN(x uint32) uint32 {
return uint32(C.AUDIO_ISLITTLEENDIAN(C.Uint32(x)))
}
func AUDIO_ISUNSIGNED(x uint32) uint32 {
return uint32(C.AUDIO_ISUNSIGNED(C.Uint32(x)))
}
const (
AUDIO_U8 = C.AUDIO_U8
AUDIO_S8 = C.AUDIO_S8
AUDIO_U16LSB = C.AUDIO_U16LSB
AUDIO_S16LSB = C.AUDIO_S16LSB
AUDIO_U16MSB = C.AUDIO_U16MSB
AUDIO_S16MSB = C.AUDIO_S16MSB
AUDIO_U16 = C.AUDIO_U16
AUDIO_S16 = C.AUDIO_S16
)
const (
AUDIO_S32LSB = C.AUDIO_S32LSB
AUDIO_S32MSB = C.AUDIO_S32MSB
AUDIO_S32 = C.AUDIO_S32
)
const (
AUDIO_F32LSB = C.AUDIO_F32LSB
AUDIO_F32MSB = C.AUDIO_F32MSB
AUDIO_F32 = C.AUDIO_F32
)
const (
AUDIO_U16SYS = C.AUDIO_U16SYS
AUDIO_S16SYS = C.AUDIO_S16SYS
AUDIO_S32SYS = C.AUDIO_S32SYS
AUDIO_F32SYS = C.AUDIO_F32SYS
)
const (
AUDIO_ALLOW_FREQUENCY_CHANGE = C.SDL_AUDIO_ALLOW_FREQUENCY_CHANGE
AUDIO_ALLOW_FORMAT_CHANGE = C.SDL_AUDIO_ALLOW_FORMAT_CHANGE
AUDIO_ALLOW_CHANNELS_CHANGE = C.SDL_AUDIO_ALLOW_CHANNELS_CHANGE
AUDIO_ALLOW_ANY_CHANGE = C.SDL_AUDIO_ALLOW_ANY_CHANGE
)
type AudioCallback func(interface{}, []uint8)
type audioCallbackCtx struct {
f AudioCallback
d interface{}
}
//export audioCallback
func audioCallback(data unsafe.Pointer, stream *C.Uint8, length C.int) {
ctx := (*audioCallbackCtx)(data)
ss := *(*[]uint8)(unsafe.Pointer(&reflect.SliceHeader{
Data: uintptr(unsafe.Pointer(stream)),
Len: int(length),
Cap: int(length),
}))
ctx.f(ctx.d, ss)
}
type AudioSpec struct {
Freq int32
Format AudioFormat
Channels uint8
Silence uint8
Samples uint16
padding uint16
Size uint32
callback C.SDL_AudioCallback
data unsafe.Pointer
}
func (a *AudioSpec) c() *C.SDL_AudioSpec {
return (*C.SDL_AudioSpec)(unsafe.Pointer(a))
}
func (a *AudioSpec) GetData() interface{} {
return (*interface{})(a.data)
}
func (a *AudioSpec) SetData(v interface{}) {
*(*interface{})(a.data) = v
}
//type AudioFilter func(*AudioCVT, AudioFormat)
//
//type audioFilterCtx struct {
// f AudioFilter
// d interface{}
//}
//
//// TODO: Fix AudioFilter related stuff.
//
////export audioFilter
//func audioFilter(ccvt *C.SDL_AudioCVT, cformat C.SDL_AudioFormat) {
// cvt := (*AudioCVT)(unsafe.Pointer(ccvt))
// format := AudioFormat(cformat)
//}
type AudioCVT struct {
needed int32
SrcFormat AudioFormat
DstFormat AudioFormat
RateIncr float64
buf uintptr
length int32
lenCvt int32
lenMult int32
lenRatio float64
filters uintptr
filterIndex int32
}
func (a *AudioCVT) c() *C.SDL_AudioCVT {
return (*C.SDL_AudioCVT)(unsafe.Pointer(a))
}
func (a *AudioCVT) Buf() []byte {
return *(*[]byte)(unsafe.Pointer(&reflect.SliceHeader{
Data: a.buf,
Len: int(a.length),
Cap: int(a.length),
}))
}
func (a *AudioCVT) Filters() []uintptr {
return *(*[]uintptr)(unsafe.Pointer(&reflect.SliceHeader{
Data: a.filters,
Len: 10,
Cap: 10,
}))
}
func GetNumAudioDrivers() int {
return int(C.SDL_GetNumAudioDrivers())
}
func GetAudioDriver(i int) (string, error) {
name := C.SDL_GetAudioDriver(C.int(i))
if name == nil {
return "", getError()
}
return C.GoString(name), nil
}
func AudioInit(name string) error {
cname := C.CString(name)
defer C.free(unsafe.Pointer(cname))
if C.SDL_AudioInit(cname) != 0 {
return getError()
}
return nil
}
func AudioQuit() {
C.SDL_AudioQuit()
}
func GetCurrentAudioDriver() string {
return C.GoString(C.SDL_GetCurrentAudioDriver())
}
func OpenAudio(des *AudioSpec) (*AudioSpec, error) {
var o *AudioSpec
if C.SDL_OpenAudio(des.c(), o.c()) != 0 {
return nil, getError()
}
return o, nil
}
type AudioDeviceID C.SDL_AudioDeviceID
func (id *AudioDeviceID) c() *C.SDL_AudioDeviceID {
return (*C.SDL_AudioDeviceID)(unsafe.Pointer(id))
}
func GetNumAudioDevices(ic bool) int {
var cic C.int
if ic {
cic = 1
}
return int(C.SDL_GetNumAudioDevices(cic))
}
func GetAudioDeviceName(i int, ic bool) (string, error) {
var cic C.int
if ic {
cic = 1
}
name := C.SDL_GetAudioDeviceName(C.int(i), cic)
if name == nil {
return "", getError()
}
return C.GoString(name), nil
}
func OpenAudioDevice(dev string, ic bool, des *AudioSpec, ac bool) (AudioDeviceID, *AudioSpec, error) {
cdev := C.CString(dev)
defer C.free(unsafe.Pointer(cdev))
var cic C.int
if ic {
cic = 1
}
var cac C.int
if ac {
cac = 1
}
var o AudioSpec
id := C.SDL_OpenAudioDevice(cdev, cic, des.c(), o.c(), cac)
if id == 0 {
return 0, nil, getError()
}
return AudioDeviceID(id), &o, nil
}
type AudioStatus C.SDL_AudioStatus
func (a *AudioStatus) c() *C.SDL_AudioStatus {
return (*C.SDL_AudioStatus)(unsafe.Pointer(a))
}
const (
AUDIO_STOPPED AudioStatus = C.SDL_AUDIO_STOPPED
AUDIO_PLAYING AudioStatus = C.SDL_AUDIO_PLAYING
AUDIO_PAUSED AudioStatus = C.SDL_AUDIO_PAUSED
)
func GetAudioStatus() AudioStatus {
return AudioStatus(C.SDL_GetAudioStatus())
}
func (id AudioDeviceID) GetStatus() AudioStatus {
return AudioStatus(C.SDL_GetAudioDeviceStatus(C.SDL_AudioDeviceID(id)))
}
func PauseAudio(p bool) {
var cp C.int
if p {
cp = 1
}
C.SDL_PauseAudio(cp)
}
func (id AudioDeviceID) PauseAudio(p bool) {
var cp C.int
if p {
cp = 1
}
C.SDL_PauseAudioDevice(C.SDL_AudioDeviceID(id), cp)
}
func LoadWAV_RW(rw *RWops, free bool) (*AudioSpec, []byte, error) {
var cfree C.int
if free {
cfree = 1
}
var a AudioSpec
var h reflect.SliceHeader
var l C.Uint32
if C.SDL_LoadWAV_RW(rw.c, cfree, a.c(), (**C.Uint8)(unsafe.Pointer(&h.Data)), &l) == nil {
return nil, nil, getError()
}
h.Len = int(l)
h.Cap = int(l)
return &a, *(*[]byte)(unsafe.Pointer(&h)), nil
}
func LoadWAV(file string) (*AudioSpec, []byte, error) {
cfile := C.CString(file)
defer C.free(unsafe.Pointer(cfile))
var a AudioSpec
var h reflect.SliceHeader
var l C.Uint32
if C.LoadWAV(cfile, a.c(), (**C.Uint8)(unsafe.Pointer(&h.Data)), &l) == nil {
return nil, nil, getError()
}
h.Len = int(l)
h.Cap = int(l)
return &a, *(*[]byte)(unsafe.Pointer(&h)), nil
}
func FreeWAV(buf []byte) {
C.SDL_FreeWAV((*C.Uint8)(unsafe.Pointer(&buf[0])))
}
func BuildAudioCVT(sf AudioFormat, sc uint8, sr int, df AudioFormat, dc uint8, dr int) (*AudioCVT, bool, error) {
var cvt AudioCVT
r := C.SDL_BuildAudioCVT(cvt.c(),
C.SDL_AudioFormat(sf),
C.Uint8(sc),
C.int(sr),
C.SDL_AudioFormat(df),
C.Uint8(dc),
C.int(dr),
)
switch r {
case 0:
return &cvt, false, nil
case 1:
return &cvt, true, nil
}
return nil, false, getError()
}
func (cvt *AudioCVT) ConvertAudio() error {
if C.SDL_ConvertAudio(cvt.c()) != 0 {
return getError()
}
return nil
}
const (
MIX_MAXVOLUME = C.SDL_MIX_MAXVOLUME
)
func MixAudio(dst, src []byte, vol int) error {
if len(dst) != len(src) {
return errors.New("len(dst) != len(src)")
}
C.SDL_MixAudio(
(*C.Uint8)(unsafe.Pointer(&dst[0])),
(*C.Uint8)(unsafe.Pointer(&src[0])),
C.Uint32(len(dst)),
C.int(vol),
)
return nil
}
func MixAudioFormat(dst, src []byte, f AudioFormat, vol int) error {
if len(dst) != len(src) {
return errors.New("len(dst) != len(src)")
}
C.SDL_MixAudioFormat(
(*C.Uint8)(unsafe.Pointer(&dst[0])),
(*C.Uint8)(unsafe.Pointer(&src[0])),
C.SDL_AudioFormat(f),
C.Uint32(len(dst)),
C.int(vol),
)
return nil
}
func LockAudio() {
C.SDL_LockAudio()
}
func (dev AudioDeviceID) Lock() {
C.SDL_LockAudioDevice(C.SDL_AudioDeviceID(dev))
}
func UnlockAudio() {
C.SDL_UnlockAudio()
}
func (dev AudioDeviceID) Unlock() {
C.SDL_UnlockAudioDevice(C.SDL_AudioDeviceID(dev))
}
func CloseAudio() {
C.SDL_CloseAudio()
}
func (dev AudioDeviceID) Close() {
C.SDL_CloseAudioDevice(C.SDL_AudioDeviceID(dev))
}
// TODO: Is this not implemented in SDL?
//func (dev AudioDeviceID) Connected() (bool, error) {
// r := C.SDL_AudioDeviceConnected(dev.c())
// switch r {
// case 0:
// return false, nil
// case 1:
// return true, nil
// }
//
// return false, getError()
//}