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Copy pathsdl.go
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sdl.go
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package sdl
// #cgo pkg-config: sdl2
//
// #include <SDL.h>
import "C"
const (
INIT_TIMER = C.SDL_INIT_TIMER
INIT_AUDIO = C.SDL_INIT_AUDIO
INIT_VIDEO = C.SDL_INIT_VIDEO
INIT_JOYSTICK = C.SDL_INIT_JOYSTICK
INIT_HAPTIC = C.SDL_INIT_HAPTIC
INIT_GAMECONTROLLER = C.SDL_INIT_GAMECONTROLLER
INIT_EVENTS = C.SDL_INIT_EVENTS
INIT_NOPARACHUTE = C.SDL_INIT_NOPARACHUTE
INIT_EVERYTHING = C.SDL_INIT_EVERYTHING
)
func Init(flags uint32) error {
if C.SDL_Init(C.Uint32(flags)) != 0 {
return getError()
}
return nil
}
func InitSubSystem(flags uint32) error {
if C.SDL_InitSubSystem(C.Uint32(flags)) != 0 {
return getError()
}
return nil
}
func QuitSubSystem(flags uint32) {
C.SDL_QuitSubSystem(C.Uint32(flags))
}
func WasInit(flags uint32) uint32 {
return uint32(C.SDL_WasInit(C.Uint32(flags)))
}
func Quit() {
C.SDL_Quit()
}