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mover.cs
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mover.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class mover : MonoBehaviour
{
float yValue= 0;
[SerializeField] float movespeed = 10f;
// Start is called before the first frame update
void Start()
{
PrintInstruction();
}
// Update is called once per frame
void Update()
{ MovePlayer();
}
void PrintInstruction()
{
Debug.Log("welcome to the game");
Debug.Log("move with wasd");
Debug.Log("DOnt hit the walls");
}
void MovePlayer()
{
float xValue = Input.GetAxis("Horizontal")* Time.deltaTime * movespeed;
float zValue = Input.GetAxis("Vertical") * Time.deltaTime * movespeed;
transform.Translate(xValue,yValue,zValue);
}
}