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style.css
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var mainGameLoop = window.setInterval(function() {
if (player.time < 60) {
document.getElementById("time").innerHTML = `${Math.floor(player.time)} seconds.`;
} else if ((player.time > 60) && (player.time < 3600)) {
document.getElementById("time").innerHTML = `${Math.floor(player.time / 60)} minutes and ${Math.floor(player.time % 60)} seconds.`;
} else if ((player.time > 3600) && (player.time < 86400)) {
document.getElementById("time").innerHTML = `${Math.floor(player.time / 3600)} hours, ${Math.floor((player.time / 60) % 60)} minutes and ${Math.floor(player.time % 60)} seconds`;
} else if ((player.time > 86400) && (player.time < 31536000)) {
document.getElementById("time").innerHTML = `${Math.floor(player.time / 86400)} days, ${Math.floor((player.time / 3600) % 24)} hours, ${Math.floor((player.time / 60) % 60)} minutes and ${Math.floor(player.time % 60)} seconds`;
} else {
document.getElementById("time").innerHTML = `${Math.floor(player.time / 31536000)} years, ${Math.floor(player.time / 86400) % 365} days, ${Math.floor((player.time / 3600) % 24)} hours, ${Math.floor((player.time / 60) % 60)} minutes and ${Math.floor(player.time % 60)} seconds`;
};
document.getElementById("money").innerHTML = `You have ${notate2(player.money.total)}$`;
document.getElementById("chance").innerHTML = `<p style="font-size: 125%;">Probability: <strong>${player.result.toFixed(2)}%</strong></p> <p style="position: relative; bottom: 15px;">Target: <strong>${notate2(player.money.chance)}%</strong>`;
document.getElementById("trymoney").innerHTML = `Try to earn ${notate(player.money.receive)}$.`;
document.getElementById("upgrade1").innerHTML = `Decrease target value <br> Cost: ${notate(player.upgrade1.cost)}$ <br> Level: ${player.upgrade1.level}`;
if (player.money.sleep > 1000) {
document.getElementById("wait").innerHTML = `Wait ${(player.money.sleep/1000).toFixed(2)} seconds to try again <p style="font-size: 75%; position: relative; bottom: 5px;"> Times tried: ${Math.floor(player.times).toLocaleString("pt-PT")}`;
} else {
document.getElementById("wait").innerHTML = `Wait ${Math.floor(player.money.sleep)}ms to try again <p style="font-size: 75%; position: relative; bottom: 5px;"> Times tried: ${Math.floor(player.times).toLocaleString("pt-PT")}`;
};
if (player.upgrade2.effect > 1000) {
document.getElementById("upgrade2").innerHTML = `Decrease waiting time (${(player.upgrade2.effect/1000).toFixed(2)} seconds) <br> Cost: ${notate(player.upgrade2.cost)}$ <br> Level: ${player.upgrade2.level}`;
} else {
document.getElementById("upgrade2").innerHTML = `Decrease waiting time (${Math.floor(player.upgrade2.effect)}ms) <br> Cost: ${notate(player.upgrade2.cost)}$ <br> Level: ${player.upgrade2.level}`;
};
if (player.upgrade4.bought == false) {
document.getElementById("upgrade4").innerHTML = `Automatically tries to earn money <br> <br> Cost: ${notate(1000)}$`;
} else {
document.getElementById("upgrade4").innerHTML = `Automatically tries to earn money <br> <br> Upgraded!`;
document.getElementById("upgrade4").style.backgroundColor = `lightgreen`;
};
if ((player.upgrade3.cost >= 60) && (player.upgrade3.cost < 3600)) {
document.getElementById("upgrade3").innerHTML = `Increase money receivement <br> Requirement: ${Math.floor(player.upgrade3.cost / 60)} min ${Math.floor(player.upgrade3.cost % 60)} s <br> Level: ${Math.floor(player.upgrade3.level).toLocaleString("pt-PT")}`;
} else if ((player.upgrade3.cost >= 3600) && (player.upgrade3.cost < 86400)) {
document.getElementById("upgrade3").innerHTML = `Increase money receivement <br> Requirement: ${Math.floor(player.upgrade3.cost / 3600)} hr, ${Math.floor((player.upgrade3.cost / 60) % 60)} min and ${Math.floor(player.upgrade3.cost % 60)} sec <br> Level: ${Math.floor(player.upgrade3.level).toLocaleString("pt-PT")}`;
} else if ((player.upgrade3.cost >= 86400) && (player.upgrade3.cost < 31536000)) {
document.getElementById("upgrade3").innerHTML = `Increase money receivement <br> Requirement: ${Math.floor(player.upgrade3.cost / 86400)} d ${Math.floor((player.upgrade3.cost / 3600) % 24)} hr ${Math.floor((player.upgrade3.cost / 60) % 60)} min and ${Math.floor(player.upgrade3.cost % 60)} sec <br> Level: ${Math.floor(player.upgrade3.level).toLocaleString("pt-PT")}`;
} else {
document.getElementById("upgrade3").innerHTML = `Increase money receivement <br> Requirement: ${Math.floor(player.upgrade3.cost / 31536000)} y, ${Math.floor(player.upgrade3.cost / 86400) % 365} d, ${Math.floor((player.upgrade3.cost / 3600) % 24)} hr, ${Math.floor((player.upgrade3.cost / 60) % 60)} min and ${Math.floor(player.upgrade3.cost % 60)} sec <br> Level: ${Math.floor(player.upgrade3.level).toLocaleString("pt-PT")}`;
}
document.getElementById("upgrade5").innerHTML = `Receive twice as more money as you try to receive now <br> Cost: ${notate(player.upgrade5.cost)}$<br> Level: ${Math.floor(player.upgrade5.level).toLocaleString("pt-PT")}`;
///////
if (player.upgrade1.level > 0) {
document.getElementById("upgrade2").style.display = "inline-block";
document.getElementById("upgrades").innerHTML = `You've unlocked 2/5 upgrades.`;
} else {
document.getElementById("upgrades").innerHTML = `You've unlocked 1/5 upgrades.`;
document.getElementById("upgrade2").style.display = "none";
};
if (player.upgrade2.level > 0) {
document.getElementById("upgrade3").style.display = "inline-block";
document.getElementById("upgrades").innerHTML = `You've unlocked 3/5 upgrades.`;
} else {
document.getElementById("upgrade3").style.display = "none";
};
if (player.upgrade3.level > 0) {
document.getElementById("upgrade4").style.display = "inline-block";
document.getElementById("upgrades").innerHTML = `You've unlocked 4/5 upgrades.`;
} else {
document.getElementById("upgrade4").style.display = "none";
};
if (player.upgrade4.bought == true) {
document.getElementById("upgrade5").style.display = "inline-block";
document.getElementById("upgrades").style.display = "none";
} else {
document.getElementById("upgrade5").style.display = "none";
};
}, 0);
(() => {
const tooltip = document.getElementById('tooltip');
document.querySelectorAll('[tooltip]').forEach(x => {
x.addEventListener('mouseenter', function(e) {
tooltip.innerHTML = this.getAttribute('tooltip');
tooltip.style.top = (Math.min(this.offsetTop + this.offsetHeight + 10, window.innerHeight - 10 - tooltip.offsetHeight)) + 'px';
tooltip.style.left = (Math.min(Math.max(this.offsetLeft + this.offsetWidth / 2), window.innerWidth - tooltip.offsetWidth - 10)) + 'px';
tooltip.classList.add('active');
});
x.addEventListener('mouseout', function(e) {
tooltip.classList.remove('active');
});
});
})();
function notate(n = new OmegaNum(0)) {
n = new OmegaNum(n);
if (n.sign == -1) { return `-${n.abs()}`; }
if (isNaN(n.array[0])) { return "NaN"; }
if (!isFinite(n.array[0])) { return Infinity; }
if (!n.array[1]) {
let e = Math.floor(Math.log10(n.array[0]));
let m = n.array[0] / 10 ** e;
return e < 3 ? n.toPrecision(3) : `${Math.floor(n).toLocaleString("pt-PT")}`;
} else if (n.array[1] < 2) {
return `${Math.pow(10, n.array[0] - Math.floor(n.array[0])).toPrecision(3)}x10<sup>${Math.floor(n.array[0]).toLocaleString("pt-PT")}</sup>`;
} else {
return `${"e".repeat(n.array[1])}${Math.floor(n.array[0])}`;
};
};
function notate2(n = new OmegaNum(0)) {
n = new OmegaNum(n);
if (n.sign == -1) { return `-${n.abs()}`; }
if (isNaN(n.array[0])) { return "NaN"; }
if (!isFinite(n.array[0])) { return Infinity; }
if (!n.array[1]) {
let e = Math.floor(Math.log10(n.array[0]));
let m = n.array[0] / 10 ** e;
return e < 3 ? n.toFixed(2) : `${Math.floor(n).toLocaleString("pt-PT")}`;
} else if (n.array[1] < 2) {
return `${Math.pow(10, n.array[0] - Math.floor(n.array[0])).toPrecision(3)}x10<sup>${Math.floor(n.array[0]).toLocaleString("pt-BR")}</sup>`;
} else {
return `${"e".repeat(n.array[1])}${Math.floor(n.array[0])}`;
};
};