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Issues: Delt06/toon-rp
Native Render Pass, Android: investigate resolving MSAA direc...
#188
opened Dec 22, 2023 by
Delt06
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Issues list
Demo List - a series of Wiki pages
Demo
Related to a demo/example project
Documentation
Improvements or additions to documentation
Cascade Blending: Culling Bias
Enhancement
Improvement over existing functionality
Lighting/Shadows
Lighting, shadows, GI, etc.
Cascade Blending
Enhancement
Improvement over existing functionality
Lighting/Shadows
Lighting, shadows, GI, etc.
EVSM/ESM
Enhancement
Improvement over existing functionality
Lighting/Shadows
Lighting, shadows, GI, etc.
Reflection probes
Feature
New functionality
Lighting/Shadows
Lighting, shadows, GI, etc.
Unity Support
Support for built-in Unity features
Screen-Space Cavity
External Effects
Not part of the Toon RP package, more like examples
Post FX
Post-processing or screen-space effects
Shader Graph
Relates to Unity's Shader Graph support
Watercolor Effect
External Effects
Not part of the Toon RP package, more like examples
Feature
New functionality
Post FX
Post-processing or screen-space effects
Move non-essential extensions and Post Effects to a separate package
Distribution
Related to publishing releases and sharing code
Shaded wireframe mode does not work
Bug
Something isn't working
Editor/Debugging
Relates to debugging/editor-only behavior or utilities
Shader Graph - Material Override
Feature
New functionality
Shader Graph
Relates to Unity's Shader Graph support
Material.SetX at each frame: profile and optimize CPU overhead
Enhancement
Improvement over existing functionality
Performance
Shader Graph: UI master node
Shader Graph
Relates to Unity's Shader Graph support
UI
Relates to UI rendering (canvas, images, etc.)
Inverted Hull Outlines: add override camera ZFar based on max distance
Performance
Post FX
Post-processing or screen-space effects
Add shader stripping hooks to strip unused shader variants from extensions/post-processing effects
Enhancement
Improvement over existing functionality
Native Render Pass, Android: investigate resolving MSAA directly into the framebuffer
Blocked
Cannot be done until an external factor is resolved
Native Render Pass
Related to Vulkan/Metal native render pass
Performance
Research
Conduct a research about a potentially useful piece of functionality
Blob Shadows: split constant buffers for static and dynamic objects
Lighting/Shadows
Lighting, shadows, GI, etc.
Performance
Shadow cascade time slicing
Lighting/Shadows
Lighting, shadows, GI, etc.
Performance
Research
Conduct a research about a potentially useful piece of functionality
Render Graph Migration
Performance
Research
Conduct a research about a potentially useful piece of functionality
Unity Support
Support for built-in Unity features
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