From 3d1a1c2fc713d31d77a23375135911f861e86ef1 Mon Sep 17 00:00:00 2001 From: "Tad \"Taddy\" Johnson" <120885811+TadJohnson00@users.noreply.github.com> Date: Sat, 21 Sep 2024 14:07:17 +1000 Subject: [PATCH] remove tech anomalies (#1880) --- .../Prototypes/Entities/Markers/Spawners/Random/anomaly.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Resources/Prototypes/Entities/Markers/Spawners/Random/anomaly.yml b/Resources/Prototypes/Entities/Markers/Spawners/Random/anomaly.yml index 5a9360e652d..25098e61d49 100644 --- a/Resources/Prototypes/Entities/Markers/Spawners/Random/anomaly.yml +++ b/Resources/Prototypes/Entities/Markers/Spawners/Random/anomaly.yml @@ -20,7 +20,7 @@ - AnomalyLiquid - AnomalyFlora - AnomalyShadow - - AnomalyTech +# - AnomalyTech # DeltaV - remove until it stops being an epileptic hazard chance: 1 offset: 0.15 # not to put it higher. The anomaly sychnronizer looks for anomalies within this radius, and if the radius is higher, the anomaly can be attracted from a neighboring tile.