diff --git a/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml b/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml index ce04da8ccfa..01e41f441f8 100644 --- a/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml +++ b/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml @@ -257,46 +257,3 @@ steps: 5 zeroVisible: true - type: Appearance - -- type: entity - name: Decimator Laser - parent: BaseWeaponBattery - id: WeaponLaserRailgun - description: Limited run energy variant of the Decimator railcannon. Self recharging, slow firing but extremely powerful. - components: - - type: Item - size: Huge - - type: Sprite - sprite: DeltaV/Objects/Weapons/Guns/Railguns/railgun_laser.rsi - layers: - - state: base - map: ["enum.GunVisualLayers.Base"] - - type: Clothing - sprite: DeltaV/Objects/Weapons/Guns/Railguns/railgun_laser.rsi - quickEquip: false - slots: - - Back - - type: Wieldable - wieldSound: - path: /Audio/DeltaV/Effects/railgun_charge.ogg - - type: UseDelay - delay: 5 - - type: GunRequiresWield - - type: Gun - fireRate: 0.30 - selectedMode: SemiAuto - availableModes: - - SemiAuto - soundGunshot: - path: /Audio/DeltaV/Weapons/Guns/Gunshots/railgun_laser.ogg - - type: HitscanBatteryAmmoProvider - proto: DecimatorLaser - fireCost: 25000 - - type: Battery - maxCharge: 75000 - startingCharge: 75000 - - type: BatterySelfRecharger - autoRecharge: true - autoRechargeRate: 500 - - type: StaticPrice - price: 15000