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I've seen it in far too many rounds now that meteors hit engineering more than any other area for some reason, and when they do, they like to strike the TEG. I'm not sure why that is. Maybe a lucky overlap between typical TEG position on maps and meteor spawn position, especially since meteors like to spawn in the middle of the station now?
This is an issue because it ends the round, and unlike most other round-enders there is no way whatsoever to prevent it, not even with meteor shielding, since meteors like to spawn inside stations now.
Possible fixes could be:
Making a replacement TEG orderable through cargo (typically the hull damage is easily repaired, the missing TEG is the big issue)
Changing meteor code to pre-merge, or changing it to make spawns more predictably outside the station
Reproduction
Play the game.
Round ends because TEG gets blown up by a meteor.
The text was updated successfully, but these errors were encountered:
Description
I've seen it in far too many rounds now that meteors hit engineering more than any other area for some reason, and when they do, they like to strike the TEG. I'm not sure why that is. Maybe a lucky overlap between typical TEG position on maps and meteor spawn position, especially since meteors like to spawn in the middle of the station now?
This is an issue because it ends the round, and unlike most other round-enders there is no way whatsoever to prevent it, not even with meteor shielding, since meteors like to spawn inside stations now.
Possible fixes could be:
Reproduction
The text was updated successfully, but these errors were encountered: