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Kill guy objective is best satisfied by wordlessly gibbing guy in maints.
Steal lucky dollar is best satisfied by emag locked and chill, nobody gives a shit
That's kinda mid, I want to build objectives that incentivize roleplay and can't be "completed", ala Synthesist Specialist, LPO, and to lesser extends Fugi & recruiter.
Additional context
I have a 70% complete WIP that adds in 2 new objectives for each job. Each objective is more of a round spanning goal, and can be rolled with the current objectives.
The text was updated successfully, but these errors were encountered:
Description
Kill guy objective is best satisfied by wordlessly gibbing guy in maints.
Steal lucky dollar is best satisfied by emag locked and chill, nobody gives a shit
That's kinda mid, I want to build objectives that incentivize roleplay and can't be "completed", ala Synthesist Specialist, LPO, and to lesser extends Fugi & recruiter.
Reproduction
Whiskey echo whatever, neuron activate, gib captain
Screenshots
Additional context
I have a 70% complete WIP that adds in 2 new objectives for each job. Each objective is more of a round spanning goal, and can be rolled with the current objectives.
The text was updated successfully, but these errors were encountered: