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greentext objectives encourages antags to do the objective even if it tells a shitty story #2166

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Lyndomen opened this issue Nov 10, 2024 · 0 comments

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@Lyndomen
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Description

Kill guy objective is best satisfied by wordlessly gibbing guy in maints.
Steal lucky dollar is best satisfied by emag locked and chill, nobody gives a shit

That's kinda mid, I want to build objectives that incentivize roleplay and can't be "completed", ala Synthesist Specialist, LPO, and to lesser extends Fugi & recruiter.

Reproduction
Whiskey echo whatever, neuron activate, gib captain

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Additional context
I have a 70% complete WIP that adds in 2 new objectives for each job. Each objective is more of a round spanning goal, and can be rolled with the current objectives.

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