From 63c1ecc463b476a4b6c12b103e9e8db7c5ca1a69 Mon Sep 17 00:00:00 2001 From: TadJohnson00 Date: Wed, 15 May 2024 16:24:22 +1000 Subject: [PATCH 01/10] Finish Security Resprite The long-awaited second half should make Delta-V security almost fully distinct from WizDen. --- .../Catalog/Fills/Lockers/heads.yml | 8 +- .../Catalog/Fills/Lockers/security.yml | 34 +++--- .../Catalog/Fills/Lockers/suit_storage.yml | 6 + .../VendingMachines/Inventories/detdrobe.yml | 26 +++-- .../VendingMachines/Inventories/secdrobe.yml | 22 ++-- .../Clothing/Head/hardsuit-helmets.yml | 4 + .../DeltaV/Entities/Clothing/Head/hats.yml | 11 ++ .../Entities/Clothing/OuterClothing/coats.yml | 19 +++ .../Clothing/OuterClothing/wintercoats.yml | 72 ++++++++++++ .../Entities/Clothing/Uniforms/jumpskirts.yml | 22 ++++ .../Entities/Clothing/Uniforms/jumpsuits.yml | 35 +++++- .../DeltaV/Recipes/Lathes/clothing.yml | 108 +++++++++++++++++- .../DeltaV/Roles/Jobs/Security/brigmedic.yml | 4 +- .../Entities/Structures/Machines/lathe.yml | 26 +++-- .../Roles/Jobs/Security/detective.yml | 9 +- .../Roles/Jobs/Security/head_of_security.yml | 8 +- .../Roles/Jobs/Security/security_cadet.yml | 6 +- .../Roles/Jobs/Security/senior_officer.yml | 7 +- .../Prototypes/Roles/Jobs/Security/warden.yml | 3 +- .../Mask/joy.rsi/equipped-MASK-vulpkanin.png | Bin 0 -> 938 bytes .../Textures/Clothing/Mask/joy.rsi/meta.json | 6 +- .../equipped-MASK-vulpkanin.png | Bin 0 -> 964 bytes .../Clothing/Mask/neckgaiter.rsi/meta.json | 6 +- .../Hats/beret_det.rsi/equipped-HELMET.png | Bin 0 -> 910 bytes .../Clothing/Head/Hats/beret_det.rsi/icon.png | Bin 0 -> 718 bytes .../Head/Hats/beret_det.rsi/inhand-left.png | Bin 0 -> 7355 bytes .../Head/Hats/beret_det.rsi/inhand-right.png | Bin 0 -> 7353 bytes .../Head/Hats/beret_det.rsi/meta.json | 26 +++++ .../equipped-OUTERCLOTHING.png | Bin 0 -> 1739 bytes .../Coats/labcoat_corpsman.rsi/icon.png | Bin 0 -> 934 bytes .../labcoat_corpsman.rsi/inhand-left.png | Bin 0 -> 988 bytes .../labcoat_corpsman.rsi/inhand-right.png | Bin 0 -> 1018 bytes .../Coats/labcoat_corpsman.rsi/meta.json | 26 +++++ .../coatdet.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 1531 bytes .../WinterCoats/coatdet.rsi/icon.png | Bin 0 -> 860 bytes .../WinterCoats/coatdet.rsi/inhand-left.png | Bin 0 -> 888 bytes .../WinterCoats/coatdet.rsi/inhand-right.png | Bin 0 -> 928 bytes .../WinterCoats/coatdet.rsi/meta.json | 26 +++++ .../coathos.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 2089 bytes .../WinterCoats/coathos.rsi/icon.png | Bin 0 -> 964 bytes .../WinterCoats/coathos.rsi/inhand-left.png | Bin 0 -> 910 bytes .../WinterCoats/coathos.rsi/inhand-right.png | Bin 0 -> 889 bytes .../WinterCoats/coathos.rsi/meta.json | 26 +++++ .../coatsec.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 1893 bytes .../WinterCoats/coatsec.rsi/icon.png | Bin 0 -> 970 bytes .../WinterCoats/coatsec.rsi/inhand-left.png | Bin 0 -> 898 bytes .../WinterCoats/coatsec.rsi/inhand-right.png | Bin 0 -> 905 bytes .../WinterCoats/coatsec.rsi/meta.json | 26 +++++ .../coatwarden.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 2100 bytes .../WinterCoats/coatwarden.rsi/icon.png | Bin 0 -> 948 bytes .../coatwarden.rsi/inhand-left.png | Bin 0 -> 898 bytes .../coatwarden.rsi/inhand-right.png | Bin 0 -> 905 bytes .../WinterCoats/coatwarden.rsi/meta.json | 26 +++++ .../brigmedic.rsi/equipped-INNERCLOTHING.png | Bin 1545 -> 1546 bytes .../equipped-INNERCLOTHING.png | Bin 1701 -> 1711 bytes .../detective.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1515 bytes .../Uniforms/Jumpskirt/detective.rsi/icon.png | Bin 0 -> 877 bytes .../Jumpskirt/detective.rsi/inhand-left.png | Bin 0 -> 982 bytes .../Jumpskirt/detective.rsi/inhand-right.png | Bin 0 -> 962 bytes .../Jumpskirt/detective.rsi/meta.json | 26 +++++ .../hopmesskit.rsi/equipped-INNERCLOTHING.png | Bin 1739 -> 1663 bytes .../hos.rsi/equipped-INNERCLOTHING.png | Bin 1564 -> 1520 bytes .../hos_blue.rsi/equipped-INNERCLOTHING.png | Bin 1695 -> 1628 bytes .../hos_grey.rsi/equipped-INNERCLOTHING.png | Bin 1764 -> 1691 bytes .../secformal.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 2087 bytes .../Uniforms/Jumpskirt/secformal.rsi/icon.png | Bin 0 -> 798 bytes .../Jumpskirt/secformal.rsi/inhand-left.png | Bin 0 -> 1044 bytes .../Jumpskirt/secformal.rsi/inhand-right.png | Bin 0 -> 1026 bytes .../Jumpskirt/secformal.rsi/meta.json | 26 +++++ .../security.rsi/equipped-INNERCLOTHING.png | Bin 1588 -> 1521 bytes .../equipped-INNERCLOTHING.png | Bin 1622 -> 1568 bytes .../equipped-INNERCLOTHING.png | Bin 1721 -> 1630 bytes .../warden.rsi/equipped-INNERCLOTHING.png | Bin 1564 -> 1514 bytes .../equipped-INNERCLOTHING.png | Bin 1716 -> 1644 bytes .../equipped-INNERCLOTHING.png | Bin 1741 -> 1664 bytes .../brigmedic.rsi/equipped-INNERCLOTHING.png | Bin 1543 -> 1589 bytes .../Uniforms/Jumpsuit/brigmedic.rsi/icon.png | Bin 839 -> 861 bytes .../Jumpsuit/brigmedic.rsi/inhand-right.png | Bin 990 -> 1012 bytes .../detective.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1570 bytes .../Uniforms/Jumpsuit/detective.rsi/icon.png | Bin 0 -> 860 bytes .../Jumpsuit/detective.rsi/inhand-left.png | Bin 0 -> 964 bytes .../Jumpsuit/detective.rsi/inhand-right.png | Bin 0 -> 961 bytes .../Uniforms/Jumpsuit/detective.rsi/meta.json | 26 +++++ .../hopmesskit.rsi/equipped-INNERCLOTHING.png | Bin 1919 -> 1920 bytes .../equipped-INNERCLOTHING.png | Bin 0 -> 1584 bytes .../Jumpsuit/security_cadet.rsi/icon.png | Bin 0 -> 822 bytes .../security_cadet.rsi/inhand-left.png | Bin 0 -> 1063 bytes .../security_cadet.rsi/inhand-right.png | Bin 0 -> 1025 bytes .../Jumpsuit/security_cadet.rsi/meta.json | 26 +++++ .../equipped-INNERCLOTHING.png | Bin 0 -> 1439 bytes .../Jumpsuit/security_tactical.rsi/icon.png | Bin 0 -> 778 bytes .../security_tactical.rsi/inhand-left.png | Bin 0 -> 937 bytes .../security_tactical.rsi/inhand-right.png | Bin 0 -> 904 bytes .../Jumpsuit/security_tactical.rsi/meta.json | 26 +++++ 94 files changed, 664 insertions(+), 64 deletions(-) create mode 100644 Resources/Textures/Clothing/Mask/joy.rsi/equipped-MASK-vulpkanin.png create mode 100644 Resources/Textures/Clothing/Mask/neckgaiter.rsi/equipped-MASK-vulpkanin.png create mode 100644 Resources/Textures/DeltaV/Clothing/Head/Hats/beret_det.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DeltaV/Clothing/Head/Hats/beret_det.rsi/icon.png create mode 100644 Resources/Textures/DeltaV/Clothing/Head/Hats/beret_det.rsi/inhand-left.png create mode 100644 Resources/Textures/DeltaV/Clothing/Head/Hats/beret_det.rsi/inhand-right.png create mode 100644 Resources/Textures/DeltaV/Clothing/Head/Hats/beret_det.rsi/meta.json create mode 100644 Resources/Textures/DeltaV/Clothing/OuterClothing/Coats/labcoat_corpsman.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DeltaV/Clothing/OuterClothing/Coats/labcoat_corpsman.rsi/icon.png create mode 100644 Resources/Textures/DeltaV/Clothing/OuterClothing/Coats/labcoat_corpsman.rsi/inhand-left.png create mode 100644 Resources/Textures/DeltaV/Clothing/OuterClothing/Coats/labcoat_corpsman.rsi/inhand-right.png create mode 100644 Resources/Textures/DeltaV/Clothing/OuterClothing/Coats/labcoat_corpsman.rsi/meta.json create mode 100644 Resources/Textures/DeltaV/Clothing/OuterClothing/WinterCoats/coatdet.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DeltaV/Clothing/OuterClothing/WinterCoats/coatdet.rsi/icon.png create mode 100644 Resources/Textures/DeltaV/Clothing/OuterClothing/WinterCoats/coatdet.rsi/inhand-left.png create mode 100644 Resources/Textures/DeltaV/Clothing/OuterClothing/WinterCoats/coatdet.rsi/inhand-right.png create mode 100644 Resources/Textures/DeltaV/Clothing/OuterClothing/WinterCoats/coatdet.rsi/meta.json create mode 100644 Resources/Textures/DeltaV/Clothing/OuterClothing/WinterCoats/coathos.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DeltaV/Clothing/OuterClothing/WinterCoats/coathos.rsi/icon.png create mode 100644 Resources/Textures/DeltaV/Clothing/OuterClothing/WinterCoats/coathos.rsi/inhand-left.png create mode 100644 Resources/Textures/DeltaV/Clothing/OuterClothing/WinterCoats/coathos.rsi/inhand-right.png create mode 100644 Resources/Textures/DeltaV/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json create mode 100644 Resources/Textures/DeltaV/Clothing/OuterClothing/WinterCoats/coatsec.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DeltaV/Clothing/OuterClothing/WinterCoats/coatsec.rsi/icon.png create mode 100644 Resources/Textures/DeltaV/Clothing/OuterClothing/WinterCoats/coatsec.rsi/inhand-left.png create mode 100644 Resources/Textures/DeltaV/Clothing/OuterClothing/WinterCoats/coatsec.rsi/inhand-right.png create mode 100644 Resources/Textures/DeltaV/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json create mode 100644 Resources/Textures/DeltaV/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DeltaV/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/icon.png create mode 100644 Resources/Textures/DeltaV/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/inhand-left.png create mode 100644 Resources/Textures/DeltaV/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/inhand-right.png create mode 100644 Resources/Textures/DeltaV/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json create mode 100644 Resources/Textures/DeltaV/Clothing/Uniforms/Jumpskirt/detective.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DeltaV/Clothing/Uniforms/Jumpskirt/detective.rsi/icon.png create mode 100644 Resources/Textures/DeltaV/Clothing/Uniforms/Jumpskirt/detective.rsi/inhand-left.png create mode 100644 Resources/Textures/DeltaV/Clothing/Uniforms/Jumpskirt/detective.rsi/inhand-right.png create mode 100644 Resources/Textures/DeltaV/Clothing/Uniforms/Jumpskirt/detective.rsi/meta.json create mode 100644 Resources/Textures/DeltaV/Clothing/Uniforms/Jumpskirt/secformal.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DeltaV/Clothing/Uniforms/Jumpskirt/secformal.rsi/icon.png create mode 100644 Resources/Textures/DeltaV/Clothing/Uniforms/Jumpskirt/secformal.rsi/inhand-left.png create mode 100644 Resources/Textures/DeltaV/Clothing/Uniforms/Jumpskirt/secformal.rsi/inhand-right.png create mode 100644 Resources/Textures/DeltaV/Clothing/Uniforms/Jumpskirt/secformal.rsi/meta.json create mode 100644 Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/detective.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/detective.rsi/icon.png create mode 100644 Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/detective.rsi/inhand-left.png create mode 100644 Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/detective.rsi/inhand-right.png create mode 100644 Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/detective.rsi/meta.json create mode 100644 Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/security_cadet.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/security_cadet.rsi/icon.png create mode 100644 Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/security_cadet.rsi/inhand-left.png create mode 100644 Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/security_cadet.rsi/inhand-right.png create mode 100644 Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/security_cadet.rsi/meta.json create mode 100644 Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/security_tactical.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/security_tactical.rsi/icon.png create mode 100644 Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/security_tactical.rsi/inhand-left.png create mode 100644 Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/security_tactical.rsi/inhand-right.png create mode 100644 Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/security_tactical.rsi/meta.json diff --git a/Resources/Prototypes/Catalog/Fills/Lockers/heads.yml b/Resources/Prototypes/Catalog/Fills/Lockers/heads.yml index 9a3fd0513ee..31142d7c727 100644 --- a/Resources/Prototypes/Catalog/Fills/Lockers/heads.yml +++ b/Resources/Prototypes/Catalog/Fills/Lockers/heads.yml @@ -331,7 +331,7 @@ - type: StorageFill contents: - id: WeaponDisabler - - id: ClothingOuterCoatHoSTrench + - id: ClothingOuterStasecCoatHoS # DeltaV - ClothingOuterCoatHoSTrench replaced in favour of uniform equipment - id: ClothingMaskNeckGaiter - id: ClothingOuterHardsuitCombatHoS # DeltaV - ClothingOuterHardsuitSecurityRed replaced in favour of head of security's advanced combat hardsuit. - id: ClothingMaskGasSwat @@ -351,7 +351,7 @@ - id: BoxPDASecurity # Delta-V - id: WeaponEnergyGunMultiphase # DeltaV - HoS Energy Gun - id: HoSIDCard # Delta-V - - id: ClothingShoesBootsWinterHeadOfSecurity #Delta V: Add departmental winter boots +# - id: ClothingShoesBootsWinterHeadOfSecurity #Delta V: Add departmental winter boots \ removed until uniform compliant. - id: LunchboxCommandFilledRandom # Delta-V Lunchboxes! prob: 0.3 @@ -363,7 +363,7 @@ - type: StorageFill contents: - id: WeaponDisabler - - id: ClothingOuterCoatHoSTrench + - id: ClothingOuterStasecCoatHoS # DeltaV - ClothingOuterCoatHoSTrench replaced in favour of uniform equipment - id: ClothingMaskNeckGaiter - id: ClothingBeltSecurityFilled - id: ClothingHeadsetAltSecurity @@ -380,7 +380,7 @@ - id: BoxPDASecurity # Delta-V - id: WeaponEnergyGunMultiphase # DeltaV - HoS Energy Gun - id: HoSIDCard # Delta-V - - id: ClothingShoesBootsWinterHeadOfSecurity #Delta V: Add departmental winter boots +# - id: ClothingShoesBootsWinterHeadOfSecurity #Delta V: Add departmental winter boots \ removed until uniform compliant. - id: LunchboxCommandFilledRandom # Delta-V Lunchboxes! prob: 0.3 diff --git a/Resources/Prototypes/Catalog/Fills/Lockers/security.yml b/Resources/Prototypes/Catalog/Fills/Lockers/security.yml index 582b039c3bf..0f8ce9f6c7a 100644 --- a/Resources/Prototypes/Catalog/Fills/Lockers/security.yml +++ b/Resources/Prototypes/Catalog/Fills/Lockers/security.yml @@ -14,14 +14,14 @@ - id: ClothingHeadsetAltSecurity - id: ClothingHandsGlovesCombat - id: ClothingShoesBootsJack - - id: ClothingOuterCoatWarden - - id: ClothingOuterWinterWarden +## - id: ClothingOuterCoatWarden # DeltaV - remove this coat from standard gameplay. + - id: ClothingOuterStasecCoatWarden # DeltaV - replace ClothingOuterWinterCoatWarden with appropriate uniform. - id: RubberStampWarden - id: DoorRemoteArmory - id: ClothingOuterHardsuitCombatWarden # DeltaV - ClothingOuterHardsuitWarden replaced in favour of warden's riot combat hardsuit. - id: HoloprojectorSecurity - id: BoxPDAPrisoner # Delta-V - - id: ClothingShoesBootsWinterWarden #Delta V: Add departmental winter boots +## - id: ClothingShoesBootsWinterWarden # Delta V: Add departmental winter boots \ removed until in line with uniforms - id: BoxEncryptionKeyPrisoner #Delta-V - id: LunchboxSecurityFilledRandom # Delta-v Lunchboxes! prob: 0.3 @@ -42,13 +42,13 @@ - id: ClothingHeadsetAltSecurity - id: ClothingHandsGlovesCombat - id: ClothingShoesBootsJack - - id: ClothingOuterCoatWarden - - id: ClothingOuterWinterWarden +## - id: ClothingOuterCoatWarden # DeltaV - remove this coat from standard gameplay. + - id: ClothingOuterStasecCoatWarden # DeltaV - remove ClothingOuterWinterCoatWarden from standard gameplay. - id: RubberStampWarden - id: DoorRemoteArmory - id: HoloprojectorSecurity - id: BoxPDAPrisoner # Delta-V - - id: ClothingShoesBootsWinterWarden #Delta V: Add departmental winter boots +## - id: ClothingShoesBootsWinterWarden # Delta V: Add departmental winter boots # DeltaV - disable until in line with uniforms - id: BoxEncryptionKeyPrisoner #Delta-V - id: LunchboxSecurityFilledRandom # Delta-v Lunchboxes! prob: 0.3 @@ -78,11 +78,13 @@ - id: ClothingHeadHelmetInsulated # Nyanotrasen - Insulative headgear prob: 0.4 - id: ClothingOuterArmorPlateCarrier # DeltaV - ClothingOuterArmorBasic replaced in favour of plate carrier and stabproof vest - - id: ClothingOuterArmorDuraVest + - id: ClothingOuterArmorDuraVest # DeltaV - ClothingOuterArmorBasic replaced in favour of plate carrier and stabproof vest - id: ClothingOuterStasecSweater # DeltaV - in case the officers get cold :3 prob: 0.75 - id: ClothingUniformJumpsuitSecFormal # DeltaV - emergency parade time, Central's coming to visit - prob: 0.25 + prob: 0.15 + - id: ClothingUniformJumpskirtSecFormal # DeltaV - emergency parade time, Central's coming to visit + prob: 0.15 - id: ClothingBeltSecurityFilled - id: Flash prob: 0.5 @@ -109,9 +111,9 @@ - id: TrackingImplanter amount: 2 ## - id: ClothingOuterHardsuitCombatCorpsman # DeltaV - ClothingOuterHardsuitBrigmedic replaced in favour of corpsman's combat hardsuit; removing from standard filled locker to place in hardsuit filled locker. - - id: BoxSterileMask +## - id: BoxSterileMask # DeltaV - I don't like this bloating my locker tbh - id: ClothingHeadHatBeretCorpsman # DeltaV - ClothingHeadHatBeretBrigmedic replaced in favour of corpsman beret. -## - id: ClothingOuterCoatAMG # DeltaV - removed until I can resprite it or replace it. + - id: ClothingOuterCoatLabCorpsman # DeltaV - replace ClothingOuterCoatAMG with something that doesn't look as bad - id: ClothingUniformJumpsuitBrigmedic - id: ClothingUniformJumpskirtBrigmedic ## - id: ClothingUniformJumpskirtOfLife # DeltaV - nah @@ -144,10 +146,12 @@ components: - type: StorageFill contents: - - id: ClothingEyesHudSecurity + - id: ClothingEyesGlassesSecurity - id: WeaponDisabler - id: TrackingImplanter amount: 2 + - id: ClothingHeadHatBeretCorpsman + - id: ClothingOuterCoatLabCorpsman - id: ClothingOuterHardsuitCombatCorpsman - id: ClothingUniformJumpsuitBrigmedic - id: ClothingUniformJumpskirtBrigmedic @@ -179,10 +183,10 @@ contents: - id: ClothingEyesGlassesSecurity prob: 0.3 - - id: ClothingHeadHatFedoraBrown - - id: ClothingNeckTieDet - - id: ClothingOuterVestDetective - - id: ClothingOuterCoatDetective + - id: ClothingHeadHatBeretForensicSpecialist # DeltaV - replace ClothingHeadHatFedoraBrown in favour of a beret. +## - id: ClothingNeckTieDet # DeltaV - remove the outdated look. stop breaking uniform. +## - id: ClothingOuterVestDetective # DeltaV - see above + - id: ClothingOuterStasecCoatDet # DeltaV - replace ClothingOuterCoatDetective in favour of something that isn't out of uniform. - id: FlashlightSeclite - id: ForensicScanner - id: LogProbeCartridge diff --git a/Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml b/Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml index ac5cb47cc97..f19d8068371 100644 --- a/Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml +++ b/Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml @@ -139,6 +139,8 @@ - type: StorageFill contents: - id: OxygenTankFilled + - id: NitrogenTankFilled # DeltaV - slimefriendly + - id: JetpackSecurityFilled # DeltaV - add jetpacks to security suit storage - id: ClothingOuterHardsuitCombatOfficer # DeltaV - ClothingOuterHardsuitSecurity replaced in favour of security combat hardsuit. - id: ClothingMaskBreath - type: AccessReader @@ -197,6 +199,7 @@ - type: StorageFill contents: - id: OxygenTankFilled + - id: NitrogenTankFilled # DeltaV - slimefriendly - id: JetpackSecurityFilled - id: ClothingOuterHardsuitCombatHoS # DeltaV - ClothingOuterHardsuitSecurityRed replaced in favour of head of security's advanced combat hardsuit. - id: ClothingMaskGasSwat @@ -212,6 +215,8 @@ - type: StorageFill contents: - id: OxygenTankFilled + - id: NitrogenTankFilled # DeltaV - slimefriendly + - id: JetpackSecurityFilled # DeltaV - add jetpacks to security suit storage - id: ClothingOuterHardsuitCombatWarden # DeltaV - ClothingOuterHardsuitWarden replaced in favour of warden's riot combat hardsuit. - id: ClothingMaskBreath - type: AccessReader @@ -273,6 +278,7 @@ contents: - id: NitrogenTankFilled - id: OxygenTankFilled + - id: JetpackSecurityFilled - id: ClothingOuterHardsuitCombatCorpsman - id: ClothingMaskBreath - type: AccessReader diff --git a/Resources/Prototypes/Catalog/VendingMachines/Inventories/detdrobe.yml b/Resources/Prototypes/Catalog/VendingMachines/Inventories/detdrobe.yml index f45dd229a2a..113f8952667 100644 --- a/Resources/Prototypes/Catalog/VendingMachines/Inventories/detdrobe.yml +++ b/Resources/Prototypes/Catalog/VendingMachines/Inventories/detdrobe.yml @@ -1,16 +1,22 @@ - type: vendingMachineInventory id: DetDrobeInventory startingInventory: - ClothingUniformJumpsuitDetective: 2 - ClothingUniformJumpskirtDetective: 2 - ClothingShoesColorBrown: 2 - ClothingOuterCoatDetective: 2 - ClothingHeadHatFedoraBrown: 2 - ClothingUniformJumpsuitDetectiveGrey: 2 - ClothingUniformJumpskirtDetectiveGrey: 2 - ClothingOuterVestDetective: 2 - ClothingNeckTieDet: 2 - ClothingHeadHatFedoraGrey: 2 +## ClothingUniformJumpsuitDetective: 2 # DeltaV - set detective uniform +## ClothingUniformJumpskirtDetective: 2 # DeltaV - set detective uniform + ClothingUniformJumpsuitForensicSpecialist: 2 + ClothingUniformJumpskirtForensicSpecialist: 2 +## ClothingShoesColorBrown: 2 # DeltaV -set detective uniform +## ClothingOuterCoatDetective: 2 # DeltaV - set detective uniform + ClothingOuterStasecCoatDet: 2 +## ClothingHeadHatFedoraBrown: 2 # DeltaV - set detective uniform +## ClothingUniformJumpsuitDetectiveGrey: 2 # DeltaV - set detective uniform +## ClothingUniformJumpskirtDetectiveGrey: 2 # DeltaV - set detective uniform +## ClothingOuterVestDetective: 2 # DeltaV - set detective uniform + ClothingNeckTieDet: 2 # DeltaV - Fuck it, they can keep the tie if they want. +## ClothingHeadHatFedoraGrey: 2 # DeltaV - set detective uniform ClothingHandsGlovesColorBlack: 2 ClothingHandsGlovesLatex: 2 ClothingHeadsetSecurity: 2 + BoxForensicPad: 1 # DeltaV - add some forensic equipment to the DetDrobe. + ForensicScanner: 1 # DeltaV - add some forensic equipment to the DetDrobe. + BoxEvidenceMarkers: 1 # DeltaV - add some forensic equipment to the DetDrobe. diff --git a/Resources/Prototypes/Catalog/VendingMachines/Inventories/secdrobe.yml b/Resources/Prototypes/Catalog/VendingMachines/Inventories/secdrobe.yml index 14bc1764981..274a429567f 100644 --- a/Resources/Prototypes/Catalog/VendingMachines/Inventories/secdrobe.yml +++ b/Resources/Prototypes/Catalog/VendingMachines/Inventories/secdrobe.yml @@ -4,13 +4,12 @@ ClothingBackpackSecurity: 3 ClothingBackpackSatchelSecurity: 3 ClothingBackpackDuffelSecurity: 3 - ClothingUniformJumpsuitSec: 3 - ClothingShoesBootsJack: 3 - ClothingHeadHatBeretSecurity: 3 + ClothingHeadHatBeretSecurity: 6 # DeltaV - they always run out... :( ## ClothingHeadHatSecsoft: 3 # DeltaV - removed from SecDrobe due to inconsistency with art direction ClothingHeadBandRed: 3 ClothingHandsGlovesColorBlack: 3 ClothingHandsGlovesFingerless: 3 + ClothingUniformJumpsuitSec: 3 # DeltaV - moved it down with the other jumpsuits/skirts ClothingUniformJumpskirtSec: 3 ClothingUniformJumpsuitSecGrey: 3 ClothingUniformJumpskirtSecGrey: 3 @@ -18,13 +17,18 @@ ClothingUniformJumpskirtSecBlue: 3 # DeltaV - new skirt sprited, added to secdrobe ClothingHeadsetSecurity: 3 ClothingHeadsetPrison: 3 # DeltaV - prison headsets in secdrobe - ClothingOuterWinterSec: 2 - ClothingOuterCoatGreatcoat: 2 # DeltaV - added greatcoats to SecDrobe. Surplus, reminds the officers of the good times. +## ClothingOuterWinterSec: 2 # DeltaV - replaced with uniform coats. + ClothingOuterStasecCoat: 3 # DeltaV - these are more fitting. ## ClothingOuterArmorBasic: 2 # DeltaV - moved body armour from SecDrobe to SecTech -## ClothingOuterArmorBasicSlim: 2 +## ClothingOuterArmorBasicSlim: 2 # DeltaV - see above. ClothingNeckScarfStripedRed: 3 ClothingEyesBlindfold: 1 + ClothingMaskNeckGaiter: 3 # DeltaV - what could go wrong? + ClothingShoesBootsJack: 3 # DeltaV - moved it down with the combat boots ClothingShoesBootsCombat: 1 - ClothingShoesBootsWinterSec: 2 - ClothingShoesBootsCowboyBlack: 1 - ClothingHeadHatCowboyBlack: 1 +## ClothingShoesBootsWinterSec: 2 # DeltaV - removed until they fit the uniform +## ClothingShoesBootsCowboyBlack: 1 # DeltaV - hearing these things give me a headache. +## ClothingHeadHatCowboyBlack: 1 # DeltaV - seeing these things don't give me a headache, but please wear actual uniform. + contrabandInventory: # DeltaV - moved greatcoats to the contraband inventory since they don't fit the uniform but I'd prefer they be kept in. + ClothingOuterCoatGreatcoat: 2 # DeltaV - added greatcoats to SecDrobe. Surplus, reminds the officers of the good times. + ClothingMaskJoy: 1 # DeltaV - unhinged. diff --git a/Resources/Prototypes/DeltaV/Entities/Clothing/Head/hardsuit-helmets.yml b/Resources/Prototypes/DeltaV/Entities/Clothing/Head/hardsuit-helmets.yml index bdef8822cc5..f69158b0717 100644 --- a/Resources/Prototypes/DeltaV/Entities/Clothing/Head/hardsuit-helmets.yml +++ b/Resources/Prototypes/DeltaV/Entities/Clothing/Head/hardsuit-helmets.yml @@ -6,6 +6,7 @@ name: combat hardsuit helmet description: An armoured helmet with a yellow visor and dual head-mounted lights. components: + - type: BreathMask - type: Sprite sprite: DeltaV/Clothing/Head/Hardsuits/Combat/standard.rsi - type: Clothing @@ -41,6 +42,7 @@ name: medical combat hardsuit helmet description: A lightweight armoured helmet with full-face blue visor and head-mounted light. components: + - type: BreathMask - type: Sprite sprite: DeltaV/Clothing/Head/Hardsuits/Combat/medical.rsi - type: Clothing @@ -76,6 +78,7 @@ name: riot combat hardsuit helmet description: A heavy armoured helmet with a sealed visor with yellow slits and dual head-mounted lights. components: + - type: BreathMask - type: Sprite sprite: DeltaV/Clothing/Head/Hardsuits/Combat/riot.rsi - type: Clothing @@ -111,6 +114,7 @@ name: advanced combat hardsuit helmet description: A light but durable helmet with full-face protection and four head-mounted lights. components: + - type: BreathMask - type: Sprite sprite: DeltaV/Clothing/Head/Hardsuits/Combat/advanced.rsi - type: Clothing diff --git a/Resources/Prototypes/DeltaV/Entities/Clothing/Head/hats.yml b/Resources/Prototypes/DeltaV/Entities/Clothing/Head/hats.yml index 1c5cef39af1..d347f3337c2 100644 --- a/Resources/Prototypes/DeltaV/Entities/Clothing/Head/hats.yml +++ b/Resources/Prototypes/DeltaV/Entities/Clothing/Head/hats.yml @@ -192,3 +192,14 @@ sprite: DeltaV/Clothing/Head/Hats/beret_corpsman.rsi - type: Clothing sprite: DeltaV/Clothing/Head/Hats/beret_corpsman.rsi + +- type: entity + parent: ClothingHeadBase + id: ClothingHeadHatBeretForensicSpecialist + name: forensic specialist beret + description: For investigative souls. + components: + - type: Sprite + sprite: DeltaV/Clothing/Head/Hats/beret_det.rsi + - type: Clothing + sprite: DeltaV/Clothing/Head/Hats/beret_det.rsi diff --git a/Resources/Prototypes/DeltaV/Entities/Clothing/OuterClothing/coats.yml b/Resources/Prototypes/DeltaV/Entities/Clothing/OuterClothing/coats.yml index e0a38b169f0..98326e952d4 100644 --- a/Resources/Prototypes/DeltaV/Entities/Clothing/OuterClothing/coats.yml +++ b/Resources/Prototypes/DeltaV/Entities/Clothing/OuterClothing/coats.yml @@ -123,3 +123,22 @@ sprite: DeltaV/Clothing/OuterClothing/Coats/repcoat.rsi - type: TemperatureProtection coefficient: 0.1 + +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterCoatLabCorpsman + name: corpsman's lab coat + description: A labcoat that protects against minor chemical spills and rowdy patients. + components: + - type: Sprite + sprite: DeltaV/Clothing/OuterClothing/Coats/labcoat_corpsman.rsi + - type: Clothing + sprite: DeltaV/Clothing/OuterClothing/Coats/labcoat_corpsman.rsi + - type: Armor + modifiers: + coefficients: + Caustic: 0.75 + Blunt: 0.90 + Slash: 0.90 + Piercing: 0.90 + Heat: 0.90 diff --git a/Resources/Prototypes/DeltaV/Entities/Clothing/OuterClothing/wintercoats.yml b/Resources/Prototypes/DeltaV/Entities/Clothing/OuterClothing/wintercoats.yml index 2b881be52d6..d97c978e60a 100644 --- a/Resources/Prototypes/DeltaV/Entities/Clothing/OuterClothing/wintercoats.yml +++ b/Resources/Prototypes/DeltaV/Entities/Clothing/OuterClothing/wintercoats.yml @@ -55,3 +55,75 @@ Slash: 0.85 Piercing: 0.85 Heat: 0.75 + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingOuterStasecCoat + name: station security winter coat + description: A heavy jacket made from 'synthetic' animal furs, enough to warm even the harshest security officer's cold heart. + components: + - type: Sprite + sprite: DeltaV/Clothing/OuterClothing/WinterCoats/coatsec.rsi + - type: Clothing + sprite: DeltaV/Clothing/OuterClothing/WinterCoats/coatsec.rsi + - type: Armor # Standardised armoured winter coat + modifiers: + coefficients: + Blunt: 0.85 + Slash: 0.85 + Piercing: 0.85 + Heat: 0.75 + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingOuterStasecCoatWarden + name: warden's winter coat + description: A heavy jacket made from 'synthetic' animal furs, enough to warm even the harshest warden's cold heart. + components: + - type: Sprite + sprite: DeltaV/Clothing/OuterClothing/WinterCoats/coatwarden.rsi + - type: Clothing + sprite: DeltaV/Clothing/OuterClothing/WinterCoats/coatwarden.rsi + - type: Armor # Keep this the same as the sec winter coat + modifiers: + coefficients: + Blunt: 0.85 + Slash: 0.85 + Piercing: 0.85 + Heat: 0.75 + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingOuterStasecCoatHoS + name: head of security's winter coat + description: A heavy jacket made from 'synthetic' animal furs, enough to warm even the harshest head of security's cold heart. + components: + - type: Sprite + sprite: DeltaV/Clothing/OuterClothing/WinterCoats/coathos.rsi + - type: Clothing + sprite: DeltaV/Clothing/OuterClothing/WinterCoats/coathos.rsi + - type: Armor # Keep this the same as the sec winter coat + modifiers: + coefficients: + Blunt: 0.85 + Slash: 0.85 + Piercing: 0.85 + Heat: 0.75 + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingOuterStasecCoatDet + name: detective's windbreaker + description: A light but warm jacket, worn tight and close to avoid contaminating evidence in cooler temperatures. + components: + - type: Sprite + sprite: DeltaV/Clothing/OuterClothing/WinterCoats/coatdet.rsi + - type: Clothing + sprite: DeltaV/Clothing/OuterClothing/WinterCoats/coatdet.rsi + - type: Armor # Keep this the same as the sec winter coat + modifiers: + coefficients: + Blunt: 0.85 + Slash: 0.85 + Piercing: 0.85 + Heat: 0.75 diff --git a/Resources/Prototypes/DeltaV/Entities/Clothing/Uniforms/jumpskirts.yml b/Resources/Prototypes/DeltaV/Entities/Clothing/Uniforms/jumpskirts.yml index 4c027637645..4fc48e11706 100644 --- a/Resources/Prototypes/DeltaV/Entities/Clothing/Uniforms/jumpskirts.yml +++ b/Resources/Prototypes/DeltaV/Entities/Clothing/Uniforms/jumpskirts.yml @@ -33,6 +33,17 @@ - type: Clothing sprite: DeltaV/Clothing/Uniforms/Jumpskirt/security_blue.rsi +- type: entity + parent: ClothingUniformBase + id: ClothingUniformJumpskirtSecFormal + name: security formal dress + description: A ceremonial piece of Station Security kit, for special occasions of any kind. + components: + - type: Sprite + sprite: DeltaV/Clothing/Uniforms/Jumpskirt/secformal.rsi + - type: Clothing + sprite: DeltaV/Clothing/Uniforms/Jumpskirt/secformal.rsi + # Warden alt uniforms - type: entity @@ -57,6 +68,17 @@ - type: Clothing sprite: DeltaV/Clothing/Uniforms/Jumpskirt/warden_grey.rsi +- type: entity + parent: ClothingUniformBase + id: ClothingUniformJumpskirtForensicSpecialist + name: forensic specialist's jumpskirt + description: A crisp white shirt on a stark charcoal skirt for the deductive mind. + components: + - type: Sprite + sprite: DeltaV/Clothing/Uniforms/Jumpskirt/detective.rsi + - type: Clothing + sprite: DeltaV/Clothing/Uniforms/Jumpskirt/detective.rsi + # HoS alt uniforms - type: entity diff --git a/Resources/Prototypes/DeltaV/Entities/Clothing/Uniforms/jumpsuits.yml b/Resources/Prototypes/DeltaV/Entities/Clothing/Uniforms/jumpsuits.yml index f3fdeabd107..8a2f2e28c9f 100644 --- a/Resources/Prototypes/DeltaV/Entities/Clothing/Uniforms/jumpsuits.yml +++ b/Resources/Prototypes/DeltaV/Entities/Clothing/Uniforms/jumpsuits.yml @@ -220,6 +220,39 @@ - type: Clothing sprite: DeltaV/Clothing/Uniforms/Jumpsuit/warden_grey.rsi +- type: entity + parent: ClothingUniformBase + id: ClothingUniformJumpsuitForensicSpecialist + name: forensic specialist's jumpsuit + description: A crisp white shirt on stark charcoal pants for the deductive mind. + components: + - type: Sprite + sprite: DeltaV/Clothing/Uniforms/Jumpsuit/detective.rsi + - type: Clothing + sprite: DeltaV/Clothing/Uniforms/Jumpsuit/detective.rsi + +- type: entity + parent: ClothingUniformBase + id: ClothingUniformJumpsuitCadet + name: security cadet's jumpsuit + description: A surplus grey jumpsuit with station security markings. Smells like fresh meat. + components: + - type: Sprite + sprite: DeltaV/Clothing/Uniforms/Jumpsuit/security_cadet.rsi + - type: Clothing + sprite: DeltaV/Clothing/Uniforms/Jumpsuit/security_cadet.rsi + +- type: entity + parent: ClothingUniformBase + id: ClothingUniformJumpsuitSecurityTactical + name: security tactical jumpsuit + description: A sharp charcoal jumpsuit with flashy blue markings. Smells like old boot. + components: + - type: Sprite + sprite: DeltaV/Clothing/Uniforms/Jumpsuit/security_tactical.rsi + - type: Clothing + sprite: DeltaV/Clothing/Uniforms/Jumpsuit/security_tactical.rsi + # Central Command Uniform - ported from Velta - type: entity @@ -253,4 +286,4 @@ - type: Sprite sprite: DeltaV/Clothing/Uniforms/Jumpsuit/chemshirtsuit.rsi - type: Clothing - sprite: DeltaV/Clothing/Uniforms/Jumpsuit/chemshirtsuit.rsi \ No newline at end of file + sprite: DeltaV/Clothing/Uniforms/Jumpsuit/chemshirtsuit.rsi diff --git a/Resources/Prototypes/DeltaV/Recipes/Lathes/clothing.yml b/Resources/Prototypes/DeltaV/Recipes/Lathes/clothing.yml index b0b469d05cd..e3d48955939 100644 --- a/Resources/Prototypes/DeltaV/Recipes/Lathes/clothing.yml +++ b/Resources/Prototypes/DeltaV/Recipes/Lathes/clothing.yml @@ -28,6 +28,41 @@ materials: Cloth: 300 +- type: latheRecipe + id: ClothingUniformJumpsuitForensicSpecialist + result: ClothingUniformJumpsuitForensicSpecialist + completetime: 4 + materials: + Cloth: 300 + +- type: latheRecipe + id: ClothingUniformJumpsuitSecFormal + result: ClothingUniformJumpsuitSecFormal + completetime: 4 + materials: + Cloth: 300 + +- type: latheRecipe + id: ClothingUniformJumpskirtSecFormal + result: ClothingUniformJumpskirtSecFormal + completetime: 4 + materials: + Cloth: 300 + +- type: latheRecipe + id: ClothingUniformJumpsuitCadet + result: ClothingUniformJumpsuitCadet + completetime: 4 + materials: + Cloth: 300 + +- type: latheRecipe + id: ClothingUniformJumpsuitSecurityTactical + result: ClothingUniformJumpsuitSecurityTactical + completetime: 4 + materials: + Cloth: 300 + # Jumpskirts - Security - type: latheRecipe @@ -72,7 +107,21 @@ materials: Cloth: 300 -# Security Sweater +- type: latheRecipe + id: ClothingUniformJumpskirtForensicSpecialist + result: ClothingUniformJumpskirtForensicSpecialist + completetime: 4 + materials: + Cloth: 300 + +- type: latheRecipe + id: ClothingUniformJumpskirtSecFormal + result: ClothingUniformJumpskirtSecFormal + completetime: 4 + materials: + Cloth: 300 + +# Security Outerwear - type: latheRecipe id: ClothingOuterStasecSweater @@ -80,3 +129,60 @@ completetime: 4 materials: Cloth: 500 + Durathread: 300 + +- type: latheRecipe + id: ClothingOuterStasecCoat + result: ClothingOuterStasecCoat + completetime: 4 + materials: + Cloth: 500 + Durathread: 300 + +- type: latheRecipe + id: ClothingOuterCoatLabCorpsman + result: ClothingOuterCoatLabCorpsman + completetime: 4 + materials: + Cloth: 500 + Durathread: 300 + +- type: latheRecipe + id: ClothingOuterStasecCoatDet + result: ClothingOuterStasecCoatDet + completetime: 4 + materials: + Cloth: 500 + Durathread: 300 + +- type: latheRecipe + id: ClothingOuterStasecCoatWarden + result: ClothingOuterStasecCoatWarden + completetime: 4 + materials: + Cloth: 500 + Durathread: 300 + +- type: latheRecipe + id: ClothingOuterStasecCoatHoS + result: ClothingOuterStasecCoatHoS + completetime: 4 + materials: + Cloth: 500 + Durathread: 300 + +# Security Headwear + +- type: latheRecipe + id: ClothingHeadHatBeretForensicSpecialist + result: ClothingHeadHatBeretForensicSpecialist + completetime: 4 + materials: + Cloth: 100 + +- type: latheRecipe + id: ClothingHeadHatBeretCorpsman + result: ClothingHeadHatBeretCorpsman + completetime: 4 + materials: + Cloth: 100 diff --git a/Resources/Prototypes/DeltaV/Roles/Jobs/Security/brigmedic.yml b/Resources/Prototypes/DeltaV/Roles/Jobs/Security/brigmedic.yml index adc6f95dfd4..0269c4a3aae 100644 --- a/Resources/Prototypes/DeltaV/Roles/Jobs/Security/brigmedic.yml +++ b/Resources/Prototypes/DeltaV/Roles/Jobs/Security/brigmedic.yml @@ -19,8 +19,10 @@ - Security #- Brig #Delta V: Removed brig access - Maintenance + - Service # The rest of security has this access. - External - Corpsman + - Cryogenics # The rest of security also gets this access. extendedAccess: - Chemistry special: @@ -31,7 +33,7 @@ id: CorpsmanGear # see Prototypes/Roles/Jobs/Fun/misc_startinggear.yml for "BrigmedicGear" equipment: jumpsuit: ClothingUniformJumpsuitBrigmedic - outerClothing: ClothingOuterArmorPlateCarrier + outerClothing: ClothingOuterCoatLabCorpsman back: ClothingBackpackBrigmedicDeltaVFilled shoes: ClothingShoesBootsCombatFilled gloves: ClothingHandsGlovesNitrile diff --git a/Resources/Prototypes/Entities/Structures/Machines/lathe.yml b/Resources/Prototypes/Entities/Structures/Machines/lathe.yml index 235a998c190..c0678cb8a37 100644 --- a/Resources/Prototypes/Entities/Structures/Machines/lathe.yml +++ b/Resources/Prototypes/Entities/Structures/Machines/lathe.yml @@ -1011,9 +1011,11 @@ - ClothingUniformJumpskirtHoSGrey # DeltaV - alternate sec uniforms - ClothingUniformJumpsuitHosFormal - ClothingUniformJumpskirtHosFormal + - ClothingUniformJumpsuitSecFormal # DeltaV - formal security uniforms + - ClothingUniformJumpskirtSecFormal # DeltaV - formal security uniforms - ClothingUniformJumpsuitHoSAlt - ClothingUniformJumpskirtHoSAlt - - ClothingUniformJumpsuitHoSBlue +# - ClothingUniformJumpsuitHoSBlue # DeltaV - Remove erroneous second entry. - ClothingUniformJumpsuitHoSGrey - ClothingUniformJumpsuitHoSParadeMale - ClothingUniformJumpskirtHoSParadeMale @@ -1038,8 +1040,8 @@ - ClothingUniformJumpsuitMusician - ClothingUniformJumpsuitParamedic - ClothingUniformJumpskirtParamedic - - ClothingUniformJumpsuitSeniorOfficer - - ClothingUniformJumpskirtSeniorOfficer +# - ClothingUniformJumpsuitSeniorOfficer # DeltaV - replaced with tactical jumpsuit +# - ClothingUniformJumpskirtSeniorOfficer # DeltaV - replaced with tactical jumpsuit - ClothingUniformJumpsuitPrisoner - ClothingUniformJumpskirtPrisoner - ClothingHeadHatQMsoft @@ -1063,7 +1065,12 @@ - ClothingUniformJumpskirtSecBlue # DeltaV - alternate sec uniforms - ClothingUniformJumpsuitSecGrey # DeltaV - alternate sec uniforms - ClothingUniformJumpskirtSecGrey # DeltaV - alternate sec uniforms - - ClothingHeadHatBeretBrigmedic + - ClothingUniformJumpsuitForensicSpecialist # DeltaV - det uniforms + - ClothingUniformJumpskirtForensicSpecialist # DeltaV - det uniforms + - ClothingHeadHatBeretForensicSpecialist # DeltaV - det uniforms + - ClothingUniformJumpsuitCadet # DeltaV - cadet uniform + - ClothingUniformJumpsuitSecurityTactical # DeltaV - senior uniform + - ClothingHeadHatBeretCorpsman # DeltaV - replaced ClothingHeadHatBeretBrigmedic with corpsman beret - ClothingUniformJumpsuitBrigmedic - ClothingUniformJumpskirtBrigmedic - ClothingHeadHatBeretWarden @@ -1080,8 +1087,8 @@ - ClothingOuterWinterCE - ClothingOuterWinterCMO - ClothingOuterWinterHoP - - ClothingOuterWinterHoSUnarmored - - ClothingOuterWinterWardenUnarmored +# - ClothingOuterWinterHoSUnarmored # DeltaV - replaced in favour of stasec coats +# - ClothingOuterWinterWardenUnarmored # DeltaV - replaced in favour of stasec coats - ClothingOuterWinterQM - ClothingOuterWinterRD - ClothingNeckMantleCap @@ -1111,7 +1118,12 @@ - ClothingOuterWinterViro - ClothingOuterWinterSci - ClothingOuterWinterRobo - - ClothingOuterWinterSec +# - ClothingOuterWinterSec # DeltaV - replaced in favour of stasec coats + - ClothingOuterStasecCoat # DeltaV - security winter gear + - ClothingOuterCoatLabCorpsman # DeltaV - security winter gear + - ClothingOuterStasecCoatDet # DeltaV - security winter gear + - ClothingOuterStasecCoatWarden # DeltaV - security winter gear + - ClothingOuterStasecCoatHoS # DeltaV - security winter gear # Ties - ClothingNeckTieRed - ClothingNeckTieDet diff --git a/Resources/Prototypes/Roles/Jobs/Security/detective.yml b/Resources/Prototypes/Roles/Jobs/Security/detective.yml index 9236e6ea733..5d14664e573 100644 --- a/Resources/Prototypes/Roles/Jobs/Security/detective.yml +++ b/Resources/Prototypes/Roles/Jobs/Security/detective.yml @@ -17,6 +17,7 @@ - Maintenance - Service - Detective + - Cryogenics # DeltaV - the rest of security gets this. special: - !type:AddImplantSpecial implants: [ MindShieldImplant ] @@ -24,15 +25,15 @@ - type: startingGear id: DetectiveGear equipment: - jumpsuit: ClothingUniformJumpsuitDetective + jumpsuit: ClothingUniformJumpsuitForensicSpecialist # DeltaV - art direct the detective, back: ClothingBackpackSecurityFilledDetective shoes: ClothingShoesBootsCombatFilled eyes: ClothingEyesGlassesSecurity - head: ClothingHeadHatFedoraBrown - outerClothing: ClothingOuterVestDetective + head: ClothingHeadHatBeretForensicSpecialist # DeltaV - art dictate the detective, + outerClothing: ClothingOuterStasecCoatDet # DeltaV - the det's just more like defective, id: DetectivePDA ears: ClothingHeadsetSecurity belt: ClothingBeltHolsterFilled - innerClothingSkirt: ClothingUniformJumpskirtDetective + innerClothingSkirt: ClothingUniformJumpskirtForensicSpecialist # DeltaV - I assert this change is corrective. satchel: ClothingBackpackSatchelSecurityFilledDetective duffelbag: ClothingBackpackDuffelSecurityFilledDetective diff --git a/Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml b/Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml index 84d530fdf85..c2a51ee3825 100644 --- a/Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml +++ b/Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml @@ -7,9 +7,9 @@ - !type:RoleTimeRequirement role: JobWarden time: 14400 #DeltaV 4 hrs - # - !type:RoleTimeRequirement # DeltaV - No Security Officer time requirement - REIMPLEMENT WHEN MORE PEOPLE HAVE IT - # role: JobDetective - # time: 14400 #DeltaV 4 hrs + - !type:RoleTimeRequirement # DeltaV - Keep in line with warden requirements. + role: JobDetective + time: 14400 #DeltaV 4 hrs - !type:DepartmentTimeRequirement # DeltaV - Command dept time requirement department: Command time: 36000 # 10 hours @@ -51,7 +51,7 @@ jumpsuit: ClothingUniformJumpsuitHoS back: ClothingBackpackHOSFilled shoes: ClothingShoesBootsCombatFilled - outerClothing: ClothingOuterCoatHoSTrench + outerClothing: ClothingOuterArmorPlateCarrier # DeltaV - remove ClothingOuterCoatHoSTrench from standard gameplay. eyes: ClothingEyesGlassesSecurity head: ClothingHeadHatBeretHoS id: HoSPDA diff --git a/Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml b/Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml index 324b697baff..81907bf2966 100644 --- a/Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml +++ b/Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml @@ -19,7 +19,7 @@ #- Brig # Delta V: Removed - Maintenance - Service - - External +# - External # DeltaV - don't let the cadets space themselves alone. - Cryogenics special: - !type:AddImplantSpecial @@ -28,7 +28,7 @@ - type: startingGear id: SecurityCadetGear equipment: - jumpsuit: ClothingUniformJumpsuitColorRed + jumpsuit: ClothingUniformJumpsuitCadet # DeltaV - precious uniform budget has been allocated to real security uniforms for cadets. not good ones though. back: ClothingBackpackSecurityFilled shoes: ClothingShoesBootsCombatFilled outerClothing: ClothingOuterArmorDuraVest # DeltaV - ClothingOuterArmorBasic replaced in favour of stab vest. Sucks to suck, cadets @@ -37,6 +37,6 @@ belt: ClothingBeltSecurityFilled # pocket1: WeaponPistolMk58Nonlethal # DeltaV - Security Cadet doesn't spawn with a gun pocket2: BookSecurity - innerClothingSkirt: ClothingUniformJumpskirtColorRed + innerClothingSkirt: ClothingUniformJumpsuitCadet # DeltaV - sorry, we're not wasting precious uniform budget on cadets. deal with the chafing. satchel: ClothingBackpackSatchelSecurityFilled duffelbag: ClothingBackpackDuffelSecurityFilled diff --git a/Resources/Prototypes/Roles/Jobs/Security/senior_officer.yml b/Resources/Prototypes/Roles/Jobs/Security/senior_officer.yml index 99167b8cd41..7300f1c12db 100644 --- a/Resources/Prototypes/Roles/Jobs/Security/senior_officer.yml +++ b/Resources/Prototypes/Roles/Jobs/Security/senior_officer.yml @@ -27,6 +27,9 @@ - Maintenance - Service - External + - Detective # DeltaV - how much do you trust your senior officers? + - Corpsman # DeltaV - enough to give them keys to your specialists' rooms? + - Cryogenics # DeltaV - the rest of security gets this access. special: - !type:AddImplantSpecial implants: [ MindShieldImplant ] @@ -34,7 +37,7 @@ - type: startingGear id: SeniorOfficerGear equipment: - jumpsuit: ClothingUniformJumpsuitSeniorOfficer + jumpsuit: ClothingUniformJumpsuitSecurityTactical # DeltaV - make seniors cooler. back: ClothingBackpackSecurityFilled shoes: ClothingShoesBootsCombatFilled eyes: ClothingEyesGlassesSecurity @@ -44,6 +47,6 @@ ears: ClothingHeadsetSecurity belt: ClothingBeltSecurityFilled pocket1: WeaponPistolMk58Nonlethal - innerClothingSkirt: ClothingUniformJumpskirtSeniorOfficer + innerClothingSkirt: ClothingUniformJumpsuitSecurityTactical # DeltaV - but not cool enough for skirts. sorry. satchel: ClothingBackpackSatchelSecurityFilled duffelbag: ClothingBackpackDuffelSecurityFilled diff --git a/Resources/Prototypes/Roles/Jobs/Security/warden.yml b/Resources/Prototypes/Roles/Jobs/Security/warden.yml index d1c5986220c..eeac1ffe3cb 100644 --- a/Resources/Prototypes/Roles/Jobs/Security/warden.yml +++ b/Resources/Prototypes/Roles/Jobs/Security/warden.yml @@ -23,6 +23,7 @@ - Service - External - Detective + - Corpsman # DeltaV - corpsman access. - Cryogenics special: - !type:AddImplantSpecial @@ -36,7 +37,7 @@ back: ClothingBackpackSecurityFilled shoes: ClothingShoesBootsCombatFilled eyes: ClothingEyesGlassesSecurity - outerClothing: ClothingOuterCoatWarden + outerClothing: ClothingOuterArmorPlateCarrier # DeltaV - remove ClothingOuterCoatWarden from standard gameplay. id: WardenPDA ears: ClothingHeadsetSecurity belt: ClothingBeltSecurityFilled diff --git a/Resources/Textures/Clothing/Mask/joy.rsi/equipped-MASK-vulpkanin.png b/Resources/Textures/Clothing/Mask/joy.rsi/equipped-MASK-vulpkanin.png new file mode 100644 index 0000000000000000000000000000000000000000..99d37f118d150b09c23aa0b446a63701c471d3b3 GIT binary patch literal 938 zcmeAS@N?(olHy`uVBq!ia0vp^4j|0I1|(Ny7T#lEV9d*Ob`Ho)PG(@xm{>Y-ueVd6 z#IgF7fm0p^IJ>koyEeCqxFkzFN#f1AaDCDB^#}S-@AdM?zHmvw#6`E3_b>ZawzaH| z0W5;OXKQs8w|`%;pk?0ao$vdf&w2iI&hrM{85cJ#JIsDF<{$^_pLbKQnwDR;=5u>- z^mIyy@zeR9-D){kPvyefKI3U0JX=y29;pZ_|f41qG`YXx|f-yKw2^ zjt`w1u1{d*y02v$_SpRBN~wBHGo^)<8&=MH7b1LoR)n{7&P#J5_b;CoYRUYYJLb96zdcV(e(P54Tv*w6 za4Yk4b6(vthVb16Ki0VSW`u4!y+w8MheF2M)fejdZC`I)^Xl~+d&iXMc`x|*`V)M< z?KbOEFKq@E`Fw{a!Bw2O95*}!<7=volacq8Zut4oN!X!Q2Vhf)A@6DbN);V+qm|t z&AyFmL(}FYD>rUcd$9Fh`%jA#QTwffPYX)!+`so_`=iaa^5?$CI>_&rIL`Le>hkm7 zHz!u_xWjk6eetZb{r>vzo;=fyj`O`RL0urVvuY3XlK4k@C%PnLY^wIgAIsQP9CcJ{ z-s{J9D|iA+%tW&1SoG)it0niYd35cBAjd=F6Uy!jEYii;@-ut(?Umbo@?hFlk;g&N z*JK5(CF3iW&i#FZ|C?vRSx%jOiL3p8NpZcu8t&qIEkHfwKBIG~Te3J~#)`F*-D)klNRx43uIaD==h+M&9X0>?aHBl5i_nSN5nL#?bJ7PIrseTX5)#o zKQW}7Ir-DS-0fH0^5mPGx!P~N{BPF<*l|u^z=0g>S@tp5EW7i)!@qYHFbObty85}S Ib4q9e0KrwBvH$=8 literal 0 HcmV?d00001 diff --git a/Resources/Textures/Clothing/Mask/joy.rsi/meta.json b/Resources/Textures/Clothing/Mask/joy.rsi/meta.json index 98e76beb9eb..171f3f76e22 100644 --- a/Resources/Textures/Clothing/Mask/joy.rsi/meta.json +++ b/Resources/Textures/Clothing/Mask/joy.rsi/meta.json @@ -1,7 +1,7 @@ { "version": 1, "license": "CC-BY-SA-3.0", - "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e. 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HcmV?d00001 diff --git a/Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/security_tactical.rsi/inhand-right.png b/Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/security_tactical.rsi/inhand-right.png new file mode 100644 index 0000000000000000000000000000000000000000..199fa527ae4ae5a0f89075fa0a90ad0cbacc533d GIT binary patch literal 904 zcmeAS@N?(olHy`uVBq!ia0vp^4j|0I1|(Ny7T#lEV9d*Ob`Ho)PG(@xm{>Y-ueVd6 z#IgF7fm0p^IJ>koyEeCqxFkzFN#f1AaDCDB^#}S-@AdM?zHmvw#6`E3_b>ZawzaH| z0W5;OXKQs8w|`%;pk?0ao$vdf&w2iI&hrM{85cJ#JIsDF<{$^_pLbKQnwDR;=5u>- z^mIyy@zeR9-D){kPvyefKI3U0JX=y29;pZ_|f41qG`YXx|f-yKw2^ zjt`w1u1{d*y02v$_SpRBN~wBHGo^)<8&=MH7b1LoR)n{7&P#J5_b;CoYRUYYJLb96zdcV(e(P54Tv*w6 za4Yk4b6(vthVb16Ki0VSW`u4!y+w8MheF2M)fejdZC`I)^Xl~+d&iXMc`x|*`V)M< z?KbQK$!8;-MT-(=s4i%;uuoF_;%LbtiuK(Zg=Nj zEGb>!%x>?(ZtpbT+WG!LIqs8DPT||iheNKc(U-*igKL=Fx=i#w-8d?!5DR+SYv2ZCb`E7Oe8iPVhv0FIoEJhQ#^OsSMn9 zstVJqzsu~{D9Wl)ae8ld& Date: Wed, 15 May 2024 16:29:20 +1000 Subject: [PATCH 02/10] Fixed erroneous second formal sec jumpskirt entry --- Resources/Prototypes/DeltaV/Recipes/Lathes/clothing.yml | 7 ------- 1 file changed, 7 deletions(-) diff --git a/Resources/Prototypes/DeltaV/Recipes/Lathes/clothing.yml b/Resources/Prototypes/DeltaV/Recipes/Lathes/clothing.yml index e3d48955939..4e072d3b1f2 100644 --- a/Resources/Prototypes/DeltaV/Recipes/Lathes/clothing.yml +++ b/Resources/Prototypes/DeltaV/Recipes/Lathes/clothing.yml @@ -42,13 +42,6 @@ materials: Cloth: 300 -- type: latheRecipe - id: ClothingUniformJumpskirtSecFormal - result: ClothingUniformJumpskirtSecFormal - completetime: 4 - materials: - Cloth: 300 - - type: latheRecipe id: ClothingUniformJumpsuitCadet result: ClothingUniformJumpsuitCadet From f82a1bd4cb3d6aa89b510376845dc5bc0db82a4e Mon Sep 17 00:00:00 2001 From: TadJohnson00 Date: Wed, 15 May 2024 16:41:27 +1000 Subject: [PATCH 03/10] Add extra sunglasses to sectech --- .../Prototypes/Catalog/VendingMachines/Inventories/sec.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Resources/Prototypes/Catalog/VendingMachines/Inventories/sec.yml b/Resources/Prototypes/Catalog/VendingMachines/Inventories/sec.yml index 65dacf75d19..d812c16e1b7 100644 --- a/Resources/Prototypes/Catalog/VendingMachines/Inventories/sec.yml +++ b/Resources/Prototypes/Catalog/VendingMachines/Inventories/sec.yml @@ -10,7 +10,7 @@ Flash: 5 Tourniquet: 5 FlashlightSeclite: 5 - ClothingEyesGlassesSunglasses: 2 + ClothingEyesGlassesSunglasses: 5 # DeltaV - give em a few extra. They're not as good as sec glasses anyways. ClothingEyesHudSecurity: 2 ClothingEyesEyepatchHudSecurity: 2 ClothingBeltSecurityWebbing: 5 From 30cf57b81fab617a2f509fdd1685bb6f1d0d5d6e Mon Sep 17 00:00:00 2001 From: TadJohnson00 Date: Thu, 16 May 2024 03:06:28 +1000 Subject: [PATCH 04/10] Adjust sec resprite for loadouts --- .../deltav/preferences/loadout-groups.ftl | 10 +- .../Prototypes/Catalog/Fills/Items/belt.yml | 2 + .../Loadouts/Jobs/Security/brigmedic.yml | 20 ++ .../DeltaV/Loadouts/loadout_groups.yml | 12 ++ .../DeltaV/Loadouts/role_loadouts.yml | 2 +- .../DeltaV/Roles/Jobs/Security/brigmedic.yml | 3 +- .../Loadouts/Jobs/Security/detective.yml | 114 ++++++----- .../Jobs/Security/head_of_security.yml | 77 ++++++-- .../Loadouts/Jobs/Security/security_cadet.yml | 2 +- .../Jobs/Security/security_officer.yml | 184 ++++++++++++++---- .../Loadouts/Jobs/Security/warden.yml | 71 +++++-- .../Prototypes/Loadouts/loadout_groups.yml | 79 +++++--- .../Prototypes/Loadouts/role_loadouts.yml | 10 +- .../Roles/Jobs/Security/detective.yml | 2 +- .../Roles/Jobs/Security/head_of_security.yml | 2 +- .../Roles/Jobs/Security/security_cadet.yml | 6 +- .../Roles/Jobs/Security/security_officer.yml | 2 +- .../Prototypes/Roles/Jobs/Security/warden.yml | 2 +- 18 files changed, 446 insertions(+), 154 deletions(-) diff --git a/Resources/Locale/en-US/deltav/preferences/loadout-groups.ftl b/Resources/Locale/en-US/deltav/preferences/loadout-groups.ftl index b6f51638ee4..dcea4594aca 100644 --- a/Resources/Locale/en-US/deltav/preferences/loadout-groups.ftl +++ b/Resources/Locale/en-US/deltav/preferences/loadout-groups.ftl @@ -20,9 +20,13 @@ loadout-group-mantis-shoes = Mantis shoes loadout-group-mantis-gloves = Mantis gloves # Security -loadout-group-brig-medic-head = Brigmedic head -loadout-group-brig-medic-jumpsuit = Brigmedic jumpsuit -loadout-group-brig-medic-back = Brigmedic backpack +loadout-group-security-eyes = Security eyes + +loadout-group-brig-medic-head = Corpsman head +loadout-group-brig-medic-eyes = Corpsman eyes +loadout-group-brig-medic-jumpsuit = Corpsman jumpsuit +loadout-group-brig-medic-back = Corpsman backpack +loadout-group-brig-medic-outerclothing = Corpsman outer clothing loadout-group-prison-guard-head = Prison Guard head loadout-group-prison-guard-jumpsuit = Prison Guard jumpsuit diff --git a/Resources/Prototypes/Catalog/Fills/Items/belt.yml b/Resources/Prototypes/Catalog/Fills/Items/belt.yml index dde00efe46f..c50352a1d7b 100644 --- a/Resources/Prototypes/Catalog/Fills/Items/belt.yml +++ b/Resources/Prototypes/Catalog/Fills/Items/belt.yml @@ -53,6 +53,7 @@ - id: Stunbaton - id: Handcuffs - id: Handcuffs + - id: CombatKnife # DeltaV - type: entity id: ClothingBeltSecurityWebbingFilled @@ -66,6 +67,7 @@ - id: Stunbaton - id: Handcuffs - id: Handcuffs + - id: CombatKnife # DeltaV - type: entity id: ClothingBeltJanitorFilled diff --git a/Resources/Prototypes/DeltaV/Loadouts/Jobs/Security/brigmedic.yml b/Resources/Prototypes/DeltaV/Loadouts/Jobs/Security/brigmedic.yml index a86ce988a79..e247626b261 100644 --- a/Resources/Prototypes/DeltaV/Loadouts/Jobs/Security/brigmedic.yml +++ b/Resources/Prototypes/DeltaV/Loadouts/Jobs/Security/brigmedic.yml @@ -8,6 +8,26 @@ equipment: head: ClothingHeadHatBeretCorpsman +# Eyes + +- type: loadout # DeltaV + id: HudMed + equipment: HudMed + +- type: startingGear # DeltaV + id: HudMed + equipment: + eyes: ClothingEyesHudMedical + +- type: loadout # DeltaV + id: HudMedPatch + equipment: HudMedPatch + +- type: startingGear # DeltaV + id: HudMedPatch + equipment: + eyes: ClothingEyesEyepatchHudMedical + # Jumpsuit - type: loadout id: BrigMedicJumpsuit diff --git a/Resources/Prototypes/DeltaV/Loadouts/loadout_groups.yml b/Resources/Prototypes/DeltaV/Loadouts/loadout_groups.yml index 0411e0ec372..639eb945984 100644 --- a/Resources/Prototypes/DeltaV/Loadouts/loadout_groups.yml +++ b/Resources/Prototypes/DeltaV/Loadouts/loadout_groups.yml @@ -49,6 +49,18 @@ loadouts: - CorpsmanBeret +- type: loadoutGroup + id: BrigMedicEyes + name: loadout-group-brig-medic-eyes + minLimit: 0 + loadouts: + - Sunglasses + - SunglassesSec + - HudSec + - HudSecPatch + - HudMed + - HudMedPatch + - type: loadoutGroup id: BrigMedicJumpsuit name: loadout-group-brig-medic-jumpsuit diff --git a/Resources/Prototypes/DeltaV/Loadouts/role_loadouts.yml b/Resources/Prototypes/DeltaV/Loadouts/role_loadouts.yml index 4ef61a5bdfb..0390d72723f 100644 --- a/Resources/Prototypes/DeltaV/Loadouts/role_loadouts.yml +++ b/Resources/Prototypes/DeltaV/Loadouts/role_loadouts.yml @@ -15,9 +15,9 @@ id: JobBrigmedic groups: - BrigMedicHead + - BrigMedicEyes - BrigMedicJumpsuit - BrigMedicBack - SecurityShoes - - SecurityOuterClothing - MedicalGloves - Trinkets diff --git a/Resources/Prototypes/DeltaV/Roles/Jobs/Security/brigmedic.yml b/Resources/Prototypes/DeltaV/Roles/Jobs/Security/brigmedic.yml index 5fcd8a04f8a..3c366b83011 100644 --- a/Resources/Prototypes/DeltaV/Roles/Jobs/Security/brigmedic.yml +++ b/Resources/Prototypes/DeltaV/Roles/Jobs/Security/brigmedic.yml @@ -32,7 +32,8 @@ - type: startingGear id: CorpsmanGear # see Prototypes/Roles/Jobs/Fun/misc_startinggear.yml for "BrigmedicGear" equipment: - eyes: ClothingEyesHudMedical +# eyes: ClothingEyesHudMedical # DeltaV + outerClothing: ClothingOuterCoatLabCorpsman id: CorpsmanPDA ears: ClothingHeadsetBrigmedic belt: ClothingBeltCorpsmanWebbingFilled diff --git a/Resources/Prototypes/Loadouts/Jobs/Security/detective.yml b/Resources/Prototypes/Loadouts/Jobs/Security/detective.yml index 5fabfdca91d..ca5fa7b2f5e 100644 --- a/Resources/Prototypes/Loadouts/Jobs/Security/detective.yml +++ b/Resources/Prototypes/Loadouts/Jobs/Security/detective.yml @@ -1,21 +1,30 @@ # Head -- type: loadout - id: DetectiveFedora - equipment: DetectiveFedora - -- type: startingGear - id: DetectiveFedora +#- type: loadout # DeltaV +# id: DetectiveFedora +# equipment: DetectiveFedora + +#- type: startingGear # DeltaV +# id: DetectiveFedora +# equipment: +# head: ClothingHeadHatFedoraBrown + +#- type: loadout # DeltaV +# id: DetectiveFedoraGrey +# equipment: DetectiveFedoraGrey + +#- type: startingGear # DeltaV +# id: DetectiveFedoraGrey +# equipment: +# head: ClothingHeadHatFedoraGrey + +- type: loadout # DeltaV + id: DetectiveBeret + equipment: DetectiveBeret + +- type: startingGear # DeltaV + id: DetectiveBeret equipment: - head: ClothingHeadHatFedoraBrown - -- type: loadout - id: DetectiveFedoraGrey - equipment: DetectiveFedoraGrey - -- type: startingGear - id: DetectiveFedoraGrey - equipment: - head: ClothingHeadHatFedoraGrey + head: ClothingHeadHatBeretForensicSpecialist # Neck - type: loadout @@ -35,7 +44,7 @@ - type: startingGear id: DetectiveJumpsuit equipment: - jumpsuit: ClothingUniformJumpsuitDetective + jumpsuit: ClothingUniformJumpsuitForensicSpecialist # DeltaV - replace ClothingUniformJumpsuitDetective with an actual uniform - type: loadout id: DetectiveJumpskirt @@ -44,25 +53,25 @@ - type: startingGear id: DetectiveJumpskirt equipment: - jumpsuit: ClothingUniformJumpskirtDetective + jumpsuit: ClothingUniformJumpskirtForensicSpecialist # DeltaV - replace ClothingUniformJumpskirtDetective with an actual uniform -- type: loadout - id: NoirJumpsuit - equipment: NoirJumpsuit +#- type: loadout # DeltaV +# id: NoirJumpsuit +# equipment: NoirJumpsuit -- type: startingGear - id: NoirJumpsuit - equipment: - jumpsuit: ClothingUniformJumpsuitDetectiveGrey +#- type: startingGear # DeltaV +# id: NoirJumpsuit +# equipment: +# jumpsuit: ClothingUniformJumpsuitDetectiveGrey -- type: loadout - id: NoirJumpskirt - equipment: NoirJumpskirt +#- type: loadout # DeltaV +# id: NoirJumpskirt +# equipment: NoirJumpskirt -- type: startingGear - id: NoirJumpskirt - equipment: - jumpsuit: ClothingUniformJumpskirtDetectiveGrey +#- type: startingGear # DeltaV +# id: NoirJumpskirt +# equipment: +# jumpsuit: ClothingUniformJumpskirtDetectiveGrey # Back - type: loadout @@ -93,20 +102,29 @@ back: ClothingBackpackDuffelSecurityFilledDetective # OuterClothing -- type: loadout - id: DetectiveArmorVest - equipment: DetectiveArmorVest - -- type: startingGear - id: DetectiveArmorVest - equipment: - outerClothing: ClothingOuterVestDetective - -- type: loadout - id: DetectiveCoat - equipment: DetectiveCoat - -- type: startingGear - id: DetectiveCoat +#- type: loadout # DeltaV +# id: DetectiveArmorVest +# equipment: DetectiveArmorVest + +#- type: startingGear # DeltaV +# id: DetectiveArmorVest +# equipment: +# outerClothing: ClothingOuterVestDetective + +#- type: loadout # DeltaV +# id: DetectiveCoat +# equipment: DetectiveCoat + +#- type: startingGear # DeltaV +# id: DetectiveCoat +# equipment: +# outerClothing: ClothingOuterCoatDetective + +- type: loadout # DeltaV + id: DetectiveStasecCoat + equipment: DetectiveStasecCoat + +- type: startingGear # DeltaV + id: DetectiveStasecCoat equipment: - outerClothing: ClothingOuterCoatDetective + outerClothing: ClothingOuterStasecCoatDet diff --git a/Resources/Prototypes/Loadouts/Jobs/Security/head_of_security.yml b/Resources/Prototypes/Loadouts/Jobs/Security/head_of_security.yml index a345049ed1e..ffbafc0d50c 100644 --- a/Resources/Prototypes/Loadouts/Jobs/Security/head_of_security.yml +++ b/Resources/Prototypes/Loadouts/Jobs/Security/head_of_security.yml @@ -17,6 +17,42 @@ equipment: jumpsuit: ClothingUniformJumpskirtHoS +- type: loadout # DeltaV + id: HeadofSecurityJumpsuitGrey + equipment: HeadofSecurityJumpsuitGrey + +- type: startingGear # DeltaV + id: HeadofSecurityJumpsuitGrey + equipment: + jumpsuit: ClothingUniformJumpsuitHoSGrey + +- type: loadout # DeltaV + id: HeadofSecurityJumpskirtGrey + equipment: HeadofSecurityJumpskirtGrey + +- type: startingGear # DeltaV + id: HeadofSecurityJumpskirtGrey + equipment: + jumpsuit: ClothingUniformJumpskirtHoSGrey + +- type: loadout # DeltaV + id: HeadofSecurityJumpsuitBlue + equipment: HeadofSecurityJumpsuitBlue + +- type: startingGear # DeltaV + id: HeadofSecurityJumpsuitBlue + equipment: + jumpsuit: ClothingUniformJumpsuitHoSBlue + +- type: loadout # DeltaV + id: HeadofSecurityJumpskirtBlue + equipment: HeadofSecurityJumpskirtBlue + +- type: startingGear # DeltaV + id: HeadofSecurityJumpskirtBlue + equipment: + jumpsuit: ClothingUniformJumpskirtHoSBlue + - type: loadout id: HeadofSecurityTurtleneck equipment: HeadofSecurityTurtleneck @@ -92,20 +128,29 @@ neck: ClothingNeckMantleHOS # OuterClothing -- type: loadout - id: HeadofSecurityCoat - equipment: HeadofSecurityCoat - -- type: startingGear - id: HeadofSecurityCoat - equipment: - outerClothing: ClothingOuterCoatHoSTrench - -- type: loadout - id: HeadofSecurityWinterCoat - equipment: HeadofSecurityWinterCoat - -- type: startingGear - id: HeadofSecurityWinterCoat +#- type: loadout # DeltaV +# id: HeadofSecurityCoat +# equipment: HeadofSecurityCoat + +#- type: startingGear # DeltaV +# id: HeadofSecurityCoat +# equipment: +# outerClothing: ClothingOuterCoatHoSTrench + +#- type: loadout # DeltaV +# id: HeadofSecurityWinterCoat +# equipment: HeadofSecurityWinterCoat + +#- type: startingGear # DeltaV +# id: HeadofSecurityWinterCoat +# equipment: +# outerClothing: ClothingOuterWinterHoS + +- type: loadout # DeltaV + id: HoSStasecCoat + equipment: HoSStasecCoat + +- type: startingGear # DeltaV + id: HoSStasecCoat equipment: - outerClothing: ClothingOuterWinterHoS + outerClothing: ClothingOuterStasecCoatHoS diff --git a/Resources/Prototypes/Loadouts/Jobs/Security/security_cadet.yml b/Resources/Prototypes/Loadouts/Jobs/Security/security_cadet.yml index bc19900e5bd..643460325de 100644 --- a/Resources/Prototypes/Loadouts/Jobs/Security/security_cadet.yml +++ b/Resources/Prototypes/Loadouts/Jobs/Security/security_cadet.yml @@ -1,4 +1,4 @@ -# Jumpsuit +# Jumpsuit - DeltaV deprecated - type: loadout id: RedJumpsuit equipment: RedJumpsuit diff --git a/Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml b/Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml index c3aac85be48..476ad9f518c 100644 --- a/Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml +++ b/Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml @@ -23,14 +23,14 @@ equipment: head: ClothingHeadHelmetBasic -- type: loadout - id: SecurityHat - equipment: SecurityHat +#- type: loadout # DeltaV +# id: SecurityHat +# equipment: SecurityHat -- type: startingGear - id: SecurityHat - equipment: - head: ClothingHeadHatSecsoft +#- type: startingGear # DeltaV +# id: SecurityHat +# equipment: +# head: ClothingHeadHatSecsoft - type: loadout id: SecurityBeret @@ -41,6 +41,43 @@ equipment: head: ClothingHeadHatBeretSecurity +# Eyes - DeltaV +- type: loadout # DeltaV + id: Sunglasses + equipment: Sunglasses + +- type: startingGear # DeltaV + id: Sunglasses + equipment: + eyes: ClothingEyesGlassesSunglasses + +- type: loadout # DeltaV + id: SunglassesSec + equipment: SunglassesSec + +- type: startingGear # DeltaV + id: SunglassesSec + equipment: + eyes: ClothingEyesGlassesSecurity + +- type: loadout # DeltaV + id: HudSec + equipment: HudSec + +- type: startingGear # DeltaV + id: HudSec + equipment: + eyes: ClothingEyesHudSecurity + +- type: loadout # DeltaV + id: HudSecPatch + equipment: HudSecPatch + +- type: startingGear # DeltaV + id: HudSecPatch + equipment: + eyes: ClothingEyesEyepatchHudSecurity + # Jumpsuit - type: loadout id: SecurityJumpsuit @@ -78,6 +115,24 @@ equipment: jumpsuit: ClothingUniformJumpskirtSecGrey +- type: loadout # DeltaV + id: SecurityJumpsuitBlue + equipment: SecurityJumpsuitBlue + +- type: startingGear # DeltaV + id: SecurityJumpsuitBlue + equipment: + jumpsuit: ClothingUniformJumpsuitSecBlue + +- type: loadout # DeltaV + id: SecurityJumpskirtBlue + equipment: SecurityJumpskirtBlue + +- type: startingGear # DeltaV + id: SecurityJumpskirtBlue + equipment: + jumpsuit: ClothingUniformJumpskirtSecBlue + - type: loadout id: SeniorOfficerJumpsuit equipment: SeniorOfficerJumpsuit @@ -88,19 +143,19 @@ - type: startingGear id: SeniorOfficerJumpsuit equipment: - jumpsuit: ClothingUniformJumpsuitSeniorOfficer + jumpsuit: ClothingUniformJumpsuitSecurityTactical # DeltaV - replace ClothingUniformJumpsuitSeniorOfficer -- type: loadout - id: SeniorOfficerJumpskirt - equipment: SeniorOfficerJumpskirt - effects: - - !type:GroupLoadoutEffect - proto: SeniorOfficer +#- type: loadout # DeltaV +# id: SeniorOfficerJumpskirt +# equipment: SeniorOfficerJumpskirt +# effects: +# - !type:GroupLoadoutEffect +# proto: SeniorOfficer -- type: startingGear - id: SeniorOfficerJumpskirt - equipment: - jumpsuit: ClothingUniformJumpskirtSeniorOfficer +#- type: startingGear # DeltaV +# id: SeniorOfficerJumpskirt +# equipment: +# jumpsuit: ClothingUniformJumpskirtSeniorOfficer # Back - type: loadout @@ -150,14 +205,32 @@ belt: ClothingBeltSecurityWebbingFilled # Outerclothing -- type: loadout - id: ArmorVest - equipment: ArmorVest +#- type: loadout # DeltaV - deprecated +# id: ArmorVest +# equipment: ArmorVest -- type: startingGear - id: ArmorVest - equipment: - outerClothing: ClothingOuterArmorBasic +#- type: startingGear # DeltaV +# id: ArmorVest +# equipment: +# outerClothing: ClothingOuterArmorBasic + +#- type: loadout # DeltaV - deprecated +# id: ArmorVestSlim +# equipment: ArmorVestSlim + +#- type: startingGear # DeltaV +# id: ArmorVestSlim +# equipment: +# outerClothing: ClothingOuterArmorBasicSlim + +#- type: loadout # DeltaV - deprecated +# id: SecurityOfficerWintercoat +# equipment: SecurityOfficerWintercoat + +#- type: startingGear # DeltaV +# id: SecurityOfficerWintercoat +# equipment: +# outerClothing: ClothingOuterWinterSec - type: loadout # DeltaV id: PlateCarrier @@ -168,23 +241,32 @@ equipment: outerClothing: ClothingOuterArmorPlateCarrier -- type: loadout - id: ArmorVestSlim - equipment: ArmorVestSlim +- type: loadout # DeltaV + id: DuraVest + equipment: DuraVest -- type: startingGear - id: ArmorVestSlim +- type: startingGear # DeltaV + id: DuraVest equipment: - outerClothing: ClothingOuterArmorBasicSlim + outerClothing: ClothingOuterArmorDuraVest -- type: loadout - id: SecurityOfficerWintercoat - equipment: SecurityOfficerWintercoat +- type: loadout # DeltaV + id: SecurityOfficerStasecCoat + equipment: SecurityOfficerStasecCoat -- type: startingGear - id: SecurityOfficerWintercoat +- type: startingGear # DeltaV + id: SecurityOfficerStasecCoat + equipment: + outerClothing: ClothingOuterStasecCoat + +- type: loadout # DeltaV + id: SecurityOfficerStasecSweater + equipment: SecurityOfficerStasecSweater + +- type: startingGear # DeltaV + id: SecurityOfficerStasecSweater equipment: - outerClothing: ClothingOuterWinterSec + outerClothing: ClothingOuterStasecSweater # Shoes - type: loadout @@ -194,16 +276,34 @@ - type: startingGear id: CombatBoots equipment: - shoes: ClothingShoesBootsCombatFilled + shoes: ClothingShoesBootsCombat + +- type: loadout + id: Jackboots + equipment: Jackboots + +- type: startingGear + id: Jackboots + equipment: + shoes: ClothingShoesBootsJack - type: loadout - id: SecurityWinterBoots - equipment: SecurityWinterBoots + id: LaceupShoes + equipment: LaceupShoes - type: startingGear - id: SecurityWinterBoots + id: LaceupShoes equipment: - shoes: ClothingShoesBootsWinterSec + shoes: ClothingShoesBootsLaceup + +#- type: loadout # DeltaV +# id: SecurityWinterBoots +# equipment: SecurityWinterBoots + +#- type: startingGear # DeltaV +# id: SecurityWinterBoots +# equipment: +# shoes: ClothingShoesBootsWinterSec # PDA - type: loadout diff --git a/Resources/Prototypes/Loadouts/Jobs/Security/warden.yml b/Resources/Prototypes/Loadouts/Jobs/Security/warden.yml index e3a39d709e4..8f573a82157 100644 --- a/Resources/Prototypes/Loadouts/Jobs/Security/warden.yml +++ b/Resources/Prototypes/Loadouts/Jobs/Security/warden.yml @@ -36,21 +36,66 @@ equipment: jumpsuit: ClothingUniformJumpskirtWarden -# OuterClothing -- type: loadout - id: WardenCoat - equipment: WardenCoat +- type: loadout # DeltaV + id: WardenJumpsuitGrey + equipment: WardenJumpsuitGrey -- type: startingGear - id: WardenCoat +- type: startingGear # DeltaV + id: WardenJumpsuitGrey equipment: - outerClothing: ClothingOuterCoatWarden + jumpsuit: ClothingUniformJumpsuitWardenGrey -- type: loadout - id: WardenArmoredWinterCoat - equipment: WardenArmoredWinterCoat +- type: loadout # DeltaV + id: WardenJumpskirtGrey + equipment: WardenJumpskirtGrey -- type: startingGear - id: WardenArmoredWinterCoat +- type: startingGear # DeltaV + id: WardenJumpskirtGrey + equipment: + jumpsuit: ClothingUniformJumpskirtWardenGrey + +- type: loadout # DeltaV + id: WardenJumpsuitBlue + equipment: WardenJumpsuitBlue + +- type: startingGear # DeltaV + id: WardenJumpsuitBlue + equipment: + jumpsuit: ClothingUniformJumpsuitWardenBlue + +- type: loadout # DeltaV + id: WardenJumpskirtBlue + equipment: WardenJumpskirtBlue + +- type: startingGear # DeltaV + id: WardenJumpskirtBlue + equipment: + jumpsuit: ClothingUniformJumpskirtWardenBlue + +# OuterClothing +#- type: loadout # DeltaV +# id: WardenCoat +# equipment: WardenCoat + +#- type: startingGear # DeltaV +# id: WardenCoat +# equipment: +# outerClothing: ClothingOuterCoatWarden + +#- type: loadout # DeltaV +# id: WardenArmoredWinterCoat +# equipment: WardenArmoredWinterCoat + +#- type: startingGear # DeltaV +# id: WardenArmoredWinterCoat +# equipment: +# outerClothing: ClothingOuterWinterWarden + +- type: loadout # DeltaV + id: WardenStasecCoat + equipment: WardenStasecCoat + +- type: startingGear # DeltaV + id: WardenStasecCoat equipment: - outerClothing: ClothingOuterWinterWarden + outerClothing: ClothingOuterStasecCoatWarden diff --git a/Resources/Prototypes/Loadouts/loadout_groups.yml b/Resources/Prototypes/Loadouts/loadout_groups.yml index 299a3091e73..71b6defa40a 100644 --- a/Resources/Prototypes/Loadouts/loadout_groups.yml +++ b/Resources/Prototypes/Loadouts/loadout_groups.yml @@ -832,6 +832,10 @@ loadouts: - HeadofSecurityJumpsuit - HeadofSecurityJumpskirt + - HeadofSecurityJumpsuitGrey # DeltaV + - HeadofSecurityJumpskirtGrey # DeltaV + - HeadofSecurityJumpsuitBlue # DeltaV + - HeadofSecurityJumpskirtBlue # DeltaV - HeadofSecurityTurtleneck - HeadofSecurityTurtleneckSkirt - HeadofSecurityFormalSuit @@ -849,8 +853,11 @@ id: HeadofSecurityOuterClothing name: loadout-group-head-of-security-outerclothing loadouts: - - HeadofSecurityCoat - - HeadofSecurityWinterCoat +# - HeadofSecurityCoat # DeltaV +# - HeadofSecurityWinterCoat # DeltaV + - PlateCarrier + - DuraVest + - HoSStasecCoat - type: loadoutGroup id: WardenHead @@ -866,13 +873,20 @@ loadouts: - WardenJumpsuit - WardenJumpskirt + - WardenJumpsuitGrey # DeltaV + - WardenJumpskirtGrey # DeltaV + - WardenJumpsuitBlue # DeltaV + - WardenJumpskirtBlue # DeltaV - type: loadoutGroup id: WardenOuterClothing name: loadout-group-warden-outerclothing loadouts: - - WardenCoat - - WardenArmoredWinterCoat +# - WardenCoat +# - WardenArmoredWinterCoat + - PlateCarrier + - DuraVest + - WardenStasecCoat - type: loadoutGroup id: SecurityHead @@ -881,7 +895,17 @@ loadouts: - SecurityHelmet - SecurityBeret - - SecurityHat +# - SecurityHat # DeltaV + +- type: loadoutGroup + id: SecurityEyes + name: loadout-group-security-eyes + minLimit: 0 + loadouts: + - Sunglasses + - SunglassesSec + - HudSec + - HudSecPatch - type: loadoutGroup id: SecurityJumpsuit @@ -891,8 +915,10 @@ - SecurityJumpskirt - SecurityJumpsuitGrey - SecurityJumpskirtGrey + - SecurityJumpsuitBlue # DeltaV + - SecurityJumpskirtBlue # DeltaV - SeniorOfficerJumpsuit - - SeniorOfficerJumpskirt +# - SeniorOfficerJumpskirt # DeltaV - type: loadoutGroup id: SecurityBackpack @@ -913,17 +939,22 @@ id: SecurityOuterClothing name: loadout-group-security-outerclothing loadouts: - - ArmorVest +# - ArmorVest # DeltaV +# - ArmorVestSlim # DeltaV +# - SecurityOfficerWintercoat # DeltaV - PlateCarrier # DeltaV - - ArmorVestSlim - - SecurityOfficerWintercoat + - DuraVest # DeltaV + - SecurityOfficerStasecCoat # DeltaV + - SecurityOfficerStasecSweater # DeltaV - type: loadoutGroup id: SecurityShoes name: loadout-group-security-shoes loadouts: - CombatBoots - - SecurityWinterBoots + - Jackboots + - LaceupShoes +# - SecurityWinterBoots # DeltaV - type: loadoutGroup id: SecurityPDA @@ -937,8 +968,9 @@ name: loadout-group-detective-head minLimit: 0 loadouts: - - DetectiveFedora - - DetectiveFedoraGrey +# - DetectiveFedora # DeltaV +# - DetectiveFedoraGrey # DeltaV + - DetectiveBeret # DeltaV - type: loadoutGroup id: DetectiveNeck @@ -953,8 +985,8 @@ loadouts: - DetectiveJumpsuit - DetectiveJumpskirt - - NoirJumpsuit - - NoirJumpskirt +# - NoirJumpsuit # DeltaV +# - NoirJumpskirt # DeltaV - type: loadoutGroup id: DetectiveBackpack @@ -969,15 +1001,18 @@ name: loadout-group-detective-outerclothing minLimit: 0 loadouts: - - DetectiveArmorVest - - DetectiveCoat +# - DetectiveArmorVest # DeltaV +# - DetectiveCoat # DeltaV + - DetectiveStasecCoat + - PlateCarrier + - DuraVest -- type: loadoutGroup - id: SecurityCadetJumpsuit - name: loadout-group-security-cadet-jumpsuit - loadouts: - - RedJumpsuit - - RedJumpskirt +#- type: loadoutGroup # DeltaV +# id: SecurityCadetJumpsuit +# name: loadout-group-security-cadet-jumpsuit +# loadouts: +# - RedJumpsuit +# - RedJumpskirt # Medical - type: loadoutGroup diff --git a/Resources/Prototypes/Loadouts/role_loadouts.yml b/Resources/Prototypes/Loadouts/role_loadouts.yml index 5bc6fc4572b..65dd0d356f5 100644 --- a/Resources/Prototypes/Loadouts/role_loadouts.yml +++ b/Resources/Prototypes/Loadouts/role_loadouts.yml @@ -255,6 +255,7 @@ id: JobHeadOfSecurity groups: - HeadofSecurityHead + - SecurityEyes - HeadofSecurityNeck - HeadofSecurityJumpsuit - SecurityBackpack @@ -267,6 +268,7 @@ id: JobWarden groups: - WardenHead + - SecurityEyes - WardenJumpsuit - SecurityBackpack - SecurityBelt @@ -278,6 +280,7 @@ id: JobSecurityOfficer groups: - SecurityHead + - SecurityEyes - SecurityJumpsuit - SecurityBackpack - SecurityOuterClothing @@ -290,6 +293,7 @@ id: JobDetective groups: - DetectiveHead + - SecurityEyes - DetectiveNeck - DetectiveJumpsuit - DetectiveBackpack @@ -300,8 +304,12 @@ - type: roleLoadout id: JobSecurityCadet groups: - - SecurityCadetJumpsuit + - SecurityHead # DeltaV + - SecurityEyes # DeltaV +# - SecurityCadetJumpsuit # DeltaV - SecurityBackpack + - SecurityOuterClothing # DeltaV + - SecurityShoes # DeltaV - Trinkets # Medical diff --git a/Resources/Prototypes/Roles/Jobs/Security/detective.yml b/Resources/Prototypes/Roles/Jobs/Security/detective.yml index 654c61df09b..ddb6c693e3c 100644 --- a/Resources/Prototypes/Roles/Jobs/Security/detective.yml +++ b/Resources/Prototypes/Roles/Jobs/Security/detective.yml @@ -25,7 +25,7 @@ - type: startingGear id: DetectiveGear equipment: - eyes: ClothingEyesGlassesSecurity +# eyes: ClothingEyesGlassesSecurity # DeltaV id: DetectivePDA ears: ClothingHeadsetSecurity belt: ClothingBeltHolsterFilled diff --git a/Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml b/Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml index be3a0074dbd..180c606ae06 100644 --- a/Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml +++ b/Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml @@ -48,7 +48,7 @@ - type: startingGear id: HoSGear equipment: - eyes: ClothingEyesGlassesSecurity +# eyes: ClothingEyesGlassesSecurity # DeltaV id: HoSPDA gloves: ClothingHandsGlovesCombat ears: ClothingHeadsetAltSecurity diff --git a/Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml b/Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml index abd7fe4e0b5..bfcd2052603 100644 --- a/Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml +++ b/Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml @@ -28,10 +28,12 @@ - type: startingGear id: SecurityCadetGear equipment: - shoes: ClothingShoesBootsCombatFilled - outerClothing: ClothingOuterArmorDuraVest # DeltaV - ClothingOuterArmorBasic replaced in favour of stab vest. Sucks to suck, cadets + jumpsuit: ClothingUniformJumpsuitCadet # DeltaV - precious uniform budget has been allocated to real security uniforms for cadets. not good ones though. +# shoes: ClothingShoesBootsCombatFilled # DeltaV +# outerClothing: ClothingOuterArmorDuraVest # DeltaV id: SecurityCadetPDA ears: ClothingHeadsetSecurity belt: ClothingBeltSecurityFilled # pocket1: WeaponPistolMk58Nonlethal # DeltaV - Security Cadet doesn't spawn with a gun pocket2: BookSecurity + innerClothingSkirt: ClothingUniformJumpsuitCadet # DeltaV - sorry, we're not wasting precious uniform budget on cadets. deal with the chafing. diff --git a/Resources/Prototypes/Roles/Jobs/Security/security_officer.yml b/Resources/Prototypes/Roles/Jobs/Security/security_officer.yml index 7882e5ab13a..5fbb9e84a8b 100644 --- a/Resources/Prototypes/Roles/Jobs/Security/security_officer.yml +++ b/Resources/Prototypes/Roles/Jobs/Security/security_officer.yml @@ -25,6 +25,6 @@ - type: startingGear id: SecurityOfficerGear equipment: - eyes: ClothingEyesGlassesSecurity +# eyes: ClothingEyesGlassesSecurity # DeltaV ears: ClothingHeadsetSecurity pocket1: WeaponPistolMk58Nonlethal diff --git a/Resources/Prototypes/Roles/Jobs/Security/warden.yml b/Resources/Prototypes/Roles/Jobs/Security/warden.yml index 71fb04d1353..10cd837cc83 100644 --- a/Resources/Prototypes/Roles/Jobs/Security/warden.yml +++ b/Resources/Prototypes/Roles/Jobs/Security/warden.yml @@ -32,7 +32,7 @@ - type: startingGear id: WardenGear equipment: - eyes: ClothingEyesGlassesSecurity +# eyes: ClothingEyesGlassesSecurity # DeltaV id: WardenPDA ears: ClothingHeadsetSecurity pocket1: WeaponPistolMk58Nonlethal From 03ba4cbe8c40d20bb24c02ed4f954ba4fcf63a5f Mon Sep 17 00:00:00 2001 From: "Tad \"Taddy\" Johnson" <120885811+TadJohnson00@users.noreply.github.com> Date: Thu, 16 May 2024 11:50:10 +1000 Subject: [PATCH 05/10] Update security_cadet.yml Remove jumpskirt issue? Signed-off-by: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com> --- Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml | 1 - 1 file changed, 1 deletion(-) diff --git a/Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml b/Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml index bfcd2052603..1323d178bfc 100644 --- a/Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml +++ b/Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml @@ -36,4 +36,3 @@ belt: ClothingBeltSecurityFilled # pocket1: WeaponPistolMk58Nonlethal # DeltaV - Security Cadet doesn't spawn with a gun pocket2: BookSecurity - innerClothingSkirt: ClothingUniformJumpsuitCadet # DeltaV - sorry, we're not wasting precious uniform budget on cadets. deal with the chafing. From 364df7387f4fa80878d4062af0faac93c4fc9b02 Mon Sep 17 00:00:00 2001 From: TadJohnson00 Date: Thu, 30 May 2024 13:36:57 +1000 Subject: [PATCH 06/10] Update coats.yml --- .../Prototypes/DeltaV/Entities/Clothing/OuterClothing/coats.yml | 1 + 1 file changed, 1 insertion(+) diff --git a/Resources/Prototypes/DeltaV/Entities/Clothing/OuterClothing/coats.yml b/Resources/Prototypes/DeltaV/Entities/Clothing/OuterClothing/coats.yml index edb9700ac0a..092250781f6 100644 --- a/Resources/Prototypes/DeltaV/Entities/Clothing/OuterClothing/coats.yml +++ b/Resources/Prototypes/DeltaV/Entities/Clothing/OuterClothing/coats.yml @@ -145,3 +145,4 @@ Slash: 0.90 Piercing: 0.90 Heat: 0.90 + - type: AllowSuitStorage From 4729c11a8098b204d1474b158760bce4a42f7c82 Mon Sep 17 00:00:00 2001 From: TadJohnson00 Date: Thu, 13 Jun 2024 23:50:23 +1000 Subject: [PATCH 07/10] Finetune security loadouts Tweaked some role items, added comments, etc. --- .../Prototypes/Catalog/Fills/Items/belt.yml | 2 - .../Catalog/Fills/Lockers/heads.yml | 2 - .../Catalog/Fills/Lockers/security.yml | 19 +++++---- .../Catalog/Fills/Lockers/suit_storage.yml | 5 +-- .../VendingMachines/Inventories/secdrobe.yml | 3 -- .../Items/{Belts/misc.yml => Shoes/shoes.yml} | 0 .../Clothing/OuterClothing/wintercoats.yml | 40 ++----------------- .../DeltaV/Roles/Jobs/Security/brigmedic.yml | 2 +- .../Loadouts/Jobs/Security/security_cadet.yml | 28 ++++++------- .../Prototypes/Loadouts/loadout_groups.yml | 33 +++++++-------- .../Prototypes/Loadouts/role_loadouts.yml | 8 ++-- 11 files changed, 49 insertions(+), 93 deletions(-) rename Resources/Prototypes/DeltaV/Catalog/Fills/Items/{Belts/misc.yml => Shoes/shoes.yml} (100%) diff --git a/Resources/Prototypes/Catalog/Fills/Items/belt.yml b/Resources/Prototypes/Catalog/Fills/Items/belt.yml index 0157b81336a..a271b32f0ac 100644 --- a/Resources/Prototypes/Catalog/Fills/Items/belt.yml +++ b/Resources/Prototypes/Catalog/Fills/Items/belt.yml @@ -53,7 +53,6 @@ - id: Stunbaton - id: Handcuffs - id: Handcuffs - - id: CombatKnife # DeltaV - type: entity id: ClothingBeltSecurityWebbingFilled @@ -67,7 +66,6 @@ - id: Stunbaton - id: Handcuffs - id: Handcuffs - - id: CombatKnife # DeltaV - type: entity id: ClothingBeltJanitorFilled diff --git a/Resources/Prototypes/Catalog/Fills/Lockers/heads.yml b/Resources/Prototypes/Catalog/Fills/Lockers/heads.yml index e4ae65124d4..f819aa8feb0 100644 --- a/Resources/Prototypes/Catalog/Fills/Lockers/heads.yml +++ b/Resources/Prototypes/Catalog/Fills/Lockers/heads.yml @@ -352,7 +352,6 @@ - id: BoxPDASecurity # Delta-V - id: WeaponEnergyGunMultiphase # DeltaV - HoS Energy Gun - id: HoSIDCard # Delta-V -# - id: ClothingShoesBootsWinterHeadOfSecurity #Delta V: Add departmental winter boots \ removed until uniform compliant. - id: LunchboxCommandFilledRandom # Delta-V Lunchboxes! prob: 0.3 @@ -381,7 +380,6 @@ - id: BoxPDASecurity # Delta-V - id: WeaponEnergyGunMultiphase # DeltaV - HoS Energy Gun - id: HoSIDCard # Delta-V -# - id: ClothingShoesBootsWinterHeadOfSecurity #Delta V: Add departmental winter boots \ removed until uniform compliant. - id: LunchboxCommandFilledRandom # Delta-V Lunchboxes! prob: 0.3 diff --git a/Resources/Prototypes/Catalog/Fills/Lockers/security.yml b/Resources/Prototypes/Catalog/Fills/Lockers/security.yml index 0f8ce9f6c7a..1f1c32b4b72 100644 --- a/Resources/Prototypes/Catalog/Fills/Lockers/security.yml +++ b/Resources/Prototypes/Catalog/Fills/Lockers/security.yml @@ -15,13 +15,13 @@ - id: ClothingHandsGlovesCombat - id: ClothingShoesBootsJack ## - id: ClothingOuterCoatWarden # DeltaV - remove this coat from standard gameplay. - - id: ClothingOuterStasecCoatWarden # DeltaV - replace ClothingOuterWinterCoatWarden with appropriate uniform. +## - id: ClothingOuterWinterCoatWarden # DeltaV - remove this coat from standard gameplay. + - id: ClothingOuterStasecCoatWarden # DeltaV - replace erroneous coats with appropriate uniform. - id: RubberStampWarden - id: DoorRemoteArmory - id: ClothingOuterHardsuitCombatWarden # DeltaV - ClothingOuterHardsuitWarden replaced in favour of warden's riot combat hardsuit. - id: HoloprojectorSecurity - id: BoxPDAPrisoner # Delta-V -## - id: ClothingShoesBootsWinterWarden # Delta V: Add departmental winter boots \ removed until in line with uniforms - id: BoxEncryptionKeyPrisoner #Delta-V - id: LunchboxSecurityFilledRandom # Delta-v Lunchboxes! prob: 0.3 @@ -43,12 +43,12 @@ - id: ClothingHandsGlovesCombat - id: ClothingShoesBootsJack ## - id: ClothingOuterCoatWarden # DeltaV - remove this coat from standard gameplay. - - id: ClothingOuterStasecCoatWarden # DeltaV - remove ClothingOuterWinterCoatWarden from standard gameplay. +## - id: ClothingOuterWinterCoatWarden # DeltaV - remove this coat from standard gameplay. + - id: ClothingOuterStasecCoatWarden # DeltaV - replace erroneous coats with appropriate uniform. - id: RubberStampWarden - id: DoorRemoteArmory - id: HoloprojectorSecurity - id: BoxPDAPrisoner # Delta-V -## - id: ClothingShoesBootsWinterWarden # Delta V: Add departmental winter boots # DeltaV - disable until in line with uniforms - id: BoxEncryptionKeyPrisoner #Delta-V - id: LunchboxSecurityFilledRandom # Delta-v Lunchboxes! prob: 0.3 @@ -111,9 +111,10 @@ - id: TrackingImplanter amount: 2 ## - id: ClothingOuterHardsuitCombatCorpsman # DeltaV - ClothingOuterHardsuitBrigmedic replaced in favour of corpsman's combat hardsuit; removing from standard filled locker to place in hardsuit filled locker. -## - id: BoxSterileMask # DeltaV - I don't like this bloating my locker tbh +## - id: BoxSterileMask # DeltaV - Sterile masks have next to no use and bloat this locker. - id: ClothingHeadHatBeretCorpsman # DeltaV - ClothingHeadHatBeretBrigmedic replaced in favour of corpsman beret. - - id: ClothingOuterCoatLabCorpsman # DeltaV - replace ClothingOuterCoatAMG with something that doesn't look as bad +## - id: ClothingOuterCoatAMG # DeltaV - Remove from standard gameplay. + - id: ClothingOuterCoatLabCorpsman # DeltaV - replace AMG coat with more uniform option. - id: ClothingUniformJumpsuitBrigmedic - id: ClothingUniformJumpskirtBrigmedic ## - id: ClothingUniformJumpskirtOfLife # DeltaV - nah @@ -183,10 +184,12 @@ contents: - id: ClothingEyesGlassesSecurity prob: 0.3 - - id: ClothingHeadHatBeretForensicSpecialist # DeltaV - replace ClothingHeadHatFedoraBrown in favour of a beret. +## - id: ClothingHeadHatFedoraBrown # DeltaV - Replace in favour of proper uniform. + - id: ClothingHeadHatBeretForensicSpecialist # DeltaV - Add forensic beret. ## - id: ClothingNeckTieDet # DeltaV - remove the outdated look. stop breaking uniform. ## - id: ClothingOuterVestDetective # DeltaV - see above - - id: ClothingOuterStasecCoatDet # DeltaV - replace ClothingOuterCoatDetective in favour of something that isn't out of uniform. +## - id: ClothingOuterCoatDetective # DeltaV - Replace in favour of proper uniform. + - id: ClothingOuterStasecCoatDet # DeltaV - Add forensic coat. - id: FlashlightSeclite - id: ForensicScanner - id: LogProbeCartridge diff --git a/Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml b/Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml index f19d8068371..fdf061094ec 100644 --- a/Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml +++ b/Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml @@ -139,7 +139,6 @@ - type: StorageFill contents: - id: OxygenTankFilled - - id: NitrogenTankFilled # DeltaV - slimefriendly - id: JetpackSecurityFilled # DeltaV - add jetpacks to security suit storage - id: ClothingOuterHardsuitCombatOfficer # DeltaV - ClothingOuterHardsuitSecurity replaced in favour of security combat hardsuit. - id: ClothingMaskBreath @@ -199,7 +198,6 @@ - type: StorageFill contents: - id: OxygenTankFilled - - id: NitrogenTankFilled # DeltaV - slimefriendly - id: JetpackSecurityFilled - id: ClothingOuterHardsuitCombatHoS # DeltaV - ClothingOuterHardsuitSecurityRed replaced in favour of head of security's advanced combat hardsuit. - id: ClothingMaskGasSwat @@ -215,7 +213,6 @@ - type: StorageFill contents: - id: OxygenTankFilled - - id: NitrogenTankFilled # DeltaV - slimefriendly - id: JetpackSecurityFilled # DeltaV - add jetpacks to security suit storage - id: ClothingOuterHardsuitCombatWarden # DeltaV - ClothingOuterHardsuitWarden replaced in favour of warden's riot combat hardsuit. - id: ClothingMaskBreath @@ -276,7 +273,7 @@ components: - type: StorageFill contents: - - id: NitrogenTankFilled +# - id: NitrogenTankFilled # removed for consistency. - id: OxygenTankFilled - id: JetpackSecurityFilled - id: ClothingOuterHardsuitCombatCorpsman diff --git a/Resources/Prototypes/Catalog/VendingMachines/Inventories/secdrobe.yml b/Resources/Prototypes/Catalog/VendingMachines/Inventories/secdrobe.yml index 274a429567f..3a59f4f5dd1 100644 --- a/Resources/Prototypes/Catalog/VendingMachines/Inventories/secdrobe.yml +++ b/Resources/Prototypes/Catalog/VendingMachines/Inventories/secdrobe.yml @@ -29,6 +29,3 @@ ## ClothingShoesBootsWinterSec: 2 # DeltaV - removed until they fit the uniform ## ClothingShoesBootsCowboyBlack: 1 # DeltaV - hearing these things give me a headache. ## ClothingHeadHatCowboyBlack: 1 # DeltaV - seeing these things don't give me a headache, but please wear actual uniform. - contrabandInventory: # DeltaV - moved greatcoats to the contraband inventory since they don't fit the uniform but I'd prefer they be kept in. - ClothingOuterCoatGreatcoat: 2 # DeltaV - added greatcoats to SecDrobe. Surplus, reminds the officers of the good times. - ClothingMaskJoy: 1 # DeltaV - unhinged. diff --git a/Resources/Prototypes/DeltaV/Catalog/Fills/Items/Belts/misc.yml b/Resources/Prototypes/DeltaV/Catalog/Fills/Items/Shoes/shoes.yml similarity index 100% rename from Resources/Prototypes/DeltaV/Catalog/Fills/Items/Belts/misc.yml rename to Resources/Prototypes/DeltaV/Catalog/Fills/Items/Shoes/shoes.yml diff --git a/Resources/Prototypes/DeltaV/Entities/Clothing/OuterClothing/wintercoats.yml b/Resources/Prototypes/DeltaV/Entities/Clothing/OuterClothing/wintercoats.yml index 79b6ad585c1..30ddaddde10 100644 --- a/Resources/Prototypes/DeltaV/Entities/Clothing/OuterClothing/wintercoats.yml +++ b/Resources/Prototypes/DeltaV/Entities/Clothing/OuterClothing/wintercoats.yml @@ -59,7 +59,7 @@ - type: AllowSuitStorage - type: entity - parent: ClothingOuterWinterCoat + parent: ClothingOuterStasecSweater id: ClothingOuterStasecCoat name: station security winter coat description: A heavy jacket made from 'synthetic' animal furs, enough to warm even the harshest security officer's cold heart. @@ -68,17 +68,9 @@ sprite: DeltaV/Clothing/OuterClothing/WinterCoats/coatsec.rsi - type: Clothing sprite: DeltaV/Clothing/OuterClothing/WinterCoats/coatsec.rsi - - type: Armor # Standardised armoured winter coat - modifiers: - coefficients: - Blunt: 0.85 - Slash: 0.85 - Piercing: 0.85 - Heat: 0.75 - - type: AllowSuitStorage - type: entity - parent: ClothingOuterWinterCoat + parent: ClothingOuterStasecSweater id: ClothingOuterStasecCoatWarden name: warden's winter coat description: A heavy jacket made from 'synthetic' animal furs, enough to warm even the harshest warden's cold heart. @@ -87,17 +79,9 @@ sprite: DeltaV/Clothing/OuterClothing/WinterCoats/coatwarden.rsi - type: Clothing sprite: DeltaV/Clothing/OuterClothing/WinterCoats/coatwarden.rsi - - type: Armor # Keep this the same as the sec winter coat - modifiers: - coefficients: - Blunt: 0.85 - Slash: 0.85 - Piercing: 0.85 - Heat: 0.75 - - type: AllowSuitStorage - type: entity - parent: ClothingOuterWinterCoat + parent: ClothingOuterStasecSweater id: ClothingOuterStasecCoatHoS name: head of security's winter coat description: A heavy jacket made from 'synthetic' animal furs, enough to warm even the harshest head of security's cold heart. @@ -106,17 +90,9 @@ sprite: DeltaV/Clothing/OuterClothing/WinterCoats/coathos.rsi - type: Clothing sprite: DeltaV/Clothing/OuterClothing/WinterCoats/coathos.rsi - - type: Armor # Keep this the same as the sec winter coat - modifiers: - coefficients: - Blunt: 0.85 - Slash: 0.85 - Piercing: 0.85 - Heat: 0.75 - - type: AllowSuitStorage - type: entity - parent: ClothingOuterWinterCoat + parent: ClothingOuterStasecSweater id: ClothingOuterStasecCoatDet name: detective's windbreaker description: A light but warm jacket, worn tight and close to avoid contaminating evidence in cooler temperatures. @@ -125,11 +101,3 @@ sprite: DeltaV/Clothing/OuterClothing/WinterCoats/coatdet.rsi - type: Clothing sprite: DeltaV/Clothing/OuterClothing/WinterCoats/coatdet.rsi - - type: Armor # Keep this the same as the sec winter coat - modifiers: - coefficients: - Blunt: 0.85 - Slash: 0.85 - Piercing: 0.85 - Heat: 0.75 - - type: AllowSuitStorage diff --git a/Resources/Prototypes/DeltaV/Roles/Jobs/Security/brigmedic.yml b/Resources/Prototypes/DeltaV/Roles/Jobs/Security/brigmedic.yml index 3c366b83011..cba4d9ab8cb 100644 --- a/Resources/Prototypes/DeltaV/Roles/Jobs/Security/brigmedic.yml +++ b/Resources/Prototypes/DeltaV/Roles/Jobs/Security/brigmedic.yml @@ -32,7 +32,7 @@ - type: startingGear id: CorpsmanGear # see Prototypes/Roles/Jobs/Fun/misc_startinggear.yml for "BrigmedicGear" equipment: -# eyes: ClothingEyesHudMedical # DeltaV +# eyes: ClothingEyesHudMedical outerClothing: ClothingOuterCoatLabCorpsman id: CorpsmanPDA ears: ClothingHeadsetBrigmedic diff --git a/Resources/Prototypes/Loadouts/Jobs/Security/security_cadet.yml b/Resources/Prototypes/Loadouts/Jobs/Security/security_cadet.yml index 643460325de..e79558d8606 100644 --- a/Resources/Prototypes/Loadouts/Jobs/Security/security_cadet.yml +++ b/Resources/Prototypes/Loadouts/Jobs/Security/security_cadet.yml @@ -1,18 +1,18 @@ # Jumpsuit - DeltaV deprecated -- type: loadout - id: RedJumpsuit - equipment: RedJumpsuit +#- type: loadout +# id: RedJumpsuit +# equipment: RedJumpsuit -- type: startingGear - id: RedJumpsuit - equipment: - jumpsuit: ClothingUniformJumpsuitColorRed +#- type: startingGear +# id: RedJumpsuit +# equipment: +# jumpsuit: ClothingUniformJumpsuitColorRed -- type: loadout - id: RedJumpskirt - equipment: RedJumpskirt +#- type: loadout +# id: RedJumpskirt +# equipment: RedJumpskirt -- type: startingGear - id: RedJumpskirt - equipment: - jumpsuit: ClothingUniformJumpskirtColorRed +#- type: startingGear +# id: RedJumpskirt +# equipment: +# jumpsuit: ClothingUniformJumpskirtColorRed diff --git a/Resources/Prototypes/Loadouts/loadout_groups.yml b/Resources/Prototypes/Loadouts/loadout_groups.yml index 66ce6073289..83d0169e0c4 100644 --- a/Resources/Prototypes/Loadouts/loadout_groups.yml +++ b/Resources/Prototypes/Loadouts/loadout_groups.yml @@ -1022,9 +1022,9 @@ loadouts: # - HeadofSecurityCoat # DeltaV # - HeadofSecurityWinterCoat # DeltaV - - PlateCarrier - - DuraVest - - HoSStasecCoat + - PlateCarrier # DeltaV + - DuraVest # DeltaV + - HoSStasecCoat # DeltaV - type: loadoutGroup # DeltaV id: HeadOfSecurityShoes @@ -1058,11 +1058,11 @@ id: WardenOuterClothing name: loadout-group-warden-outerclothing loadouts: -# - WardenCoat -# - WardenArmoredWinterCoat - - PlateCarrier - - DuraVest - - WardenStasecCoat +# - WardenCoat # DeltaV +# - WardenArmoredWinterCoat # DeltaV + - PlateCarrier # DeltaV + - DuraVest # DeltaV + - WardenStasecCoat # DeltaV - type: loadoutGroup id: SecurityHead @@ -1073,6 +1073,8 @@ - SecurityBeret # - SecurityHat # DeltaV +# DeltaV - add more options to security officer eyewear. + - type: loadoutGroup id: SecurityEyes name: loadout-group-security-eyes @@ -1083,6 +1085,8 @@ - HudSec - HudSecPatch +# End DeltaV addition. + - type: loadoutGroup id: SecurityJumpsuit name: loadout-group-security-jumpsuit @@ -1187,9 +1191,9 @@ loadouts: # - DetectiveArmorVest # DeltaV # - DetectiveCoat # DeltaV - - DetectiveStasecCoat - - PlateCarrier - - DuraVest + - DetectiveStasecCoat # DeltaV + - PlateCarrier # DeltaV + - DuraVest # DeltaV #- type: loadoutGroup # DeltaV # id: SecurityCadetJumpsuit @@ -1198,13 +1202,6 @@ # - RedJumpsuit # - RedJumpskirt -- type: loadoutGroup # DeltaV - id: SecurityCadetHead - name: loadout-group-security-cadet-head - minLimit: 0 - loadouts: - - MimeHead # DeltaV - Red Beret - # Medical - type: loadoutGroup id: ChiefMedicalOfficerHead diff --git a/Resources/Prototypes/Loadouts/role_loadouts.yml b/Resources/Prototypes/Loadouts/role_loadouts.yml index f60096fcb3d..697cc5e12b0 100644 --- a/Resources/Prototypes/Loadouts/role_loadouts.yml +++ b/Resources/Prototypes/Loadouts/role_loadouts.yml @@ -275,14 +275,13 @@ id: JobHeadOfSecurity groups: - HeadofSecurityHead - - SecurityEyes + - SecurityEyes # DeltaV - HeadofSecurityNeck - HeadofSecurityJumpsuit - SecurityBackpack - SecurityBelt - HeadofSecurityOuterClothing - #- SecurityShoes - - HeadOfSecurityShoes # DeltaV + - SecurityShoes - Trinkets - type: roleLoadout @@ -316,7 +315,7 @@ id: JobDetective groups: - DetectiveHead - - SecurityEyes + - SecurityEyes # DeltaV - DetectiveNeck - DetectiveJumpsuit - DetectiveBackpack @@ -330,7 +329,6 @@ - SecurityHead # DeltaV - SecurityEyes # DeltaV # - SecurityCadetJumpsuit # DeltaV - - SecurityCadetHead # DeltaV - SecurityNeck # DeltaV - SecurityBackpack - SecurityOuterClothing # DeltaV From 7fde50868381defcf7e85246e4fc13925f01f115 Mon Sep 17 00:00:00 2001 From: TadJohnson00 Date: Thu, 13 Jun 2024 23:57:03 +1000 Subject: [PATCH 08/10] Removed duplicate mentions --- .../Jobs/Security/security_officer.yml | 18 ------------------ 1 file changed, 18 deletions(-) diff --git a/Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml b/Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml index 54bb071c321..ed83113dab7 100644 --- a/Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml +++ b/Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml @@ -288,24 +288,6 @@ equipment: shoes: ClothingShoesBootsJackFilled -- type: loadout - id: Jackboots - equipment: Jackboots - -- type: startingGear - id: Jackboots - equipment: - shoes: ClothingShoesBootsJack - -- type: loadout - id: LaceupShoes - equipment: LaceupShoes - -- type: startingGear - id: LaceupShoes - equipment: - shoes: ClothingShoesBootsLaceup - #- type: loadout # DeltaV # id: SecurityWinterBoots # equipment: SecurityWinterBoots From a542300ac976d3aeea43463c48f257008acf8183 Mon Sep 17 00:00:00 2001 From: TadJohnson00 Date: Fri, 14 Jun 2024 00:09:47 +1000 Subject: [PATCH 09/10] Further finetuning --- .../Locale/en-US/deltav/preferences/loadout-groups.ftl | 1 + Resources/Prototypes/Loadouts/loadout_groups.yml | 10 ---------- 2 files changed, 1 insertion(+), 10 deletions(-) diff --git a/Resources/Locale/en-US/deltav/preferences/loadout-groups.ftl b/Resources/Locale/en-US/deltav/preferences/loadout-groups.ftl index 5df9ea2e1d0..cd73d4f3f83 100644 --- a/Resources/Locale/en-US/deltav/preferences/loadout-groups.ftl +++ b/Resources/Locale/en-US/deltav/preferences/loadout-groups.ftl @@ -67,6 +67,7 @@ loadout-group-security-neck = Security neck loadout-group-brig-medic-head = Corpsman head loadout-group-brig-medic-eyes = Corpsman eyes +loadout-group-brig-medic-neck = Corpsman neck loadout-group-brig-medic-jumpsuit = Corpsman jumpsuit loadout-group-brig-medic-back = Corpsman backpack loadout-group-brig-medic-outerclothing = Corpsman outer clothing diff --git a/Resources/Prototypes/Loadouts/loadout_groups.yml b/Resources/Prototypes/Loadouts/loadout_groups.yml index 83d0169e0c4..997991bfe9f 100644 --- a/Resources/Prototypes/Loadouts/loadout_groups.yml +++ b/Resources/Prototypes/Loadouts/loadout_groups.yml @@ -1026,15 +1026,6 @@ - DuraVest # DeltaV - HoSStasecCoat # DeltaV -- type: loadoutGroup # DeltaV - id: HeadOfSecurityShoes - name: loadout-group-head-of-security-shoes - loadouts: - - CombatBoots - - JackBoots # DeltaV - - SecurityWinterBoots - - HeadOfSecurityWinterBoots # DeltaV - - type: loadoutGroup id: WardenHead name: loadout-group-warden-head @@ -1134,7 +1125,6 @@ - CombatBoots - Jackboots # DeltaV - LaceupShoes # DeltaV -# - SecurityWinterBoots # DeltaV - type: loadoutGroup id: SecurityPDA From f4fd6603d3e2f9bfddb91ab17ec86e4aacc30e8f Mon Sep 17 00:00:00 2001 From: TadJohnson00 Date: Fri, 14 Jun 2024 00:16:48 +1000 Subject: [PATCH 10/10] Fix typo --- Resources/Prototypes/Loadouts/loadout_groups.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Resources/Prototypes/Loadouts/loadout_groups.yml b/Resources/Prototypes/Loadouts/loadout_groups.yml index 997991bfe9f..5287605843f 100644 --- a/Resources/Prototypes/Loadouts/loadout_groups.yml +++ b/Resources/Prototypes/Loadouts/loadout_groups.yml @@ -1123,7 +1123,7 @@ name: loadout-group-security-shoes loadouts: - CombatBoots - - Jackboots # DeltaV + - JackBoots # DeltaV - LaceupShoes # DeltaV - type: loadoutGroup