diff --git a/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs b/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs index 5bce7f20e44..39bd3c47a8d 100644 --- a/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs +++ b/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs @@ -30,6 +30,7 @@ using Content.Server.Store.Systems; using Content.Shared.CCVar; using Content.Shared.Dataset; +using Content.Shared.DeltaV.Abilities; using Content.Shared.Humanoid; using Content.Shared.Humanoid.Prototypes; using Content.Shared.Mind; @@ -907,6 +908,7 @@ private void SetupOperativeEntity(EntityUid mob, string name, string gear, Human { _metaData.SetEntityName(mob, name); EnsureComp(mob); + EnsureComp(mob); // DeltaV - Ensures Vulps and Harpies dont spawn with their respective vision filter if (profile != null) {