ScriptReference/Behaviour-isActiveAndEnabled #200
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This is the equivalent of:
|
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Note that this is not exactly equivalent to There was a hint of the difference in the old wording of the documentation (changed in 2021.2):
i.e. So it's possible for both |
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ScriptReference/Behaviour-isActiveAndEnabled
https://docs.unity3d.com/ScriptReference/Behaviour-isActiveAndEnabled.html
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