Manual/UIE-manage-asset-reference #664
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An example with serialization references using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
public class MyWindow : EditorWindow
{
[SerializeField]
public VisualTreeAsset uxml;
[SerializeField]
public StyleSheet uss;
[MenuItem("Tools/MyWindow")]
public static void ShowWindow()
{
var window = GetWindow<MyWindow>("MyWindow");
VisualElement ui = window.uxml.Instantiate();
ui.styleSheets.Add(window.uss);
window.rootVisualElement.Add(ui);
}
} |
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Manual/UIE-manage-asset-reference
https://docs.unity3d.com/Manual/UIE-manage-asset-reference.html
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