ScriptReference/AssetImporters.ScriptedImporter #680
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Do not set the Unity will automatically set the name of the main asset prefab to the name of the file regardless, so don't try and do that manually like I did c: |
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ScriptReference/AssetImporters.ScriptedImporter
https://docs.unity3d.com/ScriptReference/AssetImporters.ScriptedImporter.html
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