ScriptReference/Rendering.VisibleLight-finalColor #744
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Note: The color is seemingly in linear space before the intensity is multiplied in. This means that under the hood, the code is not "color * intensity" but rather "color.linear * intensity", which can give you drastically different results if you aren't aware of it. |
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ScriptReference/Rendering.VisibleLight-finalColor
https://docs.unity3d.com/ScriptReference/Rendering.VisibleLight-finalColor.html
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