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build.sh
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build.sh
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#!/bin/bash
# Based on install.sh from idada/v8.go - thanks.
# To compile a debug version use one of the following commands
# target=x64.debug ./build.sh
# target=x64.release ./build.sh
# target=ia32.debug ./build.sh
# target=ia32.release ./build.sh
set -e -x
# go into directory containing this script
cd `dirname "${BASH_SOURCE[0]}"`
# build v8
make -C v8/ i18nsupport=off $target
outdir="`pwd`/v8/out/$target"
libv8_base="`find $outdir -name 'libv8_base.a' | head -1`"
libv8_libbase="`find $outdir -name 'libv8_libbase.a' | head -1`"
libv8_libplatform=`find $outdir -name 'libv8_libplatform.a' | head -1`""
libv8_snapshot=`find $outdir -name 'libv8_snapshot.a' | head -1`""
# for Linux
libs=''
start_group=''
end_group=''
if [ `go env | grep GOHOSTOS` == 'GOHOSTOS="linux"' ]; then
libs='-lrt -ldl'
start_group='-Wl,--start-group'
end_group='-Wl,--end-group'
fi
# for Mac
libstdcpp=''
if [ `go env | grep GOHOSTOS` == 'GOHOSTOS="darwin"' ]; then
libstdcpp='-stdlib=libstdc++'
fi
# create package config file
echo "Name: v8
Description: v8 javascript engine
Version: $target
Cflags: $libstdcpp -I`pwd`/v8/include -I`pwd`/v8/
Libs: $libstdcpp $start_group $libv8_libbase $libv8_base $libv8_libplatform \
$libv8_snapshot $end_group $libs" > v8.pc