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player.py
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import random
import math
class Player:
def __init__(self, letter): # letter is either X or O
self.letter = letter
def move(self, game):
pass
class ComputerPlayer(Player): # Computer class
def __init__(self, letter):
super().__init__(letter) # use initial constructor in player class
def move(self, game):
emptySquare = random.choice(game.availableMoves()) # choose a random empty square on the board
return emptySquare
class HumanPlayer(Player): # Human class
def __init__(self, letter):
super().__init__(letter)
def move(self, game):
validSquare = False
value = None
while not validSquare:
square = input(self.letter + '\'s turn. Input move (0-9): ')
try:
value = int(square)
if value not in game.availableMoves():
raise ValueError
validSquare = True
except ValueError:
print('Invalid square. Try again!')