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For now, the raytracing code we have developed with @dlanzieri is based on the non-distributed version of FlowPM. I'm opening this issue to document the porting of the necessary pieces to Mesh Tensorflow.
Here is the list of things I think we need:
: 2D cic painting for pojecting snapshots
Things that are optional at this stage but would be nice to have
: 2D interpolation on distributed tensors
: Differentiable cosmology in the mesh nbody code
: Differentiable initial conditions
The text was updated successfully, but these errors were encountered:
For now, the raytracing code we have developed with @dlanzieri is based on the non-distributed version of FlowPM. I'm opening this issue to document the porting of the necessary pieces to Mesh Tensorflow.
Here is the list of things I think we need:
Things that are optional at this stage but would be nice to have
The text was updated successfully, but these errors were encountered: