Skip to content

Latest commit

 

History

History
12 lines (6 loc) · 504 Bytes

README.md

File metadata and controls

12 lines (6 loc) · 504 Bytes

godot-fake-volumetric-light

godot fake volumetric light

About

A simple shader solution for faking volumetric light in Godot. It's great for conical or cylindrical shapes, like for flashlights. Be careful with performance since it uses depth texture for smooth out camera approximation and intersections with other objects.

Updated to Godot 4.x.x

this shader solution was updated to work with the current and latest of Godot 4.