diff --git a/Graphics/GraphicsEngine.NET/ShaderResourceVariable.cs b/Graphics/GraphicsEngine.NET/ShaderResourceVariable.cs new file mode 100644 index 000000000..7ba02a9a2 --- /dev/null +++ b/Graphics/GraphicsEngine.NET/ShaderResourceVariable.cs @@ -0,0 +1,42 @@ +/* + * Copyright 2019-2023 Diligent Graphics LLC + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + * In no event and under no legal theory, whether in tort (including negligence), + * contract, or otherwise, unless required by applicable law (such as deliberate + * and grossly negligent acts) or agreed to in writing, shall any Contributor be + * liable for any damages, including any direct, indirect, special, incidental, + * or consequential damages of any character arising as a result of this License or + * out of the use or inability to use the software (including but not limited to damages + * for loss of goodwill, work stoppage, computer failure or malfunction, or any and + * all other commercial damages or losses), even if such Contributor has been advised + * of the possibility of such damages. + */ + +using System; + +namespace Diligent; + +public partial class IShaderResourceVariable +{ + public unsafe void SetArray(IDeviceObject[] objects, uint firstElement, SetShaderResourceFlags flags) + { + var ppObjects = stackalloc IntPtr[objects.Length]; + for (var i = 0; i < objects.Length; i++) + ppObjects[i] = objects[i].NativePointer; + + SetArray(ppObjects, firstElement, (uint)objects.Length, flags); + GC.KeepAlive(objects); + } +}