Texture Resizing #215
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Is it possible to resize an image during loading with the texture loading utility? Or perhaps request that it discard the first few mip levels? Since the texture loader can generate mips, I'm assuming it would be a simple thing to resize the source data, but I can't seem to find any options for it. In my case, reducing by powers of 2 is acceptable. The primary reason for needing this capability is quality settings that reduce the necessary video memory footprint of the game. A secondary reason is editor functionality, such as showing small thumbnails of textures in a GUI browser. |
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No, the loader does not have this functionality. You need to prepare the data as appropriate.
No, it is not a simple thing if you want to get good image quality.
There is no need to have a separate texture for the thumbnail. If all mips are generated, the GPU will select the appropriate mip level. |
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No, the loader does not have this functionality. You need to prepare the data as appropriate.
No, it is not a simple thing if you want to get good image quality.
There is no need to have a separate texture for the thumbnail. If all mips are generated, the GPU will select the appropriate mip level.