Pipeline resource signature missing resource with static inlined buffer data #253
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I'm not sure if this should be posted as an issue, because I'm not entirely sure if I'm setting things up correctly. I'm trying to use the following block of code in a shader:
But Diligent is complaining that I'm making use of this resource without linking it:
Is it necessary to link an inlined resource like this? I borrowed the poisson disks from NVidia, so its entirely possible they intended the programmer to take some other step in order to use it that I am not aware of. |
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When I add it to my resource description as a static constant buffer, it seems to be okay with it. Is this the correct way to use such a resource? |
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Inline constant buffers don't work, you need to create a buffer on the host and bind it