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PostFXContext::Execute: handle camera attribs buffer map failure
MacOS/iOS/tvOS build #2193: Commit 0bc64c1 pushed by TheMostDiligent
November 24, 2024 20:19 6m 14s development
November 24, 2024 20:19 6m 14s
HnMaterial: a couple of minor fixes
MacOS/iOS/tvOS build #2192: Commit 6ce3727 pushed by TheMostDiligent
November 24, 2024 20:05 13m 46s master
November 24, 2024 20:05 13m 46s
HnMaterial: a couple of minor fixes
MacOS/iOS/tvOS build #2191: Commit 6ce3727 pushed by TheMostDiligent
November 24, 2024 19:18 11m 45s development
November 24, 2024 19:18 11m 45s
HnMaterial: improved material attribs buffer region allocation strategy
MacOS/iOS/tvOS build #2190: Commit b249bae pushed by TheMostDiligent
November 24, 2024 19:07 6m 47s development
November 24, 2024 19:07 6m 47s
HnMesh: some updates to SRB cache
MacOS/iOS/tvOS build #2189: Commit 957b53a pushed by TheMostDiligent
November 24, 2024 00:08 6m 55s development
November 24, 2024 00:08 6m 55s
HnMaterial: fixed issue with SRB cache not tracking material attribs …
MacOS/iOS/tvOS build #2188: Commit 8c206b0 pushed by TheMostDiligent
November 23, 2024 23:14 7m 13s development
November 23, 2024 23:14 7m 13s
PBR Renderer: handle fall-back primitive color
MacOS/iOS/tvOS build #2187: Commit 67b9491 pushed by TheMostDiligent
November 23, 2024 20:07 6m 50s development
November 23, 2024 20:07 6m 50s
Hydrogent: minor updates/comments
MacOS/iOS/tvOS build #2186: Commit 8909177 pushed by TheMostDiligent
November 23, 2024 19:48 7m 23s development
November 23, 2024 19:48 7m 23s
PBR Renderer: added base color factor to primitive attribs
MacOS/iOS/tvOS build #2185: Commit b15bcc8 pushed by TheMostDiligent
November 23, 2024 08:48 9m 5s master
November 23, 2024 08:48 9m 5s
PBR Renderer: added base color factor to primitive attribs
MacOS/iOS/tvOS build #2184: Commit b15bcc8 pushed by TheMostDiligent
November 23, 2024 07:05 7m 37s development
November 23, 2024 07:05 7m 37s
PBR Renderer: moved material shader attributes to a separate buffer
MacOS/iOS/tvOS build #2183: Commit 395b4fa pushed by TheMostDiligent
November 22, 2024 04:15 6m 0s development
November 22, 2024 04:15 6m 0s
HnRenderPass: updated skinning transforms when GeomBindXform changes
MacOS/iOS/tvOS build #2182: Commit 050bee4 pushed by TheMostDiligent
November 10, 2024 17:27 6m 24s master
November 10, 2024 17:27 6m 24s
HnRenderPass: updated skinning transforms when GeomBindXform changes
MacOS/iOS/tvOS build #2181: Commit 050bee4 pushed by TheMostDiligent
November 9, 2024 23:26 5m 57s development
November 9, 2024 23:26 5m 57s
Disable line strip on OpenGL
MacOS/iOS/tvOS build #2180: Commit b92984e pushed by TheMostDiligent
November 9, 2024 22:45 5m 55s development
November 9, 2024 22:45 5m 55s
Hydrogent: use line strip for mesh edges
MacOS/iOS/tvOS build #2179: Commit 1202903 pushed by TheMostDiligent
November 9, 2024 21:15 6m 0s master
November 9, 2024 21:15 6m 0s
Hydrogent: use line strip for mesh edges
MacOS/iOS/tvOS build #2178: Commit 1202903 pushed by TheMostDiligent
November 9, 2024 20:26 5m 57s development
November 9, 2024 20:26 5m 57s
Hydrogent: use line strip for mesh edges
MacOS/iOS/tvOS build #2177: Commit 8fdbf88 pushed by TheMostDiligent
November 9, 2024 20:06 7m 28s development
November 9, 2024 20:06 7m 28s
Hydrogent: use line strip for mesh edges
MacOS/iOS/tvOS build #2176: Commit e7c0284 pushed by TheMostDiligent
November 9, 2024 17:29 5m 58s development
November 9, 2024 17:29 5m 58s
PBR Renderer: fixed missing PSO flag for the normal VS attribute
MacOS/iOS/tvOS build #2175: Commit 20abb7f pushed by TheMostDiligent
November 9, 2024 16:59 6m 11s master
November 9, 2024 16:59 6m 11s
PBR Renderer: fixed missing PSO flag for the normal VS attribute
MacOS/iOS/tvOS build #2174: Commit 20abb7f pushed by TheMostDiligent
November 9, 2024 03:51 6m 21s development
November 9, 2024 03:51 6m 21s
PBR Renderer and Hydrogent: added option to pack vertex positions int…
MacOS/iOS/tvOS build #2173: Commit c490de0 pushed by TheMostDiligent
November 9, 2024 03:31 5m 54s master
November 9, 2024 03:31 5m 54s
PBR Renderer and Hydrogent: added option to pack vertex positions int…
MacOS/iOS/tvOS build #2172: Commit c490de0 pushed by TheMostDiligent
November 9, 2024 03:03 8m 33s development
November 9, 2024 03:03 8m 33s
PBR Renderer and Hydrogent: added option to pack vertex positions int…
MacOS/iOS/tvOS build #2171: Commit 26d01fb pushed by TheMostDiligent
November 9, 2024 02:30 9m 47s development
November 9, 2024 02:30 9m 47s
PBR Renderer and Hydrogent: added option to pack vertex positions int…
MacOS/iOS/tvOS build #2170: Commit 5d5598c pushed by TheMostDiligent
November 9, 2024 02:28 7m 28s development
November 9, 2024 02:28 7m 28s
PBR Renderer and Hydrogent: added option to pack vertex normals into …
MacOS/iOS/tvOS build #2169: Commit 0dd567b pushed by TheMostDiligent
November 8, 2024 16:24 13m 22s master
November 8, 2024 16:24 13m 22s