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PBR Renderer: reworked PSO keys
Emscripten build #213: Commit e72464b pushed by TheMostDiligent
October 8, 2023 03:36 7m 52s development
October 8, 2023 03:36 7m 52s
PBR_Renderer::CreateInfo: removed EnableMeshIdRendering member
Emscripten build #212: Commit 612a3d1 pushed by TheMostDiligent
October 8, 2023 02:30 6m 33s development
October 8, 2023 02:30 6m 33s
PBR Renderer: optimized PSO initialization
Emscripten build #211: Commit feee396 pushed by TheMostDiligent
October 8, 2023 01:51 8m 57s development
October 8, 2023 01:51 8m 57s
PBR Renderer: fixed mesh ID PSO
Emscripten build #210: Commit 14ba20e pushed by TheMostDiligent
October 8, 2023 01:24 7m 11s development
October 8, 2023 01:24 7m 11s
PBR Renderer: added wireframe mode
Emscripten build #209: Commit 70cfbc9 pushed by TheMostDiligent
October 8, 2023 00:57 7m 43s development
October 8, 2023 00:57 7m 43s
PBR Renderer: enable toggling vertex input elements on/off
Emscripten build #208: Commit dd1be1d pushed by TheMostDiligent
October 7, 2023 21:04 8m 57s development
October 7, 2023 21:04 8m 57s
PBR Renderer: enable toggling individual shader features
Emscripten build #207: Commit b807328 pushed by TheMostDiligent
October 7, 2023 02:55 7m 33s development
October 7, 2023 02:55 7m 33s
Refactoring PBR renderer to make it more flexible
Emscripten build #206: Commit 53c53ef pushed by TheMostDiligent
October 6, 2023 21:43 13m 50s development
October 6, 2023 21:43 13m 50s
FX Shader Factory: use Shader Source Factory Utils
Emscripten build #205: Commit 02cccd2 pushed by TheMostDiligent
October 6, 2023 08:08 7m 58s master
October 6, 2023 08:08 7m 58s
FX Shader Factory: use Shader Source Factory Utils
Emscripten build #204: Commit 02cccd2 pushed by TheMostDiligent
October 6, 2023 06:33 21m 11s development
October 6, 2023 06:33 21m 11s
GLTF PBR Renderer: skip empty primitives
Emscripten build #203: Commit 40fdf1b pushed by TheMostDiligent
October 4, 2023 22:10 7m 57s master
October 4, 2023 22:10 7m 57s
GLTF PBR Renderer: skip empty primitives
Emscripten build #202: Commit 40fdf1b pushed by TheMostDiligent
October 4, 2023 21:11 21m 50s development
October 4, 2023 21:11 21m 50s
Hydrogent: enable materials with emissive textures
Emscripten build #201: Commit 97c24ea pushed by TheMostDiligent
October 3, 2023 15:02 23m 1s master
October 3, 2023 15:02 23m 1s
Skip render mesh when it's not visible
Emscripten build #200: Commit 79c875a pushed by thearperson
October 3, 2023 05:35 7m 9s emscripten
October 3, 2023 05:35 7m 9s
Hydrogent: enable materials with emissive textures
Emscripten build #199: Commit 97c24ea pushed by TheMostDiligent
October 2, 2023 21:15 15m 8s development
October 2, 2023 21:15 15m 8s
PBR shader: added highlight color
Emscripten build #198: Commit d5742f4 pushed by TheMostDiligent
October 2, 2023 21:14 7m 47s development
October 2, 2023 21:14 7m 47s
Hydrogent: use texture coordinate primvar name from material instead …
Emscripten build #197: Commit 8ac6c1e pushed by TheMostDiligent
October 2, 2023 20:41 15m 30s development
October 2, 2023 20:41 15m 30s
Fixed a few spelling issues
Emscripten build #196: Commit 4ab03ea pushed by TheMostDiligent
October 2, 2023 20:38 8m 36s development
October 2, 2023 20:38 8m 36s
Hydrogent: use texture coordinate primvar name from material instead …
Emscripten build #195: Commit d1606a3 pushed by TheMostDiligent
October 2, 2023 20:34 8m 50s development
October 2, 2023 20:34 8m 50s
Hydrogent: enabled mesh id picking on OpenGL
Emscripten build #194: Commit 4b33030 pushed by TheMostDiligent
September 29, 2023 01:11 6m 58s master
September 29, 2023 01:11 6m 58s
Skip render mesh when it's not visible
Emscripten build #193: Commit 626c9b4 pushed by thearperson
September 23, 2023 17:42 9m 4s emscripten
September 23, 2023 17:42 9m 4s
Build for emscripten
Emscripten build #192: Commit 14fe1a1 pushed by thearperson
September 22, 2023 03:55 8m 39s emscripten
September 22, 2023 03:55 8m 39s
Hydrogent: enabled mesh id picking on OpenGL
Emscripten build #191: Commit 4b33030 pushed by TheMostDiligent
September 21, 2023 09:53 10m 7s development
September 21, 2023 09:53 10m 7s
Hydrogent: implemented basic mesh highlight using emissive
Emscripten build #190: Commit c8011a1 pushed by TheMostDiligent
September 21, 2023 09:33 10m 10s development
September 21, 2023 09:33 10m 10s
Hydrogent: enabled pixel-accurate mesh id picking
Emscripten build #189: Commit f7cbd90 pushed by TheMostDiligent
September 21, 2023 08:42 9m 8s development
September 21, 2023 08:42 9m 8s
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