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Added loading HDR equirectangular texture (close #189)
Win32/UWP build #1710: Pull request #197 synchronize by MikhailGorobets
May 11, 2024 04:44 9m 34s mg/spheremap_env
May 11, 2024 04:44 9m 34s
Added loading HDR equirectangular texture (close #189)
Win32/UWP build #1709: Commit 75ca606 pushed by MikhailGorobets
May 11, 2024 04:44 9m 26s mg/spheremap_env
May 11, 2024 04:44 9m 26s
PBR_Render: Improved computing of IBL textures
Win32/UWP build #1708: Commit 3035071 pushed by TheMostDiligent
May 10, 2024 21:54 9m 23s master
May 10, 2024 21:54 9m 23s
PBR_Render: Improved computing of IBL textures
Win32/UWP build #1707: Pull request #198 synchronize by MikhailGorobets
May 10, 2024 18:11 9m 52s mg/ibl_improvments
May 10, 2024 18:11 9m 52s
PBR_Render: Improved computing of IBL textures
Win32/UWP build #1706: Commit 3035071 pushed by MikhailGorobets
May 10, 2024 18:11 9m 22s mg/ibl_improvments
May 10, 2024 18:11 9m 22s
PBR_Render: Improved computing of IBL textures
Win32/UWP build #1705: Pull request #198 synchronize by MikhailGorobets
May 10, 2024 17:15 8m 35s mg/ibl_improvments
May 10, 2024 17:15 8m 35s
PBR_Render: Improved computing of IBL textures
Win32/UWP build #1704: Commit 1edc2cc pushed by MikhailGorobets
May 10, 2024 17:15 8m 42s mg/ibl_improvments
May 10, 2024 17:15 8m 42s
PBR_Render: Improved computing of IBL textures
Win32/UWP build #1703: Pull request #198 synchronize by MikhailGorobets
May 10, 2024 14:02 9m 7s mg/ibl_improvments
May 10, 2024 14:02 9m 7s
PBR_Render: Improved computing of IBL textures
Win32/UWP build #1702: Commit 304d71b pushed by MikhailGorobets
May 10, 2024 14:02 8m 28s mg/ibl_improvments
May 10, 2024 14:02 8m 28s
Hydrogent: enabled vertex color primvar
Win32/UWP build #1701: Commit 8f5e19b pushed by TheMostDiligent
May 10, 2024 06:52 9m 3s master
May 10, 2024 06:52 9m 3s
Hydrogent: enabled vertex color primvar
Win32/UWP build #1700: Commit 8f5e19b pushed by TheMostDiligent
May 10, 2024 05:57 8m 48s development
May 10, 2024 05:57 8m 48s
PBR Renderer: enabled 3-component vertex colors
Win32/UWP build #1699: Commit 133de63 pushed by TheMostDiligent
May 10, 2024 05:49 10m 13s development
May 10, 2024 05:49 10m 13s
PBR_Renderer: added VERTEX_ATTRIB_ID enum
Win32/UWP build #1698: Commit 96d1349 pushed by TheMostDiligent
May 10, 2024 05:15 9m 29s development
May 10, 2024 05:15 9m 29s
PBR Renderer: use mip bias when perfiltering environment map
Win32/UWP build #1697: Commit 0890e96 pushed by TheMostDiligent
May 10, 2024 02:40 8m 37s master
May 10, 2024 02:40 8m 37s
PBR Renderer: use mip bias when perfiltering environment map
Win32/UWP build #1696: Commit 0890e96 pushed by TheMostDiligent
May 10, 2024 02:28 10m 10s development
May 10, 2024 02:28 10m 10s
PBR Renderer: fixed roughness parameter of SmithGGXVisibilityCorrelated
Win32/UWP build #1695: Commit b824acd pushed by TheMostDiligent
May 10, 2024 02:14 9m 29s master
May 10, 2024 02:14 9m 29s
May 10, 2024 01:54 9m 43s
May 10, 2024 01:33 8m 37s
PBR Renderer: check R32F support for irradiance cube map
Win32/UWP build #1692: Commit 97ac15b pushed by TheMostDiligent
May 7, 2024 21:46 8m 56s master
May 7, 2024 21:46 8m 56s
PBR Renderer: check R32F support for irradiance cube map
Win32/UWP build #1691: Commit 97ac15b pushed by TheMostDiligent
May 7, 2024 21:31 9m 48s development
May 7, 2024 21:31 9m 48s
Added loading HDR equirectangular texture (close #189)
Win32/UWP build #1690: Pull request #197 synchronize by MikhailGorobets
May 7, 2024 12:30 8m 57s mg/spheremap_env
May 7, 2024 12:30 8m 57s
Added loading HDR equirectangular texture (close #189)
Win32/UWP build #1689: Commit 2bfba45 pushed by MikhailGorobets
May 7, 2024 12:30 8m 46s mg/spheremap_env
May 7, 2024 12:30 8m 46s
PBR_Render: Improved computing of IBL textures
Win32/UWP build #1688: Pull request #198 synchronize by MikhailGorobets
May 7, 2024 11:14 10m 1s mg/ibl_improvments
May 7, 2024 11:14 10m 1s
PBR_Render: Improved computing of IBL textures
Win32/UWP build #1687: Commit f0a1094 pushed by MikhailGorobets
May 7, 2024 11:14 9m 30s mg/ibl_improvments
May 7, 2024 11:14 9m 30s
PBR_Render: Improved computing of IBL textures
Win32/UWP build #1686: Pull request #198 synchronize by MikhailGorobets
May 7, 2024 10:57 11m 36s mg/ibl_improvments
May 7, 2024 10:57 11m 36s