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PBR Renderer: moved material shader attributes to a separate buffer
MacOS/iOS/tvOS build #2183: Commit 395b4fa pushed by TheMostDiligent
November 22, 2024 04:15 6m 0s development
November 22, 2024 04:15 6m 0s
PBR Renderer: moved material shader attributes to a separate buffer
Linux build #2184: Commit 395b4fa pushed by TheMostDiligent
November 22, 2024 04:15 5m 6s development
November 22, 2024 04:15 5m 6s
PBR Renderer: moved material shader attributes to a separate buffer
MSVC Code Analysis #2191: Commit 395b4fa pushed by TheMostDiligent
November 22, 2024 04:15 5m 46s development
November 22, 2024 04:15 5m 46s
PBR Renderer: moved material shader attributes to a separate buffer
Emscripten build #2184: Commit 395b4fa pushed by TheMostDiligent
November 22, 2024 04:15 12m 24s development
November 22, 2024 04:15 12m 24s
PBR Renderer: moved material shader attributes to a separate buffer
Win32/UWP build #2184: Commit 395b4fa pushed by TheMostDiligent
November 22, 2024 04:15 9m 27s development
November 22, 2024 04:15 9m 27s
HnRenderPass: updated skinning transforms when GeomBindXform changes
Win32/UWP build #2183: Commit 050bee4 pushed by TheMostDiligent
November 10, 2024 17:27 9m 23s master
November 10, 2024 17:27 9m 23s
HnRenderPass: updated skinning transforms when GeomBindXform changes
MacOS/iOS/tvOS build #2182: Commit 050bee4 pushed by TheMostDiligent
November 10, 2024 17:27 6m 24s master
November 10, 2024 17:27 6m 24s
HnRenderPass: updated skinning transforms when GeomBindXform changes
Linux build #2183: Commit 050bee4 pushed by TheMostDiligent
November 10, 2024 17:27 5m 0s master
November 10, 2024 17:27 5m 0s
HnRenderPass: updated skinning transforms when GeomBindXform changes
MSVC Code Analysis #2190: Commit 050bee4 pushed by TheMostDiligent
November 10, 2024 17:27 6m 15s master
November 10, 2024 17:27 6m 15s
HnRenderPass: updated skinning transforms when GeomBindXform changes
Emscripten build #2183: Commit 050bee4 pushed by TheMostDiligent
November 10, 2024 17:27 12m 19s master
November 10, 2024 17:27 12m 19s
HnRenderPass: updated skinning transforms when GeomBindXform changes
Win32/UWP build #2182: Commit 050bee4 pushed by TheMostDiligent
November 9, 2024 23:26 9m 12s development
November 9, 2024 23:26 9m 12s
HnRenderPass: updated skinning transforms when GeomBindXform changes
Linux build #2182: Commit 050bee4 pushed by TheMostDiligent
November 9, 2024 23:26 4m 35s development
November 9, 2024 23:26 4m 35s
HnRenderPass: updated skinning transforms when GeomBindXform changes
MSVC Code Analysis #2189: Commit 050bee4 pushed by TheMostDiligent
November 9, 2024 23:26 6m 5s development
November 9, 2024 23:26 6m 5s
HnRenderPass: updated skinning transforms when GeomBindXform changes
Emscripten build #2182: Commit 050bee4 pushed by TheMostDiligent
November 9, 2024 23:26 12m 17s development
November 9, 2024 23:26 12m 17s
HnRenderPass: updated skinning transforms when GeomBindXform changes
MacOS/iOS/tvOS build #2181: Commit 050bee4 pushed by TheMostDiligent
November 9, 2024 23:26 5m 57s development
November 9, 2024 23:26 5m 57s
Disable line strip on OpenGL
MacOS/iOS/tvOS build #2180: Commit b92984e pushed by TheMostDiligent
November 9, 2024 22:45 5m 55s development
November 9, 2024 22:45 5m 55s
Disable line strip on OpenGL
MSVC Code Analysis #2188: Commit b92984e pushed by TheMostDiligent
November 9, 2024 22:45 6m 23s development
November 9, 2024 22:45 6m 23s
Disable line strip on OpenGL
Win32/UWP build #2181: Commit b92984e pushed by TheMostDiligent
November 9, 2024 22:45 10m 14s development
November 9, 2024 22:45 10m 14s
Disable line strip on OpenGL
Emscripten build #2181: Commit b92984e pushed by TheMostDiligent
November 9, 2024 22:45 11m 53s development
November 9, 2024 22:45 11m 53s
Disable line strip on OpenGL
Linux build #2181: Commit b92984e pushed by TheMostDiligent
November 9, 2024 22:45 5m 3s development
November 9, 2024 22:45 5m 3s
Hydrogent: use line strip for mesh edges
MacOS/iOS/tvOS build #2179: Commit 1202903 pushed by TheMostDiligent
November 9, 2024 21:15 6m 0s master
November 9, 2024 21:15 6m 0s
Hydrogent: use line strip for mesh edges
Emscripten build #2180: Commit 1202903 pushed by TheMostDiligent
November 9, 2024 21:15 12m 43s master
November 9, 2024 21:15 12m 43s
Hydrogent: use line strip for mesh edges
Linux build #2180: Commit 1202903 pushed by TheMostDiligent
November 9, 2024 21:15 4m 36s master
November 9, 2024 21:15 4m 36s
Hydrogent: use line strip for mesh edges
Win32/UWP build #2180: Commit 1202903 pushed by TheMostDiligent
November 9, 2024 21:15 9m 36s master
November 9, 2024 21:15 9m 36s
Hydrogent: use line strip for mesh edges
MSVC Code Analysis #2187: Commit 1202903 pushed by TheMostDiligent
November 9, 2024 21:15 6m 20s master
November 9, 2024 21:15 6m 20s
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