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October 2, 2023 20:41 6m 2s
Hydrogent: use texture coordinate primvar name from material instead …
Win32/UWP build #197: Commit 8ac6c1e pushed by TheMostDiligent
October 2, 2023 20:41 14m 49s development
October 2, 2023 20:41 14m 49s
Hydrogent: use texture coordinate primvar name from material instead …
MacOS/iOS/tvOS build #196: Commit 8ac6c1e pushed by TheMostDiligent
October 2, 2023 20:41 22m 27s development
October 2, 2023 20:41 22m 27s
Hydrogent: use texture coordinate primvar name from material instead …
Emscripten build #197: Commit 8ac6c1e pushed by TheMostDiligent
October 2, 2023 20:41 15m 30s development
October 2, 2023 20:41 15m 30s
Hydrogent: use texture coordinate primvar name from material instead …
MSVC Code Analysis #204: Commit 8ac6c1e pushed by TheMostDiligent
October 2, 2023 20:41 7m 25s development
October 2, 2023 20:41 7m 25s
Fixed a few spelling issues
Linux build #196: Commit 4ab03ea pushed by TheMostDiligent
October 2, 2023 20:38 5m 39s development
October 2, 2023 20:38 5m 39s
Fixed a few spelling issues
MSVC Code Analysis #203: Commit 4ab03ea pushed by TheMostDiligent
October 2, 2023 20:38 6m 54s development
October 2, 2023 20:38 6m 54s
Fixed a few spelling issues
Emscripten build #196: Commit 4ab03ea pushed by TheMostDiligent
October 2, 2023 20:38 8m 36s development
October 2, 2023 20:38 8m 36s
Fixed a few spelling issues
MacOS/iOS/tvOS build #195: Commit 4ab03ea pushed by TheMostDiligent
October 2, 2023 20:38 14m 43s development
October 2, 2023 20:38 14m 43s
Fixed a few spelling issues
Win32/UWP build #196: Commit 4ab03ea pushed by TheMostDiligent
October 2, 2023 20:38 14m 18s development
October 2, 2023 20:38 14m 18s
Hydrogent: use texture coordinate primvar name from material instead …
MacOS/iOS/tvOS build #194: Commit d1606a3 pushed by TheMostDiligent
October 2, 2023 20:34 4m 47s development
October 2, 2023 20:34 4m 47s
Hydrogent: use texture coordinate primvar name from material instead …
Win32/UWP build #195: Commit d1606a3 pushed by TheMostDiligent
October 2, 2023 20:34 16m 47s development
October 2, 2023 20:34 16m 47s
Hydrogent: use texture coordinate primvar name from material instead …
Emscripten build #195: Commit d1606a3 pushed by TheMostDiligent
October 2, 2023 20:34 8m 50s development
October 2, 2023 20:34 8m 50s
Hydrogent: use texture coordinate primvar name from material instead …
MSVC Code Analysis #202: Commit d1606a3 pushed by TheMostDiligent
October 2, 2023 20:34 5m 48s development
October 2, 2023 20:34 5m 48s
Hydrogent: enabled mesh id picking on OpenGL
MSVC Code Analysis #201: Commit 4b33030 pushed by TheMostDiligent
September 29, 2023 01:11 7m 44s master
September 29, 2023 01:11 7m 44s
Hydrogent: enabled mesh id picking on OpenGL
MacOS/iOS/tvOS build #193: Commit 4b33030 pushed by TheMostDiligent
September 29, 2023 01:11 1h 3m 47s master
September 29, 2023 01:11 1h 3m 47s
Hydrogent: enabled mesh id picking on OpenGL
Linux build #194: Commit 4b33030 pushed by TheMostDiligent
September 29, 2023 01:11 7m 7s master
September 29, 2023 01:11 7m 7s
Hydrogent: enabled mesh id picking on OpenGL
Emscripten build #194: Commit 4b33030 pushed by TheMostDiligent
September 29, 2023 01:11 6m 58s master
September 29, 2023 01:11 6m 58s
Hydrogent: enabled mesh id picking on OpenGL
Win32/UWP build #194: Commit 4b33030 pushed by TheMostDiligent
September 29, 2023 01:11 28m 58s master
September 29, 2023 01:11 28m 58s
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