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PBRMaterialShaderInfo struct: allow zero texture attributs
Linux build #454: Commit d832009 pushed by TheMostDiligent
November 30, 2023 04:54 4m 18s development
November 30, 2023 04:54 4m 18s
PBRMaterialShaderInfo struct: allow zero texture attributs
MSVC Code Analysis #461: Commit d832009 pushed by TheMostDiligent
November 30, 2023 04:54 5m 28s development
November 30, 2023 04:54 5m 28s
PBRMaterialShaderInfo struct: allow zero texture attributs
Emscripten build #454: Commit d832009 pushed by TheMostDiligent
November 30, 2023 04:54 7m 41s development
November 30, 2023 04:54 7m 41s
PBRMaterialShaderInfo struct: allow zero texture attributs
Win32/UWP build #454: Commit d832009 pushed by TheMostDiligent
November 30, 2023 04:54 8m 39s development
November 30, 2023 04:54 8m 39s
PBRMaterialShaderInfo struct: allow zero texture attributs
MacOS/iOS/tvOS build #453: Commit d832009 pushed by TheMostDiligent
November 30, 2023 04:54 13m 19s development
November 30, 2023 04:54 13m 19s
PBR Renderer: updated WritePBRPrimitiveShaderAttribs function to allo…
MacOS/iOS/tvOS build #452: Commit 6edd02e pushed by TheMostDiligent
November 30, 2023 04:01 8m 15s development
November 30, 2023 04:01 8m 15s
PBR Renderer: updated WritePBRPrimitiveShaderAttribs function to allo…
Win32/UWP build #453: Commit 6edd02e pushed by TheMostDiligent
November 30, 2023 04:01 9m 28s development
November 30, 2023 04:01 9m 28s
PBR Renderer: updated WritePBRPrimitiveShaderAttribs function to allo…
Emscripten build #453: Commit 6edd02e pushed by TheMostDiligent
November 30, 2023 04:01 5m 32s development
November 30, 2023 04:01 5m 32s
November 30, 2023 04:01 4m 23s
PBR Renderer: updated WritePBRPrimitiveShaderAttribs function to allo…
MSVC Code Analysis #460: Commit 6edd02e pushed by TheMostDiligent
November 30, 2023 04:01 4m 27s development
November 30, 2023 04:01 4m 27s
Hydrogent: properly invalidate mesh if points primvar is missing
Emscripten build #452: Commit 6cd1337 pushed by TheMostDiligent
November 29, 2023 05:04 26m 58s master
November 29, 2023 05:04 26m 58s
Hydrogent: properly invalidate mesh if points primvar is missing
MacOS/iOS/tvOS build #451: Commit 6cd1337 pushed by TheMostDiligent
November 29, 2023 05:04 59m 43s master
November 29, 2023 05:04 59m 43s
Hydrogent: properly invalidate mesh if points primvar is missing
Linux build #452: Commit 6cd1337 pushed by TheMostDiligent
November 29, 2023 05:04 9m 45s master
November 29, 2023 05:04 9m 45s
Hydrogent: properly invalidate mesh if points primvar is missing
MSVC Code Analysis #459: Commit 6cd1337 pushed by TheMostDiligent
November 29, 2023 05:04 5m 56s master
November 29, 2023 05:04 5m 56s
Hydrogent: properly invalidate mesh if points primvar is missing
Win32/UWP build #452: Commit 6cd1337 pushed by TheMostDiligent
November 29, 2023 05:04 13m 48s master
November 29, 2023 05:04 13m 48s
Hydrogent: properly invalidate mesh if points primvar is missing
Win32/UWP build #451: Commit 6cd1337 pushed by TheMostDiligent
November 29, 2023 03:36 13m 38s development
November 29, 2023 03:36 13m 38s
Hydrogent: properly invalidate mesh if points primvar is missing
Linux build #451: Commit 6cd1337 pushed by TheMostDiligent
November 29, 2023 03:36 4m 36s development
November 29, 2023 03:36 4m 36s
Hydrogent: properly invalidate mesh if points primvar is missing
MSVC Code Analysis #458: Commit 6cd1337 pushed by TheMostDiligent
November 29, 2023 03:36 5m 52s development
November 29, 2023 03:36 5m 52s
Hydrogent: properly invalidate mesh if points primvar is missing
Emscripten build #451: Commit 6cd1337 pushed by TheMostDiligent
November 29, 2023 03:36 7m 39s development
November 29, 2023 03:36 7m 39s
Hydrogent: properly invalidate mesh if points primvar is missing
MacOS/iOS/tvOS build #450: Commit 6cd1337 pushed by TheMostDiligent
November 29, 2023 03:36 28m 30s development
November 29, 2023 03:36 28m 30s
HnMaterial: fixed UV rotation
MSVC Code Analysis #457: Commit b4a4a70 pushed by TheMostDiligent
November 29, 2023 00:55 5m 6s development
November 29, 2023 00:55 5m 6s
HnMaterial: fixed UV rotation
Win32/UWP build #450: Commit b4a4a70 pushed by TheMostDiligent
November 29, 2023 00:55 8m 49s development
November 29, 2023 00:55 8m 49s
HnMaterial: fixed UV rotation
Linux build #450: Commit b4a4a70 pushed by TheMostDiligent
November 29, 2023 00:55 6m 17s development
November 29, 2023 00:55 6m 17s
HnMaterial: fixed UV rotation
Emscripten build #450: Commit b4a4a70 pushed by TheMostDiligent
November 29, 2023 00:55 6m 30s development
November 29, 2023 00:55 6m 30s
HnMaterial: fixed UV rotation
MacOS/iOS/tvOS build #449: Commit b4a4a70 pushed by TheMostDiligent
November 29, 2023 00:55 10m 14s development
November 29, 2023 00:55 10m 14s