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Distance Mesh Exporter

Features:
- A way to export models.



How to use:
- Step 1: In the editor, select the object you want to convert into an object file. If there are multiple objects you want in the same file, put them in a group and select the group.
- 2.: Press CTRL+SHIFT+P, to convert.
- 3: The file will be exported inside of the mod folder. It will be labeled as a .fbx file. The next steps cover how convert it into an .obj file.
- 4: Go to https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives and download and install the converter.
- 5: Open the converter and select the .fbx file.
- 6: Under destination format, select OBJ. Also change your destination folder to the folder you want to put the obj file in.
- 7: Push the button that says "Convert" on it.
- 8: You are done.

Thanks to this for making exporting models way easier: https://github.com/KellanHiggins/UnityFBXExporter.