From 6368e4d4cb7d572a9f3508d115a85dfd4824f264 Mon Sep 17 00:00:00 2001 From: PredatoryBalloon <52945286+PredatoryBalloon@users.noreply.github.com> Date: Sun, 2 Jan 2022 10:14:58 -0600 Subject: [PATCH] Shorten option description. --- Distance.TrackAttachToTrack/Entry.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Distance.TrackAttachToTrack/Entry.cs b/Distance.TrackAttachToTrack/Entry.cs index 834d279..b21e3aa 100644 --- a/Distance.TrackAttachToTrack/Entry.cs +++ b/Distance.TrackAttachToTrack/Entry.cs @@ -53,7 +53,7 @@ public void CreateSettingsMenu() new CheckBox(MenuDisplayMode.MainMenu, "setting:enable_disable_trackgrouping", "ENABLE GROUPING TRACK ATTACHMENTS") .WithGetter(() => Config.gta) .WithSetter((x) => Config.gta = x) - .WithDescription("Normally, you can only group track attachments with the track they are attached to, but enabling this removes this restriction. The reason this is an option and not a default feature is that it can produce some weird effects under certain circumstances. Say you attach an object to a track, group that object, and then delete the track, and then ungroup the object. The object will then have a track attachment to a nonexistant track, which can cause the editor to freak out and crash under certain circumstances (Though you can remove it just fine if you don't try to do anything else with it first, like duplicating the object or something.).") + .WithDescription("Normally, you can only group track attachments with the track they are attached to, but enabling this removes this restriction. The reason this is an option and not a default feature is that it can produce some weird effects under certain circumstances.") }; Menus.AddNew(MenuDisplayMode.Both, settingsMenu, "TrackAttachToTrack", "Settings for the TrackAttachToTrack mod.");