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Treasure chests which give you a random item skill when destroyed. Item skill bound to one of the item buttons.
Grants one of the following items:
Item drop rates could be balanced with current score placement, eg. being last in score would net you better item drops.
These are not designed for competitive play.
The text was updated successfully, but these errors were encountered:
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Treasure chests which give you a random item skill when destroyed. Item skill bound to one of the item buttons.
Grants one of the following items:
and something else too. Very simple item designs, some more powerful than others.
Item drop rates could be balanced with current score placement, eg. being last in score would net you better item drops.
These are not designed for competitive play.
The text was updated successfully, but these errors were encountered: