From 7933dd2d2ef512d58b9f12fd5d9f76df44d0765e Mon Sep 17 00:00:00 2001 From: Doddler Date: Mon, 8 Apr 2024 03:56:20 -0600 Subject: [PATCH] Update README.md --- README.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index bedcf94..8fd9681 100644 --- a/README.md +++ b/README.md @@ -1,3 +1,7 @@ +# Notice + +This is an old version of the Rebuild project that utilizes Lidgren/UDP for networking. This version of the project is no longer maintained and development shifted to a websocket remake of the server. You can find the new version at: https://github.com/Doddler/RagnarokRebuildTcp + # Ragnarok Rebuild Server and client for a Ragnarok Online-like game. Some assembly required. @@ -28,4 +32,4 @@ Server and client for a Ragnarok Online-like game. Some assembly required. - The server config specifies all maps the server attempts to load, monsters, their spawns, and map connectors. A map needs to be imported first on the unity side, or the pathfinding data won't exist for the server to use. - If you change monsters in the server data csv, run the updateclient.bat to copy settings over to the client. - The server will copy configuration files on startup, but you should have the server stopped when making changes as visual studio may not recognize the file has changed. -- It will probably not work first time, and I probably missed important things on this list. Good luck! \ No newline at end of file +- It will probably not work first time, and I probably missed important things on this list. Good luck!