Releases: Donkie/I3DShapesTool
Releases · Donkie/I3DShapesTool
Version 1.5.0
- Vertex transformations (using the Scene data in the .i3d file) are no longer done by default, instead you have to specify the -t option
- The ID of the shape is added to the output file names now since the name alone isn't unique
- Fixed -b option not doing anything
- Fixed transforms not being properly applied with multiple levels of ancestors
Also done a bunch of internal stuff. Now has internal support for encrypting to .i3d.shapes files as well.
Version 1.4.0
- Added .i3d xml parsing
- You can now specify the .i3d file instead of the .i3d.shapes file to make the tool utilize the information stored in the scene structure to properly transform the output obj files to their correct position. This transformation currently always takes place, so if it's not something you desire, place the .i3d.shapes alone in a folder to prevent the .i3d loading.
- Fixed UV's being flipped and having too low precision
- Can now load models with more than 65536 vertices
Version 1.3.0
- Added support for up to version 7 (FS22)
Version 1.2.0
- Switched to .NET Core 2.0
- Large code refactoring
- Added support for .i3d.shapes with encrypted seed (from FS19 DLCs) by brute-forcing the seed
Version 1.1.0
- Now supports FS17 and FS19
- Removed Assimp library due to its heavy weight and little insight for low gain. Now uses an in house .obj exporter.
- Lots of clean up
Version 1.0.0
x86 build