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Collision events cause too much player damage #33

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jombo23 opened this issue Apr 23, 2014 · 3 comments
Open

Collision events cause too much player damage #33

jombo23 opened this issue Apr 23, 2014 · 3 comments

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@jombo23
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jombo23 commented Apr 23, 2014

As the title states, touching a object thats been shot with the "super ice" physical property instantly kills you and launches you into the air at a high velocity.

@DrChat DrChat changed the title Touching an object thats been "super iced" kills you Collision events cause too much player damage Apr 24, 2014
@DrChat
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DrChat commented Apr 24, 2014

Physical property of the object is irrelevant. Happens with any prop, it might be because of a wrong calculation somewhere in the collision callback.

@jombo23
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jombo23 commented Apr 24, 2014

Huh, i wasnt able to make it do it without the prop being super iced. Odd

@DrChat
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DrChat commented Jul 24, 2014

I think this issue may be caused by more having more than one contact callback per object pair.
I'm probably only supposed to have a single callback per pair per frame, but we have a callback per contact point per solver iteration per simulation step. That means we have a shitload more than necessary.

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