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API
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Guides & Tutorials
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Samples
- 00_learn_ruby_optional
- 00_beginner_ruby_primer
- 00_intermediate_ruby_primer
- 01_rendering_basics
- 02_input_basics
- 03_rendering_sprites
- 04_physics_and_collisions
- 01_simple
- 01_simple_aabb_collision
- 01_simple_aabb_collision_with_map_editor
- 02_moving_objects
- 03_entities
- 04_box_collision
- 05_box_collision_2
- 06_box_collision_3
- 07_jump_physics
- 08_bouncing_on_collision
- 09_arbitrary_collision
- 10_collision_with_object_removal
- 11_bouncing_ball_with_gravity
- 11_quadtree_collision_detection
- 12_billiards
- 12_ramp_collision
- 13_billiards_with_gravity
- 05_mouse
- 06_save_load
- 07_advanced_audio
- 07_advanced_rendering
- 00_labels_with_wrapped_text
- 00_rotating_label
- 01_render_targets_clip_area
- 01_render_targets_combining_sprites
- 01_simple_render_targets
- 02_coordinate_systems_and_render_targets
- 02_render_targets_thick_lines
- 02_render_targets_with_tile_manipulation
- 03_render_target_viewports
- 04_render_primitive_hierarchies
- 05_render_primitives_as_hash
- 06_buttons_as_render_targets
- 06_pixel_arrays
- 06_pixel_arrays_from_file
- 07_shake_camera
- 07_simple_camera
- 07_simple_camera_multiple_targets
- 08_splitscreen_camera
- 09_z_targeting_camera
- 10_blend_modes
- 10_camera_and_large_map
- 11_blend_modes
- 11_render_target_noclear
- 12_lighting
- 12_render_target_noclear
- 13_lighting
- 13_triangles
- 14_triangles
- 14_triangles_trapezoid
- 15_matrix_and_triangles_2d
- 15_matrix_and_triangles_3d
- 15_matrix_cubeworld
- 15_override_core_rendering
- 15_triangles_trapezoid
- 16_camera_space_world_space_simple
- 16_camera_space_world_space_simple_grid_map
- 16_matrix_and_triangles_2d
- 16_matrix_and_triangles_3d
- 16_matrix_camera_space_world_space
- 16_matrix_cubeworld
- 16_override_core_rendering
- 17_override_core_rendering
- 18_layouts
- 07_advanced_rendering_hd
- 08_tweening_lerping_easing_functions
- 09_performance
- 01_sprites_as_hash
- 02_sprites_as_entities
- 03_sprites_as_strict_entities
- 03_sprites_as_struct
- 04_sprites_as_classes
- 04_sprites_as_strict_entities
- 05_sprites_as_classes
- 05_static_sprites_as_classes
- 06_static_sprites_as_classes
- 06_static_sprites_as_classes_with_custom_drawing
- 07_collision_limits
- 07_static_sprites_as_classes_with_custom_drawing
- 08_collision_limits
- 09_collision_limits_aabb
- 09_collision_limits_find_single
- 09_collision_limits_many_to_many
- 09_ui_controls
- 01_checkboxes
- 10_advanced_debugging
- 00_logging
- 01_trace_debugging
- 02_trace_debugging_classes
- 03_unit_tests
- benchmark_api_tests.rb
- exception_raising_tests.rb
- fn_tests.rb
- gen_docs.rb
- geometry_tests.rb
- http_tests.rb
- input_emulation_tests.rb
- nil_coercion_tests.rb
- object_to_primitive_tests.rb
- parsing_tests.rb
- pretty_format_tests.rb
- require_tests.rb
- serialize_deserialize_tests.rb
- state_serialization_experimental_tests.rb
- suggest_autocompletion_tests.rb
- 11_http
- 12_c_extensions
- 13_path_finding_algorithms
- 13_rust_extensions
- 14_vr
- 01_skybox
- 02_top_down_rpg
- 03_space_invaders
- 04_let_there_be_light
- 05_draw_a_cube
- 05_draw_a_cube_with_triangles
- 05_gimbal_lock
- 06_citadels
- 07_flappy_vr
- 08_cubeworld_vr
- 99_genre_3d
- 99_genre_arcade
- 99_genre_board_game
- 01_fifteen_puzzle
- 99_genre_boss_battle
- boss_battle_game_jam
- 99_genre_crafting
- 99_genre_dev_tools
- 99_genre_dungeon_crawl
- classics_jam
- 99_genre_fighting
- 01_special_move_inputs
- 99_genre_lowrez
- 99_genre_mario
- 99_genre_platformer
- 99_genre_rpg_narrative
- choose_your_own_adventure
- return_of_serenity
- 99_genre_rpg_roguelike
- 01_roguelike_starting_point
- 02_roguelike_line_of_sight
- 99_genre_rpg_tactical
- 99_genre_rpg_topdown
- 99_genre_rpg_turn_based
- turn_based_battle
- 99_genre_simulation
- sand_simulation
- 99_genre_teenytiny
- 99_genre_twenty_second_games
- twenty_second_starting_point
- 00_learn_ruby_optional