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Location & Rotation
DragonirHD edited this page Jan 11, 2023
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There are multiple settings that have an effect on the cameras location and/or rotation. Here is a list and a diagram of the ones that are used on all move Elements. The list contains explanations on what settings do, how they interact with each other and what happens when editing the setting. (Only positive values will be explained. If a setting can have negative values, then the opposite will happen. Also in the explanations player will be used to describe the general center, or where the camera would be with every setting on zero.):
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Distance (shown in the diagram as the double arrow between the camera and the player):
- How far away the camera should be from the player.
- The camera will be farther away the higher this setting is.
- How far away the camera should be from the player.
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Horizontal Rotation:
- Where the camera should be located at around the player on the horizontal axis. Together with the Vertical Rotation it is possible to place the camera anywhere around the player. You can think of this as some form of dome around the player, with the Distance setting defining how big the dome is.
- The camera will go to the right on the arc with positive values (as shown in the diagram)
- Where the camera should be located at around the player on the horizontal axis. Together with the Vertical Rotation it is possible to place the camera anywhere around the player. You can think of this as some form of dome around the player, with the Distance setting defining how big the dome is.
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Vertical Rotation:
- Where the camera should be located at around the player on the vertical axis. Keep in mind that Horizontal- and Vertical Rotation will also rotate the camera, so that it will always be centred on the player.
- The camera will move upwards along the arc with positive values (as shown in the diagram)
- Where the camera should be located at around the player on the vertical axis. Keep in mind that Horizontal- and Vertical Rotation will also rotate the camera, so that it will always be centred on the player.
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Height (not visible on the diagram):
- How high the camera should be. This setting will have an effect on Vertical- and Horizontal Rotation. Picture it as moving the dome up and down.
- The camera will be higher up the higher this setting is. (at 0, the camera will be on/in the ground)
- How high the camera should be. This setting will have an effect on Vertical- and Horizontal Rotation. Picture it as moving the dome up and down.
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X-Rotation:
- Controls the pitch of the camera.
- The camera will turn upwards with positive values.
- Controls the pitch of the camera.
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Y-Rotation:
- Controls the yaw of the camera.
- The camera will turn to the right with positive values.
- Controls the yaw of the camera.
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Z-Rotation:
- Controls the roll of the camera.
- The camera will tilt to the right with positive values.
- Controls the roll of the camera.