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Requirements

  • Be able to do basic modeling (for example with Blender)

  • Be able to make basic maps (for example with SharpOcarina)

  • Have at least a very basic idea of how OoT's engine works

Having watched Nokaubure's SharpOcarina tutorial parts 1 to 4 is probably a good introduction.

I recommend using recent Blender versions, like Blender 2.93. A nice tutorial for Blender 2.80 (still relevant for Blender 2.93).

Additionally, basic programming knowledge would be nice. We will be using C. I may not go into details about C syntax on every single line, but hopefully it will be clear enough for beginners.

Let's get started!

Summary

  1. Setup
  2. Basics
  3. Graphics