diff --git a/modular_dripstation/code/datums/martial/trained.dm b/modular_dripstation/code/datums/martial/trained.dm index d92f7c340033..ec4eceaaf352 100644 --- a/modular_dripstation/code/datums/martial/trained.dm +++ b/modular_dripstation/code/datums/martial/trained.dm @@ -73,6 +73,8 @@ /datum/martial_art/trained/handle_counter(mob/living/carbon/human/user, mob/living/carbon/human/attacker) if(!can_use(user)) return + if(!(A.mobility_flags & MOBILITY_STAND)) //counter attack stance works only when standing + return user.adjustStaminaLoss(35) //Can't block forever. Not so effective as real CQC, can do it only a few times before screw up user.do_attack_animation(attacker, ATTACK_EFFECT_DISARM) var/obj/item/I = attacker.get_active_held_item()