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BlockInteraction.cs
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using System.Collections;
using UnityEngine;
public class BlockInteraction
{
private PlayerController playerController;
private InteractionController interactionController;
//! This class handles the player's interactions with standard building blocks.
public BlockInteraction(PlayerController playerController, InteractionController interactionController)
{
this.playerController = playerController;
this.interactionController = interactionController;
}
//! Called once per frame when the player is looking at an iron block.
public void InteractWithIronBlock()
{
playerController.machineGUIopen = false;
if (cInput.GetKeyDown("Collect Object"))
{
string objectName = "";
if (playerController.objectInSight.name.Equals("IronRamp(Clone)"))
{
objectName = "Iron Ramp";
}
else
{
objectName = "Iron Block";
}
interactionController.CollectObject(objectName);
}
}
//! Called once per frame when the player is looking at a steel block.
public void InteractWithSteelBlock()
{
playerController.machineGUIopen = false;
if (cInput.GetKeyDown("Collect Object"))
{
string objectName = "";
if (playerController.objectInSight.name.Equals("SteelRamp(Clone)"))
{
objectName = "Steel Ramp";
}
else
{
objectName = "Steel Block";
}
interactionController.CollectObject(objectName);
}
}
//! Called once per frame when the player is looking at a glass block.
public void InteractWithGlass()
{
playerController.machineGUIopen = false;
if (cInput.GetKeyDown("Collect Object"))
{
interactionController.CollectObject("Glass Block");
}
}
//! Called once per frame when the player is looking at a brick block.
public void InteractWithBricks()
{
playerController.machineGUIopen = false;
if (cInput.GetKeyDown("Collect Object"))
{
interactionController.CollectObject("Brick");
}
}
//! Called once per frame when the player is looking at an iron block.
public void InteractWithModBlock(string blockName)
{
playerController.machineGUIopen = false;
if (cInput.GetKeyDown("Collect Object"))
{
interactionController.CollectObject(blockName);
}
}
//! Called once per frame when the player is looking at a combined mesh object.
public void InteractWithCombinedMesh()
{
playerController.machineGUIopen = false;
playerController.lookingAtCombinedMesh = true;
if (cInput.GetKeyDown("Collect Object") && playerController.paintGunActive == false)
{
GameManager manager = GameObject.Find("GameManager").GetComponent<GameManager>();
if (manager.working == false)
{
manager.meshManager.SeparateBlocks(playerController.transform.position, "all", true);
playerController.separatedBlocks = true;
}
else
{
playerController.requestedChunkLoad = true;
}
if (playerController.building == false)
{
playerController.destroying = true;
playerController.destroyStartPosition = playerController.transform.position;
}
}
if (playerController.paintGunActive == true && playerController.paintColorSelected == true)
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
playerController.paintGun.GetComponent<AudioSource>().Play();
if (playerController.objectInSight.name.Equals("glassHolder(Clone)"))
{
interactionController.paintingCoroutine = interactionController.StartCoroutine(PaintMesh(playerController.gameManager.glassHolders, "glassHolder"));
}
if (playerController.objectInSight.name.Equals("brickHolder(Clone)"))
{
interactionController.paintingCoroutine = interactionController.StartCoroutine(PaintMesh(playerController.gameManager.brickHolders, "brickHolder"));
}
if (playerController.objectInSight.name.Equals("ironHolder(Clone)"))
{
interactionController.paintingCoroutine = interactionController.StartCoroutine(PaintMesh(playerController.gameManager.ironHolders, "ironHolder"));
}
if (playerController.objectInSight.name.Equals("steelHolder(Clone)"))
{
interactionController.paintingCoroutine = interactionController.StartCoroutine(PaintMesh(playerController.gameManager.steelHolders, "steelHolder"));
}
}
}
}
private IEnumerator PaintMesh(GameObject[] holders, string name)
{
playerController.machineGUIopen = false;
BlockDictionary blockDictionary = new BlockDictionary(playerController);
Color color = new Color(playerController.paintRed, playerController.paintGreen, playerController.paintBlue);
foreach (GameObject holder in holders)
{
holder.GetComponent<Renderer>().material.color = color;
FileBasedPrefs.SetBool(playerController.stateManager.worldName + name + holder.GetComponent<MeshPainter>().ID + "painted", true);
yield return null;
}
int interval = 0;
if (name == "glassHolder")
{
Glass[] allGlassBlocks = Object.FindObjectsOfType<Glass>();
foreach (Glass block in allGlassBlocks)
{
block.GetComponent<Renderer>().material.color = color;
interval++;
if (interval >= 500)
{
interval = 0;
yield return null;
}
}
}
if (name == "brickHolder")
{
Transform[] allBuiltObjects = playerController.gameManager.builtObjects.GetComponentsInChildren<Transform>(true);
foreach (Transform block in allBuiltObjects)
{
if (block.GetComponent<Brick>() != null)
{
block.GetComponent<Renderer>().material.color = color;
interval++;
if (interval >= 500)
{
interval = 0;
yield return null;
}
}
}
}
if (name == "ironHolder")
{
Transform[] allBuiltObjects = playerController.gameManager.builtObjects.GetComponentsInChildren<Transform>(true);
foreach (Transform block in allBuiltObjects)
{
if (block.GetComponent<IronBlock>() != null)
{
block.GetComponent<Renderer>().material.color = color;
interval++;
if (interval >= 500)
{
interval = 0;
yield return null;
}
}
}
}
if (name == "steelHolder")
{
Transform[] allBuiltObjects = playerController.gameManager.builtObjects.GetComponentsInChildren<Transform>(true);
foreach (Transform block in allBuiltObjects)
{
if (block.GetComponent<Steel>() != null)
{
block.GetComponent<Renderer>().material.color = color;
interval++;
if (interval >= 500)
{
interval = 0;
yield return null;
}
}
}
}
}
}