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didris.bas
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' This is the unbelievable
' ÜÜÜ ÜÜ ÜÜÜ ÜÜ
' Û Û ßÜÜß Û Û ßÜÜß Ü Ü
' Û Û ÜÜ Û Û ÜÜÜ ÜÜ ÜÜ ÜÜÜÜ Üß Üß Ü
' Üßßßß Û Û Û Üßßßß Û Û ß Û Û Û Üß ßÜ ÜÜ ÜÜ Üß
' Û Û Û Û Û Û Û Üßß Û Û ßÜ ßÜÜß ÛÜ ÛÜ Û
' Û Û Û Û Û Û Û Û Û Û ÜßßÜ ßÜ Üßßßßßß ßß
' ßÜ Û Û Û ßÜ Û Û Û Û Û ßÜ Üß Û ÜßßÜ
' ßßßßßßßß ßß ßßßßßßßß ßß ßß ßßßß ßßßßßÛ Ü Üß
' ver 2.2 ßÜÜÜÜÜß Ü Û
' by Dietmar Moritz Û ßß
' ßÜÜÜÜÜÜ
'
' I started this program in summer '97 and finished November '98.
'
' I've done this with Quick Basic 4.5, but you can also run it under QBasic!
' I still have some good ideas for this game, but I wanted to write a game
' which I can compile in only one EXE-File, so I shortened the source code.
' Maybe I will write a new, much more bigger DIDRIS for Quick Basic 4.5 only!
' ---------------------------------------------------------------------------
' Please do NOT run this program under Windows!!!
' It's not as fast as in good old DOS!!!
' I also recommend Quick Basic 4.5!!!
' ---------------------------------------------------------------------------
' Please read the READ ME!!!
' ---------------------------------------------------------------------------
' If you want to e-mail me: [email protected]
' or: [email protected]
' ---------------------------------------------------------------------------
' Have fun!!! :-)
' a740g: QB64 changes
' - Replaced Play(x) on/off with Timer(2) on/off (seems to work mostly). There are some sideeffects. :(
' - Added delays wherever animations are too fast
' - Using QB64 defined _pi
$Resize:Smooth
_FullScreen _SquarePixels , _Smooth
Dim Shared bst(1 To 41, 1 To 10, 1 To 10)
Dim Shared buch(1 To 5, 1 To 19, 1 To 19) As Integer
Dim Shared bomb As Integer
Dim Shared nextbomb As Integer
Dim Shared hf1(1 To 14, 2 To 14) As Integer
Dim Shared hf2(1 To 14, 2 To 14) As Integer
Dim Shared helion As Integer
Dim Shared blowheli As Integer
Dim Shared helix As Integer
Dim Shared heliy As Integer
Dim Shared helilt
Dim Shared rotor As Integer
Dim Shared leiter(1 To 14, 1 To 14) As Integer
Dim Shared tropfen(1 To 14, 1 To 14) As Integer
Dim Shared boom(1 To 14, 1 To 14) As Integer
Dim Shared para(1 To 14, 1 To 14) As Integer
Dim Shared paraon
Dim Shared maxfeld(1 To 14, 1 To 28) As Integer
Dim Shared bc As Integer
Dim Shared maxframe As Integer
Dim Shared maxstill As Integer
Const linienpunkte = 15
Const maxacid = 100
Const acidplus = 4
Dim Shared acid As Integer
Dim Shared showallacid As Integer
Const belegt% = 1
Const Frei% = 0
Const maxlinie = 4
Const fb = 12
Const fh = 23
Const bg = 14
Dim Shared maxposx As Integer
Dim Shared maxposy As Integer
Dim Shared maxlt
Dim Shared feld%(-1 To fb + 3, -1 To fh + 2)
Dim Shared farb%(-1 To fb + 3, -1 To fh + 2)
Dim Shared blockx%(4)
Dim Shared blocky%(4)
Const Musikanzahl = 3
Dim Shared Musiklaenge(Musikanzahl) As Integer
Dim Shared Musik$(50, Musikanzahl)
Dim Shared Musikstueck%
Dim Shared musi%
Dim Shared nomusik
Dim Shared punkte As Integer
Dim Shared Linienweg As Integer
Dim Shared Level As Integer
Dim Shared nstr%
Dim Shared endeundaus
Dim Shared hoho%(4)
Dim Shared already As Integer
Dim Shared yn(1 To 4) As Integer
For I = 1 To 4
yn(I) = 1
Next I
getsprites
init
init.ffont
Randomize Timer
Do
Screen 12
Cls
If already = 0 Then
Intro
Cls
Titel
Cls
End If
menu
main
Palette
Color
clear.var
already = 1
Loop
keine:
h = 1
Resume Next
hinter:
If musi% < Musiklaenge(Musikstueck%) Then
musi% = musi% + 1
Else
musi% = 1:
m% = Musikstueck%
Do
Musikstueck% = Int(Rnd * (Musikanzahl)) + 1
Loop Until Musikstueck% <> m%
Play "mb p1"
End If
Play "mb" + Musik$(musi%, Musikstueck%)
Return
'Fallschirm
Data ,,,,2,2,1,1,2,2,,,,
Data ,,2,2,1,2,2,2,2,1,2,2,,
Data 1,2,2,2,2,1,2,2,1,2,2,2,2,1
Data 2,1,2,2,,,,,,2,2,2,1,2
Data 2,2,1,7,,,,,,,7,1,2,2
Data 7,,,7,,,,,,,7,,,7
Data ,7,,,7,,,,,7,,,7,
Data ,7,,,7,,,,,7,,,7,
Data ,,7,,,7,,,7,,,7,,
Data ,,7,,,7,,,7,,,7,,
Data ,,,7,,7,,,7,,7,,,
Data ,,,7,,,7,7,,,7,,,
Data ,,,,7,,7,7,,7,,,,
Data ,,,,7,,7,7,,7,,,,
'Explosion
Data 4,,,,,,4,4,,,,,4,4
Data 4,4,,,,4,4,4,4,,,4,4,4
Data 4,4,4,,,4,12,12,4,4,4,4,4,4
Data 4,4,4,4,4,4,12,12,12,12,12,12,4,
Data ,4,4,12,12,12,12,12,14,14,12,12,4,
Data ,,4,12,14,14,14,14,14,14,14,12,4,4
Data ,4,4,12,12,14,14,14,14,12,12,12,12,4
Data ,4,12,12,14,14,14,14,14,14,12,12,4,4
Data 4,4,12,12,12,14,14,14,14,14,12,4,4,
Data 4,12,12,12,14,14,12,12,14,14,12,4,,
Data 4,4,4,12,12,12,12,12,12,12,12,4,,
Data ,,4,12,12,4,4,4,4,12,12,4,4,
Data ,4,4,12,4,4,,,4,4,4,4,4,4
Data ,4,4,4,4,,,,,4,,,4,4
'Tropfen
Data ,,,,,,1,,,,,,,
Data ,,,,,,1,1,,,,,,
Data ,,,,,,1,1,1,,,,,
Data ,,,,,,1,2,1,,,,,
Data ,,,,,1,1,2,1,1,,,,
Data ,,,,,1,2,2,2,1,,,,
Data ,,,,1,1,2,10,2,1,1,,,
Data ,,,1,1,2,2,10,2,2,1,,,
Data ,,1,1,2,2,3,10,10,2,1,1,,
Data ,,1,2,2,3,10,10,10,2,2,1,,
Data ,,1,2,2,10,10,10,10,2,2,1,,
Data ,,1,1,2,2,10,10,2,2,1,,,
Data ,,,1,1,2,2,2,2,1,1,,,
Data ,,,,1,1,1,1,1,1,,,,
'Leiter
Data ,6,,,,,,,,,,6,,
Data ,6,,,,,,,,,6,6,,
Data 6,7,6,6,6,6,6,6,6,6,7,,,
Data 6,6,,,,,,,,,6,6,,
Data ,6,,,,,,,,,,6,,
Data ,7,6,6,6,6,6,6,6,6,6,7,,
Data ,6,,,,,,,,,,6,,
Data ,6,,,,,,,,,,6,,
Data ,6,,,,,,,,,,6,,
Data 6,7,6,6,6,6,6,6,6,6,6,7,,
Data 6,,,,,,,,,,6,,,
Data 6,,,,,,,,,,6,,,
Data 6,7,6,6,6,6,6,6,6,6,7,6,,
Data ,6,,,,,,,,,,6,,
'max
Data ,,,,,8,8,8,8,,,,,
Data ,,,,8,8,8,8,8,8,,,,
Data ,,,,,12,9,9,12,,,,,
Data ,,,,,12,12,12,12,,,,,
Data ,,,,,,12,12,,,,,,
Data ,,,,2,2,2,8,7,2,,,,
Data ,,,8,2,8,2,2,2,2,7,,,
Data ,,2,7,,7,8,2,2,,8,2,,
Data ,,13,,,2,2,7,8,,,13,,
Data ,,,,,8,2,2,2,,,,,
Data ,,,,,7,2,8,2,,,,,
Data ,,,,8,2,,,7,2,,,,
Data ,,,,7,2,,,2,8,,,,
Data ,,,6,6,6,,,6,6,6,,,
Data ,,,,,8,8,8,8,,,,,
Data ,,,,8,8,8,8,8,8,,,,
Data ,,,,,12,9,9,12,,,,,
Data ,,13,,,12,12,12,12,,,13,,
Data ,,2,7,,,12,12,,,8,2,,
Data ,,,8,2,2,2,8,7,2,7,,,
Data ,,,8,2,8,2,2,2,2,,,,
Data ,,,,,7,8,2,2,,,,,
Data ,,,,,2,2,7,8,,,,,
Data ,,,,,8,2,2,2,,,,,
Data ,,,,,7,2,8,2,,,,,
Data ,,,,8,2,,,7,2,,,,
Data ,,,,7,2,,,2,8,,,,
Data ,,,6,6,6,,,6,6,6,,,
'heli
Data ,,,,,,,,,,,,,,,15,15,,,,,,,,,,,
Data ,,,,,,,,,,,,,,4,4,4,4,4,4,4,4,,,,,,
Data 2,4,,,,,,,,,,,4,4,4,4,4,4,4,4,4,4,1,1,,,,
Data 4,4,7,,,,,,,,,,4,4,4,4,4,,,,4,4,1,1,1,,,
Data 4,7,7,7,,,,,,,,4,4,4,4,4,4,,,,4,4,4,1,1,1,,
Data 7,7,8,7,7,,,,,,,4,4,4,4,4,4,,,,4,4,4,1,1,1,,
Data 4,7,7,7,4,4,4,4,4,4,4,4,4,4,4,4,4,,,,,4,4,4,1,1,,
Data 4,4,7,4,4,4,4,4,4,4,4,4,4,4,4,4,4,,,,,4,4,4,4,4,,
Data ,,,,,,,,,,,4,4,4,4,4,4,,,,,4,4,8,8,8,8,8
Data ,,,,,,,,,,,,4,4,4,4,4,4,4,4,4,4,4,4,4,4,,
Data ,,,,,,,,,,,,,4,4,4,4,4,4,4,4,4,4,4,4,,,
Data ,,,,,,,,,,,,,,,4,,,,,,,4,,,,8,
Data ,,,,,,,,,,,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
'Font
Data 1,1,1,1,,,1,,,1,,1,1,1,,,1,,,1,1,1,1,1,,,1,1,1,,1,,,,,1,,,,,1,,,,1,,1,1,1,
Data 1,1,1,1,,,1,,,1,,1,,,1,,1,,,1,1,1,1,1,,1,1,1,1,1,1,,,,,1,1,1,1,,1,,,,,1,1,1,1,1
Data 1,,,,1,1,1,,,1,1,,1,,1,1,,,1,1,1,,,,1,,1,1,1,,1,,,,1,1,,,,1,1,,,,1,,1,1,1,
Data 1,1,1,1,,1,,,,1,1,1,1,1,,1,,,,,1,,,,,,1,1,1,,1,,,,1,1,,1,,1,1,,,1,1,,1,1,1,1
Data 1,1,1,1,,1,,,,1,1,1,1,1,,1,,,1,,1,,,,1,,1,1,1,1,1,,,,,,1,1,1,,,,,,1,1,1,1,1,
Data 1,1,1,1,1,,,1,,,,,1,,,,,1,,,,,1,,,1,,,,1,1,,,,1,1,,,,1,1,,,,1,,1,1,1,
Data 1,,,,1,,1,,1,,,,1,,,,,1,,,,,1,,,,1,1,1,,1,,,1,1,1,,1,,1,1,1,,,1,,1,1,1,
Data ,,1,,,,1,1,,,,,1,,,,,1,,,,1,1,1,,,1,1,1,,1,,,,1,,,1,1,,,1,,,,1,1,1,1,1
Data 1,1,1,1,,,,,,1,,1,1,1,,,,,,1,1,1,1,1,,,,,1,,,,1,1,,,1,,1,,1,1,1,1,1,,,,1,
Data 1,1,1,1,,1,,,,,1,1,1,1,,,,,,1,1,1,1,1,,,1,1,1,,1,,,,,1,1,1,1,,1,,,,1,,1,1,1,
Data 1,1,1,1,1,,,,,1,,,,1,,,,1,,,,,1,,,,1,1,1,,1,,,,1,,1,1,1,,1,,,,1,,1,1,1,
Data ,1,1,1,,1,,,,1,,1,1,1,1,,,,,1,,1,1,1,,,,,,,,1,,,,,,,,,,1,,,,,,,,
Data ,,,,,,,,,,1,1,1,1,,,,,,,,,,,
'READY
Data 7,3,13,,3,,12,,3,,12,,3,,11,,5,,10,,5,,10,,5,,9,,7,,9,5,2,,x,,2,,7,6,3,,6,,9,,6,,9,,6,,9,,5,,11,,4,,11,,4,,11,,4,,11,,2,2,13,2,2,10,6,,10,2,4,,12,,3,,13,,2,
Data 13,,2,,x,,,,x,,,,x,,,,x,,,,x,,,,x,,,,x,,,,x,,,,13,2,,,13,,2,,12,,3,,10,2,4,,9,,5,,11,5,3,12,4,,12,,3,,2,10,4,,,,x,,,,x,,,,x,,,,x,,,,x,,2,8
Data 6,,10,,5,,2,8,6,,,,x,,,,x,,,,x,,,,x,,,,x,,2,10,4,,12,,,2,x,,3,7,9,,7,2,7,,9,,6,,10,,5,,10,,5,,10,,5,,10,,5,,9,,6,,7,2,7,,4,3,9,,3,,12,,3,,12,,4,,11,,5,
Data 10,,6,,9,,7,,8,,8,,7,,9,,4,2,11,4,3,,9,,5,,,,7,,,,4,,2,,5,,2,,5,,,,5,,,,6,,2,,3,,2,,7,,,,3,,,,8,,2,,,,2,,9,,2,,2,,11,,3,,13,,,,x,,,,x,,,,x,,,,x,,,,x,,,,x,,,,x,,,,x,,,,7,7,3,7
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Data "l8n40l4n48l8n40l4n48p64p64l8n48n50n51n52n48n50"
Data "l4n52l8n47l4n50n48p64l8n48n50n52n48n50l4n52"
Data "l8n48n50n48n52n48l8n50l4n52l8n48n50n48"
Data "l8n52n48n50l4n52l8n47l4n50l4n48p64l8n40l8n41l8n42"
Data "l4n43l8n45l4n43l8n40l8n41l8n42l4n43l8n45l4n43l8n52"
Data "l8n48l8n43l8n45l8n47l8n48l8n50l8n52l8n50l8n48l8n50"
Data "l4n43p64l8n43l8n40l8n41l4n43l8n45l4n43l8n40l8n41l8n42"
Data "l4n43l8n45l8n43p64l8n43l8n45l8n46l8n47l8n47p64l4n47l8n45"
Data "l8n42l8n38l4n43"
Data "MUSIKENDE"
Data "T110l6n35l16n36l3n38l16n35l8n33l16n35l2n31l6n35l16n35"
Data "l6n33l16n31l3n28l16n28l6n35l16n35l2n33l6n35l16n36l3n38"
Data "l16n35l8n33l16n35l2n31l6n35l16n35l6n33l16n31l3n28l16n28"
Data "l6n35l16n35l2n33l6n35l16n36l3n38l16n35l8n33l16n35l2n31"
Data "l6n35l16n35l6n33l16n31l3n28l16n28l6n35l16n35l2n33l6n35"
Data "l16n36l3n38l16n35l8n33l16n35l2n31l6n35l16n35l6n33l16n31"
Data "l3n28l16n28l6n35l16n35l2n33p64p64l5n38l5n38l5n38l6n38l16n40"
Data "l6n33l16n33l6n33l16n33l2n33l6n33l16n33l6n33l16n33l2n33"
Data "l6n31l16n31l6n31l16n31l2n31l5n38l5n38l5n38l6n38l16n40"
Data "l6n33l16n33l6n33l16n33l2n33l6n33l16n33l6n33l16n33l2n33"
Data "l6n31l16n31l6n31l16n31l2n31"
Data "MUSIKENDE"
Data "T220MSl3n40l8n40l4n43l4n47l4n46n46l2n42l4n33l4n33"
Data "l4n33n33n35n35l2n35l3n40l8n40l4n43l4n47l4n49"
Data "l4n49n46n49n51n48n43n45l2n47l8n47n45"
Data "l8n43n42l2n40l4n31l7n43l8n47l4n52n52n51n54"
Data "l2n52l4n31l8n43l8n47l4n52l4n52n51n54l2n52l8n47"
Data "l8n45n43n42l3n40l8n40l4n43n47n46n46l2n42"
Data "l4n33n33n33n33n35n35l2n35l3n40l8n40l4n43"
Data "l4n47n49n49n46n49n51n48n43n45l2n47l8n47n45n43n42l2n40"
Data "l4n31l7n43l8n47l4n52n52n51n54l2n52l4n31l8n43"
Data "l8n47l4n52n52n51n54l2n52l8n47n45n43n42"
Data "MUSIKENDE"
Sub acidrain
maxar = fb
Dim ar(maxar) As Integer
Dim armax(maxar) As Integer
For x% = 1 To fb
For y% = 1 To fh - 1
If feld%(x%, y%) = belegt% Then Exit For
Next y%
armax(x%) = y%
If feld%(x%, y%) = belegt% Then
feld%(x%, y%) = Frei%
farb%(x%, y%) = 0
End If
Next x%
For I% = 1 To maxar
ar(I%) = Int(Rnd * (3)) - 3
Next I%
Do
For I% = 1 To maxar
If ar(I%) < armax(I%) Then
ar(I%) = ar(I%) + 1
kastl I%, ar(I%), 33
End If
Next I%
t = Timer
Do
Loop Until Timer >= t + .15
For I% = 1 To maxar
kastl I%, ar(I%), 0
Next I%
chk = 0
For I% = 1 To maxar
If ar(I%) >= armax(I%) Then chk = chk + 1
Next I%
If chk = maxar Then Exit Do
Loop
nichtganzalles
If yn(4) = 1 Then
acid = 0
show.acidometer
End If
End Sub
Sub alles
For x% = -480 To 640 Step 20
For I% = 0 To 2
Line (x% + I%, 0)-(x% + 480 + I%, 480), 8
Line (x% - I%, 0)-(x% + 480 - I%, 480), 7
Line (x% - I% + 480, 0)-(x% - I%, 480), 7
Line (x% + 480 + I%, 0)-(x% + I%, 480), 8
Next I%
Next x%
Line (320 + 1 - fb * bg / 2, 240 + 1 - fh * bg / 2 + bg)-(321 - 1 + fb * bg / 2, 240 - 1 + fh * bg / 2 + 1 + bg), 0, BF
x1% = ((320 - fb * bg / 2) + ((-4) * bg) + 1)
y1% = ((240 - fh * bg / 2) + ((1) * bg) + 1)
x2% = ((320 - fb * bg / 2 - 1) + ((-1) * bg) + 1)
y2% = ((240 - fh * bg / 2) + (5) * bg)
Line (x1%, y1%)-(x2%, y2%), 0, BF
Line (x1% - 1, y1% - 1)-(x2% + 1, y2% + 1), 2, B
Color 8
u = 10
Draw "c1 bm190,70 u40 r 20 F30 d10 l30 u10 r13 h17 l3 d27 l13"
Paint (191, 68), 2, 1
Draw "c1 bm250,70 u40 r13 d40 l13"
Paint (253, 68), 2, 1
Draw "c1 bm275,70 u40 r 20 F30 d10 l30 u10 r13 h17 l3 d27 l13"
Paint (277, 68), 2, 1
Draw "c1 bm335,70 u40 r22"
Line -Step(20, 15), 1
Line -Step(-16, 10), 1
Draw "f15 l13 h12 u7"
Line -Step(9, -6), 1
Line -Step(-8, -5), 1
Draw "l4 d30 l12"
Paint (337, 68), 2, 1
Draw "c1 bm385,70 u40 r13 d40 l13"
Paint (387, 68), 2, 1
Draw "c1 bm410,70 u10 r23 e5 l27 u15 e10 r30 d10 l23 g5 r27 d15 g10 l30"
Paint (413, 68), 2, 1
Tasten
Punktezahl
nichtganzalles
If yn(4) = 1 Then
Color 11
Locate 26, 10: Print "Acid-O-Meter"
showallacid = 1
show.acidometer
showallacid = 0
End If
If yn(3) = 1 Then
Line (220, 440)-(420, 470), 0, BF
Line (220, 440)-(420, 470), 15, B
show.font2 "BODY-COUNT:", 2, 0, 1, 235, 448
show.bodycount
End If
End Sub
Sub ausis
'TODO
Timer Off
If Play(1) <> 0 Then Beep
showpoints
showhiscore
endeundaus = 1
End Sub
Sub ausss
show.verynicegraphic
Screen 0
Color 1, 4
Print "Freeware by Dietmar Moritz"
Print
Color 2, 0
Print "Thanks for playing"
Color 15, 0
Print
Print " /±±±±± /±± /±±±±± /±±±±±± /±± /±±±±±"
Print " ³ ±±_/±± ³ ±± ³ ±±_/±± ³ ±±__/±± ³ ±± /±±__/±±"
Print " ³ ±±³//±± ³ ±± ³ ±±³//±± ³ ±±±±±±/ ³ ±± ³/_/±±/_/"
Print " ³ ±± ³ ±± ³ ±± ³ ±± ³ ±± ³ ±±/±±/ ³ ±± ³//±±"
Print " ³ ±± /±±/ ³ ±± ³ ±± /±±/ ³ ±±//±± ³ ±± /±±/_/±±"
Print " ³ ±±±±±/ ³ ±± ³ ±±±±±/ ³ ±±³//±± ³ ±± ³//±±±±±/"
Print " ³/___/ ³/_/ ³/____/ ³/_/ ³/_/ ³/_/ ³/____/ ";
Color 3
Print " v2.2"
Print Spc(67); "(22.11.98)"
Color 8, 0
For y% = 2 To 25
For x% = 1 To 80
If Screen(y%, x%) = 179 Then Locate y%, x%: Print "³"
If Screen(y%, x%) = Asc("/") Then Locate y%, x%: Print "/"
If Screen(y%, x%) = Asc("_") Then Locate y%, x%: Print "_"
Next x%
Next y%
End
End Sub
Sub clear.var
bomb = 0
nextbomb = 0
helion = 0
blowheli = 0
helix = 0
heliy = 0
helilt = 0
rotor = 0
bc = 0
maxframe = 0
maxstill = 0
acid = 0
showallacid = 0
maxposx = 0
maxposy = 0
maxlt = 0
For x% = -1 To fb + 3
For y% = -1 To fh + 2
feld%(x%, y%) = 0
farb%(x%, y%) = 0
Next y%
Next x%
punkte = 0
Linienweg = 0
Level = 0
nstr% = 0
endeundaus = 0
End Sub
Sub drehen (struktur%)
Select Case struktur%
Case 1
If (blockx%(2) + 1 = blockx%(1)) And (feld%(blockx%(1) + 1, blocky%(1)) <> belegt%) Then
blockx%(3) = blockx%(3) - 1: blocky%(3) = blocky%(2)
blockx%(2) = blockx%(4): blocky%(2) = blocky%(4)
blockx%(4) = blockx%(1) + 1: blocky%(4) = blocky%(1)
HE = 1
End If
If (blockx%(4) + 1 = blockx%(1)) And (feld%(blockx%(1), blocky%(1) - 1) <> belegt%) Then
blockx%(3) = blockx%(2): blocky%(3) = blocky%(2)
blockx%(2) = blockx%(4): blocky%(2) = blocky%(4)
blockx%(4) = blockx%(1): blocky%(4) = blocky%(1) - 1
End If
If (blockx%(1) + 1 = blockx%(2)) And (feld%(blockx%(1) - 1, blocky%(1)) <> belegt%) Then
blockx%(3) = blockx%(2): blocky%(3) = blocky%(2)
blockx%(2) = blockx%(4): blocky%(2) = blocky%(4)
blockx%(4) = blockx%(1) - 1: blocky%(4) = blocky%(1)
End If
If (HE <> 1) And (blockx%(3) + 1 = blockx%(1)) And (feld%(blockx%(1), blocky%(1) + 1) <> belegt%) Then
blockx%(3) = blockx%(2): blocky%(3) = blocky%(2)
blockx%(2) = blockx%(4): blocky%(2) = blocky%(4)
blockx%(4) = blockx%(1): blocky%(4) = blocky%(1) + 1
End If
Case 3
If (blocky%(3) + 1 = blocky%(1)) And (feld%(blockx%(1), blocky%(4)) <> belegt%) And (feld%(blockx%(1) - 1, blocky%(4)) <> belegt%) Then
blockx%(4) = blockx%(1)
blockx%(3) = blockx%(1) - 1: blocky%(3) = blocky%(4)
HE = 1
End If
If (HE <> 1) And (blocky%(3) - 1 = blocky%(1)) And (feld%(blockx%(1), blocky%(2) - 1) <> belegt%) And (feld%(blockx%(2), blocky%(4)) <> belegt%) Then
blockx%(4) = blockx%(2)
blockx%(3) = blockx%(1): blocky%(3) = blocky%(1) - 1
End If
Case 4
If (blocky%(3) + 1 = blocky%(1)) And (feld%(blockx%(2), blocky%(4)) <> belegt%) And (feld%(blockx%(2) + 1, blocky%(4)) <> belegt%) Then
blockx%(4) = blockx%(2)
blockx%(3) = blockx%(2) + 1: blocky%(3) = blocky%(4)
HE = 1
End If
If (HE <> 1) And (blocky%(3) - 1 = blocky%(1)) And (feld%(blockx%(2), blocky%(2) - 1) <> belegt%) And (feld%(blockx%(1), blocky%(4)) <> belegt%) Then
blockx%(4) = blockx%(1)
blockx%(3) = blockx%(2): blocky%(3) = blocky%(1) - 1
End If
Case 5
If (blocky%(2) + 1 = blocky%(1)) And (feld%(blockx%(3), blocky%(1)) <> belegt%) And (feld%(blockx%(3), blocky%(1) + 1) <> belegt%) And (feld%(blockx%(1) - 1, blocky%(1)) <> belegt%) Then
blockx%(2) = blockx%(3): blocky%(2) = blocky%(1)
blocky%(3) = blocky%(4)
blockx%(4) = blockx%(4) - 1: blocky%(4) = blocky%(1)
HE = 1
End If
If (HE <> 1) And (blockx%(2) - 1 = blockx%(1)) And (feld%(blockx%(1), blocky%(3)) <> belegt%) And (feld%(blockx%(4), blocky%(3)) <> belegt%) And (feld%(blockx%(1), blocky%(1) - 1) <> belegt%) Then
blockx%(2) = blockx%(1): blocky%(2) = blocky%(3)
blockx%(3) = blockx%(4)
blockx%(4) = blockx%(1): blocky%(4) = blocky%(1) - 1
HE = 1
End If
If (HE <> 1) And (blocky%(2) - 1 = blocky%(1)) And (feld%(blockx%(3), blocky%(1)) <> belegt%) And (feld%(blockx%(2) + 1, blocky%(1)) <> belegt%) And (feld%(blockx%(3), blocky%(4)) <> belegt%) Then
blockx%(2) = blockx%(3): blocky%(2) = blocky%(1)
blocky%(3) = blocky%(4)
blockx%(4) = blockx%(4) + 1: blocky%(4) = blocky%(1)
HE = 1
End If
If (HE <> 1) And (blockx%(2) + 1 = blockx%(1)) And (feld%(blockx%(1), blocky%(3)) <> belegt%) And (feld%(blockx%(4), blocky%(3)) <> belegt%) And (feld%(blockx%(1), blocky%(1) + 1) <> belegt%) Then
blockx%(2) = blockx%(1): blocky%(2) = blocky%(3)
blockx%(3) = blockx%(4)
blockx%(4) = blockx%(1): blocky%(4) = blocky%(1) + 1
HE = 1
End If
Case 6
If (blocky%(2) + 1 = blocky%(1)) And (feld%(blockx%(3), blocky%(1)) <> belegt%) And (feld%(blockx%(3), blocky%(4)) <> belegt%) And (feld%(blockx%(1) + 1, blocky%(1)) <> belegt%) Then
blockx%(2) = blockx%(3) + 2: blocky%(2) = blocky%(1)
blockx%(3) = blockx%(2)
blockx%(4) = blockx%(4) - 1: blocky%(4) = blocky%(1)
HE = 1
End If
If (HE <> 1) And (blockx%(2) - 1 = blockx%(1)) And (feld%(blockx%(1), blocky%(3)) <> belegt%) And (feld%(blockx%(3), blocky%(2) + 1) <> belegt%) And (feld%(blockx%(1), blocky%(1) + 1) <> belegt%) Then
blockx%(2) = blockx%(1): blocky%(2) = blocky%(1) + 1
blocky%(3) = blocky%(2)
blockx%(4) = blockx%(1): blocky%(4) = blocky%(1) - 1
HE = 1
End If
If (HE <> 1) And (blocky%(2) - 1 = blocky%(1)) And (feld%(blockx%(3), blocky%(1)) <> belegt%) And (feld%(blockx%(2) - 1, blocky%(1)) <> belegt%) And (feld%(blockx%(2) - 1, blocky%(2)) <> belegt%) Then
blockx%(2) = blockx%(2) - 1: blocky%(2) = blocky%(1)
blockx%(3) = blockx%(2)
blockx%(4) = blockx%(4) + 1: blocky%(4) = blocky%(1)
HE = 1
End If
If (HE <> 1) And (blockx%(2) + 1 = blockx%(1)) And (feld%(blockx%(1), blocky%(3)) <> belegt%) And (feld%(blockx%(2), blocky%(2) - 1) <> belegt%) And (feld%(blockx%(1), blocky%(1) - 1) <> belegt%) Then
blockx%(2) = blockx%(1): blocky%(2) = blocky%(2) - 1
blocky%(3) = blocky%(2)
blockx%(4) = blockx%(1): blocky%(4) = blocky%(1) + 1
HE = 1
End If
Case 7
If (blocky%(2) + 1 = blocky%(1)) And (feld%(blockx%(1) - 1, blocky%(1)) <> belegt%) And (feld%(blockx%(1) + 1, blocky%(1)) <> belegt%) And (feld%(blockx%(1) + 2, blocky%(1)) <> belegt%) Then
For I% = 2 To 4
blocky%(I%) = blocky%(1)
Next I%
blockx%(2) = blockx%(1) - 1
blockx%(3) = blockx%(1) + 1
blockx%(4) = blockx%(1) + 2
HE = 1
End If
If (HE <> 1) And (blockx%(2) + 1 = blockx%(1)) And (feld%(blockx%(1), blocky%(1) - 1) <> belegt%) And (feld%(blockx%(1), blocky%(1) + 1) <> belegt%) And (feld%(blockx%(1), blocky%(1) + 2) <> belegt%) Then
For I% = 2 To 4
blockx%(I%) = blockx%(1)
Next I%
blocky%(2) = blocky%(1) - 1
blocky%(3) = blocky%(1) + 1
blocky%(4) = blocky%(1) + 2
End If
End Select
End Sub
Function fax (x, z, zx, zz)
fax = (zx * z - zz * x) / (z - zz)
End Function
Function fay (y, z, zy, zz)
fay = (zy * z - zz * y) / (z - zz)
End Function
Sub fire (x%, y%)
Do
If InKey$ <> "" Then Exit Do
ax% = x%
ay% = y%
select.case oldi%, ax%, ay%
If Point(ax%, ay%) <> 10 Then
For I% = 1 To 9
ax% = x%
ay% = y%
select.case I%, ax%, ay%
If I% = 9 Then Exit Do
If Point(ax%, ay%) = 10 Then Exit For
Next I%
Else
I% = oldi%
End If
oldi% = I%
x% = ax%
y% = ay%
PSet (x%, y%), 4
For w = 0 To 2 * _Pi Step .8
For I% = 1 To 4
If Point(x% + Sin(w) * I%, y% + Cos(w) * I%) = 0 Then
PSet (x% + Sin(w) * I%, y% + Cos(w) * I%), 4
End If
Next I%
Next w
Select Case Int(Rnd * (1))
Case 0: Color 0
End Select
If InKey$ <> "" Then Exit Do
PSet (x%, y%)
For w = 0 To 2 * _Pi Step .8
For I% = 1 To 4
If Point(x% + Sin(w) * I%, y% + Cos(w) * I%) = 4 Then
PSet (x% + Sin(w) * I%, y% + Cos(w) * I%), 0
End If
Next I%
Next w
_Limit 60
Loop
Line (265, 200)-Step(120, 50), 0, BF
End Sub
Sub getsprites
For I% = 1 To 6
For y% = 1 To 14
For x% = 1 To 14
Read a
Select Case I%
Case 1: If a = 2 Then a = 15
para(x%, y%) = a
Case 2: boom(x%, y%) = a
Case 3: tropfen(x%, y%) = a
Case 4: leiter(x%, y%) = a
Case 5: If a = 2 Then a = 10
maxfeld(x%, y%) = a
Case 6: If a = 2 Then a = 10
maxfeld(x%, y% + 14) = a
End Select
Next x%
Next y%
Next I%
For y% = 2 To 14
For x% = 1 To 28
Read a
If a = 4 Then a = Int(Rnd * (2)) * 8 + 2
If x% < 15 Then
hf1(x%, y%) = a
Else
hf2(x% - 14, y%) = a
End If
Next x%
Next y%
End Sub
Sub gettaste (z$, posit%, max)
Do
z$ = InKey$
Loop Until z$ <> ""
Select Case Right$(z$, 1)
Case "8", "H": If posit% > 1 Then posit% = posit% - 1
Case "2", "P": If posit% < max Then posit% = posit% + 1
End Select
End Sub
Sub grey
setgrey 1, 4
setgrey 2, 24
setgrey 3, 28
setgrey 4, 12
setgrey 5, 17
setgrey 6, 24
setgrey 7, 41
setgrey 8, 20
setgrey 9, 25
setgrey 10, 45
setgrey 11, 49
setgrey 12, 33
setgrey 13, 37
setgrey 14, 57
setgrey 15, 62
End Sub
Sub heli
show.heli 0
I% = Int(Rnd * (9)) - 1
ii% = Int(Rnd * (9)) - 1
If I% >= 2 Then
If maxposx <= helix Then
I% = -1
Else
I% = 1
End If
If maxposx = helix + 1 Then I% = 0
End If
If ii% >= 2 Then
If maxposy > heliy Then
ii% = 1
Else
ii% = -1
End If
If maxposy = heliy - 1 Then ii% = 0
End If
chk1% = 1
chk2% = 1
For u% = 1 To 4
If blockx%(u%) = helix + I% And blocky%(u%) = heliy Then chk1% = 0
If blockx%(u%) = helix + I% + 1 And blocky%(u%) = heliy Then chk1% = 0
If blockx%(u%) = helix And blocky%(u%) = heliy + ii% Then chk2% = 0
If blockx%(u%) = helix + 1 And blocky%(u%) = heliy + ii% Then chk2% = 0
Next u%
If feld%(helix + I%, heliy) = Frei% And chk1% And feld%(helix + I% + 1, heliy) = Frei% Then
helix = helix + I%
End If
If feld%(helix, heliy + ii%) = Frei% And chk2% And feld%(helix + 1, heliy + ii%) = Frei% Then
heliy = heliy + ii%
End If
If helix = 0 Then maxposx = 2
If helix + 1 >= fb + 1 Then helix = fb - 1
If heliy = 0 Then heliy = 1
If heliy = fh Then heliy = fh - 1
helilt = Timer
show.heli 1
If helix + 1 = maxposx And heliy + 1 = maxposy Then heligetsmax
End Sub
Sub heligetsmax
x1% = ((320 - fb * bg / 2) + ((helix) * bg) + 1)
y1% = ((240 - fh * bg / 2) + ((heliy + 1) * bg) + 1)
For u% = 1 To 4
kastl blockx%(u%), blocky%(u%), 0
Next u%
kastl maxposx, maxposy, 0
maxframe = 2
kastl maxposx, maxposy, 55
For y% = 1 To 14
For x% = 1 To 14
If leiter(x%, y%) > 0 Then PSet (x% + x1% - 1, y% + y1% - 1), leiter(x%, y%)
Next x%
Next y%
t = Timer
Do
Loop Until Timer >= t + 2
kastl helix + 1, heliy + 1, 0
For y% = 1 To 14
For x% = 1 To 14
If leiter(x%, y%) > 0 Then PSet (x% + x1% - 1, y% + y1% - 1), leiter(x%, y%)
Next x%
Next y%
t = Timer
Do
Loop Until Timer >= t + 1
kastl maxposx, maxposy, 0
Do
t = Timer
Do
Loop Until Timer >= t + .2
show.heli 0
heliy = heliy - 1
If heliy = 0 Then helion = 0: bc = bc - 1: nichtganzalles: killmax: Exit Do
show.heli 1
Loop
punkte = punkte - 100
If punkte < 0 Then punkte = 0
Punktezahl
End Sub
Sub init
For I% = 2 To 5
GoSub ini
Next I%
For I% = 14 To 21
GoSub ini
Next I%
I% = 25
GoSub ini
For I% = 30 To 41
GoSub ini
Next I%
Exit Sub
ini:
For y% = 1 To 5
For x% = 1 To 5
Read a
bst(I%, x%, y%) = a
Next x%
Next y%
Return
End Sub
Sub init.ffont
I% = 1
x% = 1
y% = 1
u% = 1
a = 1
Do
Read aa$
If aa$ = "x" Then aa$ = "14"
If aa$ = "" Then aa$ = "1"
If a Then
a = 0
Else
a = 1
End If
num = Val(aa$)
For k = u% To (u% + num - 1)
x% = x% + 1
If x% = 19 Then x% = 2: y% = y% + 1
If y% = 20 Then y% = 1: I% = I% + 1: x% = 2
buch(I%, x%, y%) = a
Next k
u% = k
If k >= 1616 Then Exit Do
Loop
For I% = 1 To 5
buch(I%, 19, 19) = 1
buch(I%, 1, 19) = 1
Next I%
End Sub
Sub Intro
If InKey$ = Chr$(27) Then Exit Sub
Sleep 1
Dim d(5) As String
Dim I(5) As String
Dim dx(1) As Single
Dim dy(1) As Single
Dim ix(1) As Single
Dim iy(1) As Single
dx(0) = 1
dy(0) = 1
dx(1) = 80 - 6
dy(1) = 1
ix(0) = 1
iy(0) = 23
ix(1) = 80 - 4
iy(1) = 23
d(0) = "DDDDDD"
d(1) = "DD DD"
d(2) = "DD DD"
d(3) = "DD DD"
d(4) = "DD DD"
d(5) = "DDDDDD"
I(0) = "IIII"
I(1) = " II"
I(2) = " II"
I(3) = " II"
I(4) = " II"
I(5) = "IIII"
Do
Color 0
For u% = 0 To 5
Locate Int(dy(0)) + u%, Int(dx(0)): Print d(u%)
Locate Int(dy(1)) + u%, Int(dx(1)): Print d(u%)
Locate Int(iy(0)) + u%, Int(ix(0)): Print I(u%)
Locate Int(iy(1)) + u%, Int(ix(1)): Print I(u%)
Next u%
If dy(0) < 12 Then dy(0) = dy(0) + 1: dx(0) = dx(0) + 2
If iy(0) > 12 Then iy(0) = iy(0) - 1: ix(0) = ix(0) + 3
If dy(1) < 12 Then dy(1) = dy(1) + 1: dx(1) = dx(1) - 2.75
If iy(1) > 12 Then iy(1) = iy(1) - 1: ix(1) = ix(1) - 2
Color 15
For u% = 0 To 5
Locate Int(dy(0)) + u%, Int(dx(0)): Print d(u%)
Locate Int(dy(1)) + u%, Int(dx(1)): Print d(u%)
Locate Int(iy(0)) + u%, Int(ix(0)): Print I(u%)
Locate Int(iy(1)) + u%, Int(ix(1)): Print I(u%)
Next u%
t = Timer
Do
If InKey$ = Chr$(27) Then Exit Sub
Loop Until Timer >= t + .08
Loop Until iy(1) = 12
setpal 14, 0, 0, 0
Color 14
Line (171, 172)-Step(43, 0)
Line (171, 172)-Step(0, 100)
Line -Step(43, 0)
r = 20
Circle (214, 192), 20, , 0, _Pi / 2
Circle (214, 252), 20, , _Pi * 3 / 2, 0
Line (234, 192)-Step(0, 60)