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116+connect_Queue.cpp
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116+connect_Queue.cpp
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/*
// Definition for a Node.
class Node {
public:
int val;
Node* left;
Node* right;
Node* next;
Node() : val(0), left(NULL), right(NULL), next(NULL) {}
Node(int _val) : val(_val), left(NULL), right(NULL), next(NULL) {}
Node(int _val, Node* _left, Node* _right, Node* _next)
: val(_val), left(_left), right(_right), next(_next) {}
};
*/
class Solution {
public:
Node* connect(Node* root) {
queue<Node*> que;
if (root != NULL) que.push(root);
while (!que.empty()) {
int size = que.size();
Node* node;
Node* prenode;
for (int i = 0; i < size; ++i) {
if (i == 0) {
prenode = que.front();
que.pop();
node = prenode;
} else {
node = que.front();
que.pop();
prenode->next = node;
prenode = prenode->next;
}
if (node->left) que.push(node->left);
if (node->right) que.push(node->right);
}
prenode->next = NULL; // node 或者 prenode 都可以
}
return root;
}
};