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Releases: Dubwise56/Dubs-Bad-Hygiene

v2.7.1085

27 Dec 03:34
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Optimizations.
Fixed banding with snow + irrigation textures.
Added more options for packing bottles

v2.7.1061

04 Dec 02:24
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Fixed animals getting stuck when trying to defecate and a litter box is outside their zone.
Water bottle dropping spam should stop in a few more cases, CE users with loadouts need to add the drinks else they will get dropped, warned about it in the drink packing tooltip.
Added setting to enable drink packing
Added setting to allow modded drinks to be used at all.
Fixed a bug in the fertilizer grid that meant it was getting capped when saved, should last a lot longer now.
Fixed a bug where pawns couldn't wash their hands with primitive wells.
Reduced biosolid placing cost from 15 to 10.
Assembly version no longer changes.

v2.7.1058

30 Nov 19:22
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removed delay on fertilizer placing, added more drink patches

v2.7.1056

28 Nov 11:31
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fix for drinks packing job

v2.7.1055

27 Nov 19:20
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v2.7.1055 Pre-release
Pre-release

New stuff:
Added a swimming pool.
Added survival mode which limits the shallow water grid to tiny patches and reduces the size of the deep grid.
Added water bottles for use with thirst need.
Added a drink def extension to drinks from VGP & RimCuisine which allows them to be used for filling the thirst need.
Pawns will pack water bottles from water sources, or drinks from VGP & RimCuisine or any other modded drinks that add the water extension with patches.
Added rain irrigation option, rain will irrigate fertile terrain like sprinklers do.
Added hydroponics link option which adds water usage to any powered growing buildings like hydroponics, plants will start to take damage from dehydration instead of power loss.
Added hydrotherapy as a joy type, hot tubs and swimming pools count as hydrotherapy.
Biosolid fertilizer is now placed using an area system instead of building fertilizer patches.
Pawns will automatically replenish fertilizer in fertilized areas.

Major Changes:
Combined the Hygiene and hygiene/Misc tabs into 1.
Changed the projects from short chains of research to individual projects allowing you to research only buildings that you actually want, which also reduces clutter in the architect menu.
New system for finding fixtures and water sources.
Pawns now find and sort water sources and drinks by the shortest path rather than the shortest distance.
Pawns will gradually look greater distances for fixtures as their need to use one grows.
Pawns will now visit a basin for water before washing a patient.
Pawns will now use carried drinks to feed to patients or find a drink to carry to them.
Food now directly adds 20% of the nutritional value to the thirst bar instead of the thirst bar raising when the food bar is above 50%.
Added some more stages to medieval research.
Pawns will now ignore fixtures with contaminated water supply unless they are in urgent need of water.
New method for applying diseases from contaminated water, untreated water has a small chance of only diarrhea, contaminated water has a very high chance of giving diarrhea, and small chances for dysentery or cholera.
Removed the paint fixtures tool, Dubs Paint Shop replaces this feature.

Minor Changes:
Added missing pump, missing well, and missing water tower alerts.
Added warning to thermostats if hot water tanks aren't set to thermostat mode.
Added more values to the need rate options for more control.
Fixed a bug that prevented the thermostat mode on hot water tanks working correctly without a room thermostat.
Added a patch to prevent any bad hygiene related items appearing in resource pods.
Litter boxes now hidden when animal bladders is disabled.
Fountains are now hidden when thirst is disabled.
Animals of any size will now be able to use litter boxes.
Pawns will now use toilets, showers, and drink during parties.
Combined the different size ceiling fans into 1 button.
Changed water tank drain to a designated job.
Baths can be heated by placing both a log boiler or a camp fire in an adjacent cell, other defs can be added as heat source for the bath.
Drinking dirty or clean water now gives a debuff or buff.
Empty water towers no longer become contaminated.
Changed irrigation and fire sprinklers placement to work like ceiling fans.
Reduced the cost of some research projects.
Hot tubs and swimming pools can be used during parties.
Sewage outlets are now stuffed.
General refactoring and code optimization.

v2.5.1002

05 Oct 13:08
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fixed mech serum healing bad hygiene

v2.5.990

23 Sep 17:34
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fertilizer patches are now inert and wont be attacked
fixture inspect tab now reads why you have a broken pipe icon

v2.5.958

22 Aug 22:21
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updated french translations
can now copy paste storage settings on washing machines

v2.5.950

14 Aug 01:17
e49deee
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wind pumps can no longer break down.
fertilizer now gets removed when terrain is changed.

v2.5.833

18 Jul 14:48
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Fixed bug where linking a bed then setting the room to a prison would prevent prisoners being able to use the fixture.
Fixed bug where you could fill a water tub from an empty water butt.
Added big filthy warning screen when a mod nukes your map init.