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Yesterday, I pushed Achilles off the edge of the map with shockwave, which made Gehenna unwinnable.
Easy enough to check whether affected units are in bounds before unstoring them, but I wanted to check that that's the ideal solution before doing that. I'm kind of surprised that find_vacant=yes and check_passability=yes don't take care of it, so maybe it's actually a wesnoth bug.
The text was updated successfully, but these errors were encountered:
Placing a unit at a location outside of map boundaries is a valid operation that will move the unit to the recall list. Units on the recall list are considered alive. But good luck killing them to complete scenario objective.
I think a solution for this would be to create a WML tag for knockback that would simply not knock the unit back if there is no reasonable placement. I will do it when I finish some other thing that I am doing right now.
Yesterday, I pushed Achilles off the edge of the map with shockwave, which made Gehenna unwinnable.
Easy enough to check whether affected units are in bounds before unstoring them, but I wanted to check that that's the ideal solution before doing that. I'm kind of surprised that
find_vacant=yes
andcheck_passability=yes
don't take care of it, so maybe it's actually a wesnoth bug.The text was updated successfully, but these errors were encountered: