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GodotPlatformer

Playable alpha build test of a small 2D platformer project built in the Godot game engine v3.5.1 written in GDScript.

Features:

  • Fluid character movement implementing acceleration, friction, and air resistance
    • Player movement includes double jumps, wall sliding, and coyote time
  • Procedurally generated tile map world using OpenSimplexNoise
    • Tile map is interactable in real time, player can add and break tiles up to a designated distance from the player
  • Player has a weapon that can fire projectiles to crack the tile environments until they break
  • Simple enemy that uses raycasting to patrol back and forth
    • Attack animation plays when detecting a player in front of the enemy, releasing a fireball projectile

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