A simple simulation of orbital mechanics created in C++ using the raylib library.
Mathematics based on Newton's law of universal gravitation and leapfrog integration to apply the calculations.
Idea inspired by my own love for astrophysics, but has already been attempted by many others.
- https://www.youtube.com/watch?v=zIzlsphGjkY — NamePointer
- https://www.youtube.com/watch?v=oTWnV5su3m0 — Zipped
- https://www.youtube.com/watch?v=7axImc1sxa0 — Sebastian Lague